// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__D45EBB3E_C81F_4539_B92A_F25336C78835__INCLUDED_) #define AFX_STDAFX_H__D45EBB3E_C81F_4539_B92A_F25336C78835__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #define _WIN32_IE 0x0501 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; }; extern CExeModule _Module; #include #include #include #define WM_ICON_NOTIFY WM_APP+10 //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__D45EBB3E_C81F_4539_B92A_F25336C78835__INCLUDED)