// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__292A4F3B_C1EC_11D2_8E4A_0000F87A3388__INCLUDED_) #define AFX_STDAFX_H__292A4F3B_C1EC_11D2_8E4A_0000F87A3388__INCLUDED_ #ifndef UNICODE #define UNICODE #endif #ifndef _UNICODE #define _UNICODE #endif #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include "lm.h" #include "resource.h" // main symbols #include "utils.h" #include "smb.h" #include "fpnw.h" #include "sfm.h" //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__292A4F3B_C1EC_11D2_8E4A_0000F87A3388__INCLUDED_)