//--------------------------------------------------------------------------- // Isz.h : String resource IDs for WOW32 // // Copyright (c) Microsoft Corporation, 1990-1995 //--------------------------------------------------------------------------- #define CCH_MAX_STRING_RESOURCE 512 // // String resource IDs must start at 0 and continue consecutively until // the the last critical string, so that they can be used to index // aszCriticalStrings in the most straightforward fashion. // #define iszApplicationError 0x0 #define iszTheWin16Subsystem 0x1 #define iszChooseClose 0x2 #define iszChooseCancel 0x3 #define iszChooseIgnore 0x4 #define iszCausedException 0x5 #define iszCausedAV 0x6 #define iszCausedStackOverflow 0x7 #define iszCausedAlignmentFault 0x8 #define iszCausedIllegalInstr 0x9 #define iszCausedInPageError 0xa #define iszCausedIntDivideZero 0xb #define iszCausedFloatException 0xc #define iszChooseIgnoreAlignment 0xd #define CRITICAL_STRING_COUNT 0xe #define iszWIN16InternalError 0x100 #define iszSystemError 0x101 #define iszCantEndTask 0x102 #define iszUnableToEndSelTask 0x103 #define iszNotResponding 0x104 #define iszEventHook 0x105 #define iszApplication 0x106 #define iszStartupFailed 0x107 #define iszOLEMemAllocFailedFatal 0x108 #define iszOLEMemAllocFailed 0x109 #define iszWowFaxLocalPort 0x10a #define iszMisMatchedBinary 0x10b #define iszMisMatchedBinaryTitle 0x10c #define iszExceedGDIHandleLimit 0x10d // // Macro to fetch critical string pointer based on name without preceeding isz // #define CRITSTR(name) (aszCriticalStrings[isz##name]) #ifndef WOW32_C extern LPSTR aszCriticalStrings[]; #endif