/*++ Copyright (c) 1990 Microsoft Corporation Module Name: Draw.c Abstract: Win32 application to display performance statictics. This routine implements graphics output for display windows. Author: Mark Enstrom (marke) Environment: Win32 Revision History: 10-07-92 Initial version --*/ // // set variable to define global variables // #include #include #include #include #include #include #include "pperf.h" extern WINPERF_INFO WinperfInfo; extern ULONG NumberOfProcessors, LogIt; BOOLEAN FitPerfWindows( IN HWND hWnd, IN HDC hDC, IN PDISPLAY_ITEM DisplayItems ) /*++ Routine Description: Calculate all parameters to fit the given number of windows into the app window. Fill out the data structure for each sub-window Arguments: hDC - Screen context DisplayItems - List of display structures NumberOfWindows - Number of sub-windows Return Value: Status Revision History: 02-17-91 Initial code --*/ { RECT ClientRect; int cx,cy; UINT Index; int ActiveWindows,IndexX,IndexY; int WindowsX,WindowsY,WindowWidth,WindowHeight; int LastRowWidth,LoopWidth; double fWindowsX,fActiveWindows,fcx,fcy; PDISPLAY_ITEM pPerf; // // Find out the client area bounds // GetClientRect(hWnd,&ClientRect); cx = ClientRect.right; cy = ClientRect.bottom - 2; // subtract 2 to give a little more border // // Find out how many perf windows are active // ActiveWindows = 0; for (pPerf=DisplayItems; pPerf; pPerf = pPerf->Next) { if (pPerf->Display == TRUE) { ActiveWindows++; } } // // Return if there are no active windows to display // if (ActiveWindows == 0) { return(TRUE); } // // Now convert the window dimensions to floating point and // then take the square root of the window dimension to find // out the number of windows in the x direction // fActiveWindows = 1.0 * ActiveWindows; fcx = 1.0 * cx; fcy = 1.0 * cy; if (fcy != 0.0) { fWindowsX = sqrt((fcx * fActiveWindows) / fcy); } else { // // If fcy = 0 then return since this is an error condition that // would cause a divide by zero. // return(FALSE); } // // convert back to integer // WindowsX = (int)fWindowsX; if (WindowsX == 0) { WindowsX = 1; } else if (WindowsX > ActiveWindows) { WindowsX = ActiveWindows; } WindowsY = ActiveWindows / WindowsX; // // Add on extra line to Y to take care of the left over windows ie: // if there are 15 active windows and the x number = 7 then y = 2 with 1 // left over. // Index = ActiveWindows - (WindowsX * WindowsY); if (Index > 0) { WindowsY++; LastRowWidth = cx / Index; } else { LastRowWidth = cx / WindowsX; } WindowWidth = cx / WindowsX; WindowHeight = cy / WindowsY; // // Assign positions for each active window // pPerf = DisplayItems; for (IndexY=0;IndexYDisplay != TRUE && pPerf) { pPerf = pPerf->Next; } if (!pPerf) { break; } // // Add y fixup for last row // if (IndexY == WindowsY - 1) { LoopWidth = LastRowWidth; } else { LoopWidth = WindowWidth; } pPerf->PositionX = LoopWidth * IndexX; pPerf->PositionY = WindowHeight * IndexY + 1; // +1 for more top border pPerf->Width = LoopWidth - 1; pPerf->Height = WindowHeight - 1; // // Last Column fix-up to use all of window. // if (IndexX == WindowsX - 1) { pPerf->Width = cx - pPerf->PositionX - 1; } pPerf = pPerf->Next; if (!pPerf) { break; } } if (!pPerf) { break; } } return(TRUE); } VOID CalcDrawFrame( PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Calculate all borders for graphics windows Arguments: DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { LONG x1,x2,y1,y2; LONG gx1,gx2,gy1,gy2; LONG tx1,tx2,ty1,ty2; LONG GraphHeight,TextHeight; BOOLEAN TextWindow; double fx1,fx2,fy1; // // Draw a 3-d stand out box around item window // x1 = DisplayItem->PositionX + 2; x2 = DisplayItem->PositionX + DisplayItem->Width - 2; y1 = DisplayItem->PositionY + 2; y2 = DisplayItem->PositionY + DisplayItem->Height - 2; // // find out in there is enough space for a text window // if ((y2 - y1 - 12) > 30) { TextWindow = TRUE; // // Calculate dimensions for a text window and a graphics window // // fx1 = portion of the window - bordres and free space // // fx2 = fraction of window used for graphics // // fy1 = fraction of winddow used for text // fx1 = (y2 - y1 - 10); fx2 = fx1 * 0.6666; fy1 = fx1 * 0.3333; GraphHeight = (LONG)fx2; TextHeight = (LONG)fy1; if (TextHeight > 20) { GraphHeight += TextHeight-20; TextHeight = 20; } // // Calculate window boundaries // gx1 = x1 + 4; gx2 = x2 - 4; gy1 = y1 + 4; gy2 = y1 + 4 + GraphHeight + 1; tx1 = x1 + 4; tx2 = x2 - 4; ty1 = gy2 + 1 + 2 + 1; // border,free space,border ty2 = gy2 + TextHeight + 1; } else { TextWindow = FALSE; GraphHeight = y2 - y1 - 10; gx1 = x1 + 4; gx2 = x2 - 4; gy1 = y1 + 4; gy2 = y2 - 4; tx1 = tx2 = ty1 = ty2 = 0; } // // Fill in structures for drawing text and graphics // DisplayItem->Border.left = x1; DisplayItem->Border.right = x2; DisplayItem->Border.top = y1; DisplayItem->Border.bottom = y2; DisplayItem->GraphBorder.left = gx1; DisplayItem->GraphBorder.right = gx2; DisplayItem->GraphBorder.top = gy1; DisplayItem->GraphBorder.bottom = gy2; DisplayItem->TextBorder.left = tx1; DisplayItem->TextBorder.right = tx2; DisplayItem->TextBorder.top = ty1; DisplayItem->TextBorder.bottom = ty2; } VOID DrawFrame( HDC hDC, PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Draw the window frame for a performance window Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { RECT DrawRect; LONG x1,x2,y1,y2; LONG gx1,gx2,gy1,gy2; LONG tx1,tx2,ty1,ty2; // // Draw a 3-d stand out box around item window // x1 = DisplayItem->Border.left; x2 = DisplayItem->Border.right; y1 = DisplayItem->Border.top; y2 = DisplayItem->Border.bottom; gx1 = DisplayItem->GraphBorder.left; gx2 = DisplayItem->GraphBorder.right; gy1 = DisplayItem->GraphBorder.top; gy2 = DisplayItem->GraphBorder.bottom; tx1 = DisplayItem->TextBorder.left; tx2 = DisplayItem->TextBorder.right; ty1 = DisplayItem->TextBorder.top; ty2 = DisplayItem->TextBorder.bottom; // // Draw top border in light shade // DrawRect.left = x1; DrawRect.right = x2; DrawRect.top = y1; DrawRect.bottom = y1 + 2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); // // Draw Left border in light shade // DrawRect.left = x1; DrawRect.right = x1 + 2; DrawRect.top = y1; DrawRect.bottom = y2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); // // Draw right border in dark shade // DrawRect.left = x2 - 2; DrawRect.right = x2; DrawRect.top = y1; DrawRect.bottom = y2; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // draw bottom in dark shade // DrawRect.left = x1; DrawRect.right = x2; DrawRect.top = y2-2; DrawRect.bottom = y2; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // Draw graphics area single border // // // Draw top border in dark shade // DrawRect.left = gx1; DrawRect.right = gx2; DrawRect.top = gy1; DrawRect.bottom = gy1+1; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // Draw Left border in Dark shade // DrawRect.left = gx1; DrawRect.right = gx1 + 1; DrawRect.top = gy1; DrawRect.bottom = gy2; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // Draw right border in Light shade // DrawRect.left = gx2 - 1; DrawRect.right = gx2; DrawRect.top = gy1; DrawRect.bottom = gy2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); // // draw bottom in Light shade // DrawRect.left = gx1; DrawRect.right = gx2; DrawRect.top = gy2-1; DrawRect.bottom = gy2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); if (tx2 > 0) { // // Draw top border in Dark shade // DrawRect.left = tx1; DrawRect.right = tx2; DrawRect.top = ty1; DrawRect.bottom = ty1 + 1; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // Draw Left border in Dark shade // DrawRect.left = tx1; DrawRect.right = tx1 + 1; DrawRect.top = ty1; DrawRect.bottom = ty2; FillRect(hDC,&DrawRect,WinperfInfo.hDarkBrush); // // Draw right border in Light shade // DrawRect.left = tx2 - 1; DrawRect.right = tx2; DrawRect.top = ty1; DrawRect.bottom = ty2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); // // draw bottom in Light shade // DrawRect.left = tx1; DrawRect.right = tx2; DrawRect.top = ty2-1; DrawRect.bottom = ty2; FillRect(hDC,&DrawRect,WinperfInfo.hLightBrush); } } VOID DrawPerfText( HDC hDC, PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Draw text into the perf window Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { RECT TextRect; UCHAR TextStr[50]; ULONG j; UINT FontSize; // // Check that text display is enabled // if (DisplayItem->TextBorder.right == 0) { return; } TextRect.left = DisplayItem->TextBorder.left +1; TextRect.right = DisplayItem->TextBorder.right -1; TextRect.top = DisplayItem->TextBorder.top +1; TextRect.bottom = DisplayItem->TextBorder.bottom -1; FillRect(hDC,&TextRect,WinperfInfo.hBackground); SetBkColor(hDC,RGB(192,192,192)); // // Decide