======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : LogHours ======================================================================== AppWizard has created this LogHours DLL for you. This DLL not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your DLL. This file contains a summary of what you will find in each of the files that make up your LogHours DLL. LogHours.h This is the main header file for the DLL. It declares the CLogHoursApp class. LogHours.cpp This is the main DLL source file. It contains the class CLogHoursApp. LogHours.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Developer Studio. res\LogHours.rc2 This file contains resources that are not edited by Microsoft Developer Studio. You should place all resources not editable by the resource editor in this file. LogHours.def This file contains information about the DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the DLL. It also exports functions from the DLL. LogHours.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named LogHours.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Developer Studio reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////