/************************************************************/ /* Windows Write, Copyright 1985-1992 Microsoft Corporation */ /************************************************************/ #define ichMaxLine 255 #define cpMaxTl (ichMaxLine + cchInsBlock) #define ichpMacInitFormat 10 /* Initial mac of char runs in a line */ #define dypBaselineMin 2 #define wbWhite 0 /* Word break types */ #define wbText 1 #define wbPunct 2 #define wbAny 3 /* used when searching with wildcards */ #ifdef DBCS /* was in JAPAN, changed it to DBCS */ /* brought from WIN2. */ #define wbKanjiText 4 #define wbKanjiTextFirst 5 #endif /* DBCS */ #define dxpTab 40 /* Formatted line structure. Reorganized KJS, CS Sept 3 Shuffled for word alignment bz, 6/11/85 */ /* booleans in bytes to simplify machine code */ struct FLI { typeCP cpMin; int ichCpMin; typeCP cpMac; int ichCpMac; int ichMac; int dcpDepend; unsigned fSplat : 8; /* First character in region where spaces have additional pixel */ unsigned ichFirstWide : 8; /* ichMac, with trailing blanks excluded */ int ichReal; int doc; int xpLeft; int xpRight; /* xpRight, with trailing blanks excluded */ int xpReal; /* the right margin where insert will have to break the line */ int xpMarg; unsigned fGraphics : 8; unsigned fAdjSpace : 8; /* Whether you adjust the spaces */ unsigned dxpExtra; /* the interesting positions in order from top to bottom are: top: yp+dypLine top of ascenders: yp+dypAfter+dypFont base line: yp+dypBase bottom of descenders: yp+dypAfter bottom of line: yp distances between the points can be determined by algebraic subtraction. e.g. space before = yp+dypLine - (yp+dypAfter+dypFont) */ int dypLine; int dypAfter; int dypFont; int dypBase; int fSplatNext; /* Splat on following line? */ int ichLastTab; int flm; int rgdxp[ichMaxLine]; /* NOTE this differs from fce.rgdxp==CHAR! */ CHAR rgch[ichMaxLine]; }; #define cwFLI (sizeof(struct FLI) / sizeof(int)) #define cwFLIBase (cwFLI - ichMaxLine - (ichMaxLine / sizeof (int))) #define flmPrinting 1 #define flmCharMode 2 #define flmNoMSJ 4 #define flmSandMode 8