#include "ulib.hxx" #include "edit.hxx" EDIT_OBJECT::~EDIT_OBJECT( ) { } VOID EDIT_OBJECT::SetBuf( IN HWND WindowHandle, IN OUT PVOID Buffer, IN ULONG Size ) { } VOID EDIT_OBJECT::Paint( IN HDC DeviceContext, IN RECT InvalidRect, IN HWND WindowHandle ) { SetScrollRange(WindowHandle, SB_VERT, 0, 0, FALSE); } VOID EDIT_OBJECT::ClientSize( IN INT Height, IN INT Width ) { } VOID EDIT_OBJECT::ScrollUp( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::ScrollDown( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::PageUp( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::PageDown( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::ThumbPosition( IN HWND WindowHandle, IN INT NewThumbPosition ) { } VOID EDIT_OBJECT::Click( IN HWND WindowHandle, IN INT Xcoordinate, IN INT Ycoordinate ) { } VOID EDIT_OBJECT::KeyUp( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::KeyDown( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::KeyLeft( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::KeyRight( IN HWND WindowHandle ) { } VOID EDIT_OBJECT::Character( IN HWND WindowHandle, IN CHAR Char ) { } VOID EDIT_OBJECT::SetFocus( IN HWND WindowHandle ) { ::SetFocus(WindowHandle); } VOID EDIT_OBJECT::KillFocus( IN HWND WindowHandle ) { }