//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #ifndef _LAND_H #define _LAND_H #include #include "DeleBase.h" class CLandBasedVehicle : public CDelegationBase { public: CLandBasedVehicle(CComponentData *pComponentData = NULL) { m_pComponentData = pComponentData; } virtual ~CLandBasedVehicle() {} virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Land-based Vehicles"); } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_LANDICON; } private: enum { IDM_NEW_LAND = 2 }; // {2974380E-4C4B-11d2-89D8-000021473128} static const GUID thisGuid; }; #endif // _LAND_H