//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #ifndef _BACKGROUND_H #define _BACKGROUND_H #include "DeleBase.h" class CBackground : public CDelegationBase { public: CBackground(int id) : m_itemId(NULL), m_id(id) { } virtual ~CBackground() {} virtual const _TCHAR *GetDisplayName(int nCol = 0); virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_BACKGROUND; } private: enum { IDM_NEW_BACKGROUND = 6 }; static const GUID thisGuid; int m_id; HSCOPEITEM m_itemId; }; class CBackgroundFolder : public CDelegationBase { public: CBackgroundFolder(); virtual ~CBackgroundFolder(); virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Background Objects"); } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_BACKGROUND; } public: // virtual functions go here (for MMCN_*) virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent); virtual HRESULT OnSelect(IConsole *pConsole, BOOL bScope, BOOL bSelect); virtual HRESULT OnAddImages(IImageList *pImageList, HSCOPEITEM hsi); virtual HRESULT OnRefresh(); private: enum { MAX_CHILDREN = 30 }; CBackground *m_children[MAX_CHILDREN]; HWND m_backgroundHwnd; static const GUID thisGuid; static LRESULT CALLBACK WindowProc( HWND hwnd, // handle to window UINT uMsg, // message identifier WPARAM wParam, // first message parameter LPARAM lParam // second message parameter ); static DWORD WINAPI ThreadProc( LPVOID lpParameter // thread data ); DWORD m_threadId; HANDLE m_thread; bool m_running; IConsoleNameSpace *m_pConsoleNameSpace; HSCOPEITEM m_scopeitem; void AddItem(int id); CRITICAL_SECTION m_critSect; void StopThread(); void StartThread(); bool m_bSelected; bool m_bViewUpdated; }; #endif // _BACKGROUND_H