/*++ Copyright (c) 1989 Microsoft Corporation Module Name: devquobj.c Abstract: This module implements the kernel device queue object. Functions are provided to initialize a device queue object and to insert and remove device queue entries in a device queue object. Author: David N. Cutler (davec) 1-Apr-1989 Environment: Kernel mode only. Revision History: --*/ #include "ki.h" // // The following assert macro is used to check that an input device queue // is really a kdevice_queue and not something else, like deallocated pool. // #define ASSERT_DEVICE_QUEUE(E) { \ ASSERT((E)->Type == DeviceQueueObject); \ } VOID KeInitializeDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue ) /*++ Routine Description: This function initializes a kernel device queue object. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. SpinLock - Supplies a pointer to an executive spin lock. Return Value: None. --*/ { // // Initialize standard control object header. // DeviceQueue->Type = DeviceQueueObject; DeviceQueue->Size = sizeof(KDEVICE_QUEUE); // // Initialize the device queue list head, spin lock, and busy indicator. // InitializeListHead(&DeviceQueue->DeviceListHead); KeInitializeSpinLock(&DeviceQueue->Lock); DeviceQueue->Busy = FALSE; return; } BOOLEAN KeInsertDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue, IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry ) /*++ Routine Description: This function inserts a device queue entry at the tail of the specified device queue. If the device is not busy, then it is set busy and the entry is not placed in the device queue. Otherwise the specified entry is placed at the end of the device queue. N.B. This function can only be called from DISPATCH_LEVEL. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. DeviceQueueEntry - Supplies a pointer to a device queue entry. Return Value: If the device is not busy, then a value of FALSE is returned. Otherwise a value of TRUE is returned. --*/ { BOOLEAN Inserted; KLOCK_QUEUE_HANDLE LockHandle; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() == DISPATCH_LEVEL); // // Lock specified device queue. // KeAcquireInStackQueuedSpinLockAtDpcLevel(&DeviceQueue->Lock, &LockHandle); // // Insert the specified device queue entry at the end of the device queue // if the device queue is busy. Otherwise set the device queue busy and // don't insert the device queue entry. // if (DeviceQueue->Busy == TRUE) { Inserted = TRUE; InsertTailList(&DeviceQueue->DeviceListHead, &DeviceQueueEntry->DeviceListEntry); } else { DeviceQueue->Busy = TRUE; Inserted = FALSE; } DeviceQueueEntry->Inserted = Inserted; // // Unlock specified device queue. // KeReleaseInStackQueuedSpinLockFromDpcLevel(&LockHandle); return Inserted; } BOOLEAN KeInsertByKeyDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue, IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry, IN ULONG SortKey ) /*++ Routine Description: This function inserts a device queue entry into the specified device queue according to a sort key. If the device is not busy, then it is set busy and the entry is not placed in the device queue. Otherwise the specified entry is placed in the device queue at a position such that the specified sort key is greater than or equal to its predecessor and less than its successor. N.B. This function can only be called from DISPATCH_LEVEL. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. DeviceQueueEntry - Supplies a pointer to a device queue entry. SortKey - Supplies the sort key by which the position to insert the device queue entry is to be determined. Return Value: If the device is not busy, then a value of FALSE is returned. Otherwise a value of TRUE is returned. --*/ { BOOLEAN Inserted; KLOCK_QUEUE_HANDLE LockHandle; PLIST_ENTRY NextEntry; PKDEVICE_QUEUE_ENTRY QueueEntry; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() == DISPATCH_LEVEL); // // Lock specified device queue. // KeAcquireInStackQueuedSpinLockAtDpcLevel(&DeviceQueue->Lock, &LockHandle); // // Insert the specified device queue entry in the device queue at the // position specified by the sort key if the device queue is busy. // Otherwise set the