/* _FExp function */ #include "xmath.h" _STD_BEGIN static const float p[] = { /* courtesy Dr. Tim Prince */ 1.0F, 60.09114349F}; static const float q[] = { /* courtesy Dr. Tim Prince */ 12.01517514F, 120.18228722F}; static const float c1 = (22713.0F / 32768.0F); static const float c2 = 1.4286068203094172321214581765680755e-6F; static const float hugexp = FHUGE_EXP; static const float invln2 = 1.4426950408889634073599246810018921F; _CRTIMP2 short __cdecl _FExp(float *px, float y, short eoff) { /* compute y*e^(*px), (*px) finite, |y| not huge */ if (*px < -hugexp || y == 0.0F) { /* certain underflow */ *px = 0.0F; return (0); } else if (hugexp < *px) { /* certain overflow */ *px = _FInf._Float; return (_INFCODE); } else { /* xexp won't overflow */ float g = *px * invln2; short xexp = (short)(g + (g < 0.0F ? - 0.5F : + 0.5F)); g = xexp; g = (float)((*px - g * c1) - g * c2); if (-_FEps._Float < g && g < _FEps._Float) *px = y; else { /* g*g worth computing */ const float z = g * g; const float w = q[0] * z + q[1]; g *= z + p[1]; *px = (w + g) / (w - g) * 2.0F * y; --xexp; } return (_FDscale(px, (long)xexp + eoff)); } } _STD_END /* * Copyright (c) 1992-2001 by P.J. Plauger. ALL RIGHTS RESERVED. * Consult your license regarding permissions and restrictions. V3.10:0009 */