// DfrgUI.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f DfrgUIps.mk in the project directory. #include "stdafx.h" #include "DfrgUI.h" #include "DataIo.h" #include "DataIoCl.h" #include "Message.h" #include "DfrgUI_i.c" #include "DfrgCtl.h" #include "GetDfrgRes.h" ///////////////////////////////////////////////////////////////////////////// CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_DfrgCtl, CDfrgCtl) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { SHFusionInitialize(NULL); _Module.Init(ObjectMap, hInst); BOOL isOk = DisableThreadLibraryCalls(hInst); Message(TEXT("DllMain - DLL_PROCESS_ATTACH"), -1, NULL); } else if (dwReason == DLL_PROCESS_DETACH) { Message(TEXT("DllMain - DLL_PROCESS_DETACH"), -1, NULL); ExitDataIo(); SHFusionUninitialize(); BOOL bIsLibraryNotFree = TRUE; if(GetDfrgResHandle() != NULL) { while(bIsLibraryNotFree) { bIsLibraryNotFree = FreeLibrary(GetDfrgResHandle()); } } _Module.Term(); } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }