/*++ Copyright (c) 1989 Microsoft Corporation Module Name: sbreqst.c Abstract: This module contains the Server Request thread procedure for the Sb API calls exported by the POSIX Emulation SubSystem to the Session Manager SubSystem. Author: Steve Wood (stevewo) 20-Sep-1989 Revision History: Ellen Aycock-Wright (ellena) 16-Jul-91 Modified for POSIX --*/ #include "psxsrv.h" NTSTATUS PsxSbApiHandleConnectionRequest( IN PSBAPIMSG Message ); //PSB_API_ROUTINE PsxServerSbApiDispatch[ SbMaxApiNumber+1 ] = { // PsxSbCreateSession, // PsxSbTerminateSession, // PsxSbForeignSessionComplete, // NULL //}; NTSTATUS PsxSbApiRequestThread( IN PVOID Parameter ) { NTSTATUS Status; SBAPIMSG ReceiveMsg; PSBAPIMSG ReplyMsg; UNREFERENCED_PARAMETER(Parameter); ReplyMsg = NULL; while (TRUE) { IF_PSX_DEBUG( LPC ) { KdPrint(("PSXSS: Sb Api Request Thread waiting...\n")); } Status = NtReplyWaitReceivePort(PsxSbApiPort, NULL, (PPORT_MESSAGE)ReplyMsg, (PPORT_MESSAGE)&ReceiveMsg); if (Status != 0) { if (NT_SUCCESS(Status)) { continue; // Try again if alerted or a failure } else { IF_PSX_DEBUG( LPC ) { KdPrint(("PSXSS: SB ReceivePort failed:Status == %X\n", Status)); } break; } } // // Check to see if this is a connection request and handle // if (ReceiveMsg.h.u2.s2.Type == LPC_CONNECTION_REQUEST) { PsxSbApiHandleConnectionRequest( &ReceiveMsg ); ReplyMsg = NULL; continue; } if (ReceiveMsg.ApiNumber >= SbMaxApiNumber) { IF_PSX_DEBUG(LPC) { KdPrint(("PSXSS: %lx is invalid Sb ApiNumber\n", ReceiveMsg.ApiNumber)); } ReceiveMsg.ApiNumber = SbMaxApiNumber; } ReplyMsg = &ReceiveMsg; if (ReceiveMsg.ApiNumber < SbMaxApiNumber) { // if (!(*PsxServerSbApiDispatch[ ReceiveMsg.ApiNumber ])( &ReceiveMsg )) { ReplyMsg = NULL; // } // } // else { // ReplyMsg->ReturnedStatus = STATUS_NOT_IMPLEMENTED; } } NtTerminateThread( NtCurrentThread(), Status ); // // This line should never be executed // return STATUS_SUCCESS; } NTSTATUS PsxSbApiHandleConnectionRequest( IN PSBAPIMSG Message ) { NTSTATUS st; REMOTE_PORT_VIEW ClientView; HANDLE CommunicationPort; // // The protocol for a subsystem is to connect to the session manager, // then to listen and accept a connection from the session manager // ClientView.Length = sizeof(ClientView); st = NtAcceptConnectPort( &CommunicationPort, NULL, (PPORT_MESSAGE)Message, TRUE, NULL, &ClientView ); if ( !NT_SUCCESS(st) ) { KdPrint(("PSXSS: Sb Accept Connection failed %lx\n",st)); return st; } st = NtCompleteConnectPort(CommunicationPort); if ( !NT_SUCCESS(st) ) { KdPrint(("PSXSS: Sb Complete Connection failed %lx\n",st)); } return st; }