//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #ifndef _STATICNODE_H #define _STATICNODE_H #include "DeleBase.h" class CStaticNode : public CDelegationBase { public: CStaticNode(CComponentData *pComponentData = NULL); virtual ~CStaticNode(); virtual const _TCHAR *GetDisplayName(int nCol = 0) { static _TCHAR szDisplayName[256]; LoadString(g_hinst, IDS_SNAPINNAME, szDisplayName, sizeof(szDisplayName)); return szDisplayName; } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_NONE; } virtual HRESULT Expand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent); private: enum { NUMBER_OF_CHILDREN = 4 }; CDelegationBase *children[NUMBER_OF_CHILDREN]; // {2974380C-4C4B-11d2-89D8-000021473128} static const GUID thisGuid; }; #endif // _STATICNODE_H