// // For compatibility with Ke Emulation and EFI Emulation commented out the header file. // // #include "EM_types.h" // #include "EM_support.h" // #include "EM_prototypes.h" typedef struct _BUNDLE { EM_uint64_t BundleLow; EM_uint64_t BundleHigh; } BUNDLE; #ifdef WIN32_OR_WIN64 typedef struct __declspec(align(16)) _FLOAT128_TYPE { #else typedef struct _FLOAT128_TYPE { #endif EM_uint64_t loFlt64; EM_uint64_t hiFlt64; } FLOAT128_TYPE; typedef struct fp_state_low_preserved_s { FLOAT128_TYPE fp_lp[4]; // f2-f5; f2=fp_lp[0], f3=fp_lp[1], ... } FP_STATE_LOW_PRESERVED; typedef struct fp_state_low_volatile_s { FLOAT128_TYPE fp_lv[10]; // f6-f15; f6=fp_lv[0], f7=fp_lv[1], ... } FP_STATE_LOW_VOLATILE; typedef struct fp_state_high_preserved_s { FLOAT128_TYPE fp_hp[16]; // f16-f31; f16=fp_hp[0], f17=fp_hp[1], ... } FP_STATE_HIGH_PRESERVED; typedef struct fp_state_high_volatile_s { FLOAT128_TYPE fp_hv[96]; // f32-f127; f32=fp_hv[0], f33=fp_hv[1], ... } FP_STATE_HIGH_VOLATILE; typedef struct fp_state_s { __int64 bitmask_low64; // f2-f63 __int64 bitmask_high64; // f64-f127 FP_STATE_LOW_PRESERVED *fp_state_low_preserved; // f2-f5 FP_STATE_LOW_VOLATILE *fp_state_low_volatile; // f6-f15 FP_STATE_HIGH_PRESERVED *fp_state_high_preserved; // f16-f31 FP_STATE_HIGH_VOLATILE *fp_state_high_volatile; // f32-f127 } FP_STATE; typedef struct { EM_int64_t retval; // r8 EM_uint64_t err1; // r9 EM_uint64_t err2; // r10 EM_uint64_t err3; // r11 } PAL_RETURN;