/*++ * * WOW v1.0 * * Copyright (c) 1991, Microsoft Corporation * * WGPAL.C * WOW32 16-bit GDI API support * * History: * 07-Mar-1991 Jeff Parsons (jeffpar) * Created. * * 09-Apr-1991 NigelT * Various defines are used here to remove calls to Win32 * features which don't work yet. --*/ #include "precomp.h" #pragma hdrstop MODNAME(wgpal.c); ULONG FASTCALL WG32GetSystemPaletteEntries(PVDMFRAME pFrame) { ULONG ul = 0L; PPALETTEENTRY ppal; register PGETSYSTEMPALETTEENTRIES16 parg16; GETARGPTR(pFrame, sizeof(GETSYSTEMPALETTEENTRIES16), parg16); GETVDMPTR(parg16->f4, parg16->f3 * sizeof(PALETTEENTRY), ppal); if( ppal ) { ul = GETWORD16(GetSystemPaletteEntries(HDC32(parg16->f1), WORD32(parg16->f2), WORD32(parg16->f3), ppal)); // if we fail but are on a rgb device, fill in the default 256 entries. // WIN31 just calls Escape(hdc,GETCOLORTABLE) which on NT just calls // GetSysteemPaletteEntries(). if (!ul && (GetDeviceCaps(HDC32(parg16->f1),BITSPIXEL) > 8)) { if (parg16->f4 == 0) { ul = 256; } else { int j; int i = WORD32(parg16->f2); int c = WORD32(parg16->f3); if ((c + i) > 256) c = 256 - i; if (c > 0) { BYTE abGreenRed[8] = {0x0,0x25,0x48,0x6d,0x92,0xb6,0xdb,0xff}; BYTE abBlue[4] = {0x0,0x55,0xaa,0xff}; // green mask 00000111 // red mask 00111000 // blue mask 11000000 // could certainly do this faster with a table and mem copy // but I don't really care about performance here. Apps // shouldn't be doing this. That is why it is in the wow // layer. for (j = 0; j < c; ++j,++i) { ppal[j].peGreen = abGreenRed[i & 0x07]; ppal[j].peRed = abGreenRed[(i >> 3) & 0x07]; ppal[j].peBlue = abBlue[(i >> 6) & 0x03]; ppal[j].peFlags = 0; } ul = c; } } } FREEVDMPTR(ppal); } FREEARGPTR(parg16); RETURN(ul); }