device queue busy an don't insert the device queue // entry. // DeviceQueueEntry->SortKey = SortKey; if (DeviceQueue->Busy == TRUE) { Inserted = TRUE; NextEntry = DeviceQueue->DeviceListHead.Flink; while (NextEntry != &DeviceQueue->DeviceListHead) { QueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); if (SortKey < QueueEntry->SortKey) { break; } NextEntry = NextEntry->Flink; } NextEntry = NextEntry->Blink; InsertHeadList(NextEntry, &DeviceQueueEntry->DeviceListEntry); } else { DeviceQueue->Busy = TRUE; Inserted = FALSE; } DeviceQueueEntry->Inserted = Inserted; // // Unlock specified device queue. // KeReleaseInStackQueuedSpinLockFromDpcLevel(&LockHandle); return Inserted; } PKDEVICE_QUEUE_ENTRY KeRemoveDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue ) /*++ Routine Description: This function removes an entry from the head of the specified device queue. If the device queue is empty, then the device is set Not-Busy and a NULL pointer is returned. Otherwise the next entry is removed from the head of the device queue and the address of device queue entry is returned. N.B. This function can only be called from DISPATCH_LEVEL. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. Return Value: A NULL pointer is returned if the device queue is empty. Otherwise a pointer to a device queue entry is returned. --*/ { PKDEVICE_QUEUE_ENTRY DeviceQueueEntry; KLOCK_QUEUE_HANDLE LockHandle; PLIST_ENTRY NextEntry; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() == DISPATCH_LEVEL); // // Lock specified device queue. // KeAcquireInStackQueuedSpinLockAtDpcLevel(&DeviceQueue->Lock, &LockHandle); // // If the device queue is not empty, then remove the first entry from // the queue. Otherwise set the device queue not busy. // ASSERT(DeviceQueue->Busy == TRUE); if (IsListEmpty(&DeviceQueue->DeviceListHead) == TRUE) { DeviceQueue->Busy = FALSE; DeviceQueueEntry = NULL; } else { NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead); DeviceQueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); DeviceQueueEntry->Inserted = FALSE; } // // Unlock specified device queue and return address of device queue // entry. // KeReleaseInStackQueuedSpinLockFromDpcLevel(&LockHandle); return DeviceQueueEntry; } PKDEVICE_QUEUE_ENTRY KeRemoveByKeyDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue, IN ULONG SortKey ) /*++ Routine Description: This function removes an entry from the specified device queue. If the device queue is empty, then the device is set Not-Busy and a NULL pointer is returned. Otherwise the an entry is removed from the device queue and the address of device queue entry is returned. The queue is search for the first entry which has a value greater than or equal to the SortKey. If no such entry is found then the first entry of the queue is returned. N.B. This function can only be called from DISPATCH_LEVEL. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. SortKey - Supplies the sort key by which the position to remove the device queue entry is to be determined. Return Value: A NULL pointer is returned if the device queue is empty. Otherwise a pointer to a device queue entry is returned. --*/ { PKDEVICE_QUEUE_ENTRY DeviceQueueEntry; KLOCK_QUEUE_HANDLE LockHandle; PLIST_ENTRY NextEntry; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() == DISPATCH_LEVEL); // // Lock specified device queue. // KeAcquireInStackQueuedSpinLockAtDpcLevel(&DeviceQueue->Lock, &LockHandle); // // If the device queue is not empty, then remove the first entry from // the queue. Otherwise set the device queue not busy. // ASSERT(DeviceQueue->Busy == TRUE); if (IsListEmpty(&DeviceQueue->DeviceListHead) == TRUE) { DeviceQueue->Busy = FALSE; DeviceQueueEntry = NULL; } else { NextEntry = DeviceQueue->DeviceListHead.Flink; while (NextEntry != &DeviceQueue->DeviceListHead) { DeviceQueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); if (SortKey <= DeviceQueueEntry->SortKey) { break; } NextEntry = NextEntry->Flink; } if (NextEntry != &DeviceQueue->DeviceListHead) { RemoveEntryList(&DeviceQueueEntry->DeviceListEntry); } else { NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead); DeviceQueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); } DeviceQueueEntry->Inserted = FALSE; } // // Unlock specified device queue and return address of device queue // entry. // KeReleaseInStackQueuedSpinLockFromDpcLevel(&LockHandle); return DeviceQueueEntry; } PKDEVICE_QUEUE_ENTRY KeRemoveByKeyDeviceQueueIfBusy ( IN PKDEVICE_QUEUE DeviceQueue, IN ULONG SortKey ) /*++ Routine Description: This function removes an entry from the specified device queue if and only if the device is currently busy. If the device queue is empty or the device is not busy, then the device is set Not-Busy and a NULL is returned. Otherwise, an entry is removed from the device queue and the address of device queue entry is returned. The queue is search for the first entry which has a value greater than or equal to the SortKey. If no such entry is found then the first entry of the queue is returned. N.B. This function can only be called from DISPATCH_LEVEL. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. SortKey - Supplies the sort key by which the position to remove the device queue entry is to be determined. Return Value: A NULL pointer is returned if the device queue is empty. Otherwise a pointer to a device queue entry is returned. --*/ { PKDEVICE_QUEUE_ENTRY DeviceQueueEntry; KLOCK_QUEUE_HANDLE LockHandle; PLIST_ENTRY NextEntry; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() == DISPATCH_LEVEL); // // Lock specified device queue. // KeAcquireInStackQueuedSpinLockAtDpcLevel(&DeviceQueue->Lock, &LockHandle); // // If the device queue is busy, then attempt to remove an entry from // the queue using the sort key. Otherwise, set the device queue not // busy. // if (DeviceQueue->Busy != FALSE) { if (IsListEmpty(&DeviceQueue->DeviceListHead) != FALSE) { DeviceQueue->Busy = FALSE; DeviceQueueEntry = NULL; } else { NextEntry = DeviceQueue->DeviceListHead.Flink; while (NextEntry != &DeviceQueue->DeviceListHead) { DeviceQueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); if (SortKey <= DeviceQueueEntry->SortKey) { break; } NextEntry = NextEntry->Flink; } if (NextEntry != &DeviceQueue->DeviceListHead) { RemoveEntryList(&DeviceQueueEntry->DeviceListEntry); } else { NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead); DeviceQueueEntry = CONTAINING_RECORD(NextEntry, KDEVICE_QUEUE_ENTRY, DeviceListEntry); } DeviceQueueEntry->Inserted = FALSE; } } else { DeviceQueueEntry = NULL; } // // Unlock specified device queue and return address of device queue // entry. // KeReleaseInStackQueuedSpinLockFromDpcLevel(&LockHandle); return DeviceQueueEntry; } BOOLEAN KeRemoveEntryDeviceQueue ( IN PKDEVICE_QUEUE DeviceQueue, IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry ) /*++ Routine Description: This function removes a specified entry from the the specified device queue. If the device queue entry is not in the device queue, then no operation is performed. Otherwise the specified device queue entry is removed from the device queue and its inserted status is set to FALSE. Arguments: DeviceQueue - Supplies a pointer to a control object of type device queue. DeviceQueueEntry - Supplies a pointer to a device queue entry which is to be removed from its device queue. Return Value: A value of TRUE is returned if the device queue entry is removed from its device queue. Otherwise a value of FALSE is returned. --*/ { KLOCK_QUEUE_HANDLE LockHandle; BOOLEAN Removed; ASSERT_DEVICE_QUEUE(DeviceQueue); ASSERT(KeGetCurrentIrql() <= DISPATCH_LEVEL); // // Raise IRQL to dispatcher level and lock specified device queue. // KeAcquireInStackQueuedSpinLock(&DeviceQueue->Lock, &LockHandle); // // If the device queue entry is not in a device queue, then no operation // is performed. Otherwise remove the specified device queue entry from its // device queue. // Removed = DeviceQueueEntry->Inserted; if (Removed == TRUE) { DeviceQueueEntry->Inserted = FALSE; RemoveEntryList(&DeviceQueueEntry->DeviceListEntry); } // // Unlock specified device queue, lower IRQL to its previous level, and // return whether the device queue entry was removed from its queue. // KeReleaseInStackQueuedSpinLock(&LockHandle); return Removed; }