which font to draw with // FontSize = TextRect.bottom - TextRect.top; if (FontSize >= 15) { WinperfInfo.hOldFont = SelectObject(hDC,WinperfInfo.LargeFont); } else if (FontSize > 10) { WinperfInfo.hOldFont = SelectObject(hDC,WinperfInfo.MediumFont); } else { WinperfInfo.hOldFont = SelectObject(hDC,WinperfInfo.SmallFont); } DrawText( hDC, DisplayItem->DispName, DisplayItem->DispNameLen, &TextRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE ); // // Build the numeric value // if (DisplayItem->Mega) { wsprintf(TextStr," %liK",DisplayItem->DataList[0][0]); } else { if (DisplayItem->IsPercent) { j = wsprintf(TextStr," %03li", DisplayItem->DataList[0][0]); TextStr[j+1] = 0; TextStr[j-0] = TextStr[j-1]; TextStr[j-1] = TextStr[j-2]; TextStr[j-2] = '.'; } else { wsprintf(TextStr," %li",DisplayItem->DataList[0][0]); } } DrawText( hDC, TextStr, strlen(TextStr), &TextRect, DT_RIGHT | DT_VCENTER | DT_SINGLELINE ); SelectObject(hDC,WinperfInfo.hOldFont); } VOID DrawPerfGraph( HDC hDC, PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Draw graphics into the perf window Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { RECT GraphRect,MemGraphRect; ULONG Scale,i,j,GraphWidth,GraphHeight,Max; PULONG pDL; HPEN pen; GraphRect.left = DisplayItem->GraphBorder.left + 1; GraphRect.right = DisplayItem->GraphBorder.right - 1; GraphRect.top = DisplayItem->GraphBorder.top + 1; GraphRect.bottom = DisplayItem->GraphBorder.bottom - 1; GraphWidth = GraphRect.right - GraphRect.left -1; GraphHeight = GraphRect.bottom - GraphRect.top -1; // // Memory bitmap is zero-offset for all windows, add 1 to make fillrect fill out // to right and bottom edge // MemGraphRect.left = 0; MemGraphRect.right = GraphWidth +1; MemGraphRect.top = 0; MemGraphRect.bottom = GraphHeight +1; FillRect(DisplayItem->MemoryDC,&MemGraphRect,WinperfInfo.hBackground); MemGraphRect.right = GraphWidth; MemGraphRect.bottom = GraphHeight; Max = *DisplayItem->MaxToUse; if (Max == 0) { Max = 1; } // // calculate scale from data to perf window // // // X scale factor (100 items in x space). Scale can not be less than 1 // Scale = (GraphWidth -1)/ DATA_LIST_LENGTH; if (Scale == 0) { Scale = 1; } if (DisplayItem->DisplayMode == DISPLAY_MODE_BREAKDOWN || DisplayItem->DisplayMode == DISPLAY_MODE_PER_PROCESSOR) { for (j=0; j < NumberOfProcessors; j++) { pen = WinperfInfo.hPPen[j]; SelectObject(DisplayItem->MemoryDC,pen); pDL = DisplayItem->DataList[j+1]; MoveToEx(DisplayItem->MemoryDC, MemGraphRect.right, MemGraphRect.bottom - (pDL[0] * GraphHeight) / Max, (LPPOINT)NULL); for (i=1;((iMemoryDC, MemGraphRect.right - Scale * i, MemGraphRect.bottom - (pDL[i] * GraphHeight)/Max); } } } if (DisplayItem->DisplayMode == DISPLAY_MODE_TOTAL || DisplayItem->DisplayMode == DISPLAY_MODE_BREAKDOWN) { SelectObject(DisplayItem->MemoryDC,WinperfInfo.hBluePen); pDL = DisplayItem->DataList[0]; MoveToEx(DisplayItem->MemoryDC, MemGraphRect.right, MemGraphRect.bottom - (pDL[0] * GraphHeight)/Max, (LPPOINT)NULL); for (i=1;((iMemoryDC, MemGraphRect.right - Scale * i, MemGraphRect.bottom - (pDL[i] * GraphHeight)/Max); } } BitBlt( hDC, GraphRect.left, GraphRect.top, GraphWidth+1, GraphHeight+1, DisplayItem->MemoryDC, 0, 0, SRCCOPY); } VOID ShiftPerfGraph( HDC hDC, PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Shift memory bitmap 1 location left then draw the 1 new data point. BitBlt this to the screen. Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { RECT GraphRect,MemGraphRect,FillArea; ULONG Scale,j,GraphWidth,GraphHeight,Max; PULONG pDL; HPEN pen; GraphRect.left = DisplayItem->GraphBorder.left + 1; GraphRect.right = DisplayItem->GraphBorder.right - 1; GraphRect.top = DisplayItem->GraphBorder.top + 1; GraphRect.bottom = DisplayItem->GraphBorder.bottom - 1; GraphWidth = GraphRect.right - GraphRect.left -1; GraphHeight = GraphRect.bottom - GraphRect.top -1; // // Memory bitmap is zero-offset for all windows, add 1 to make fillrect fill out // to right and bottom edge // MemGraphRect.left = 0; MemGraphRect.right = GraphWidth; MemGraphRect.top = 0; MemGraphRect.bottom = GraphHeight; Max = *DisplayItem->MaxToUse; if (Max == 0) { Max = 1; } // // calculate scale from data to perf window // // X scale factor (100 items in x space). Scale can not be less than 1 // Scale = (GraphWidth -1)/ DATA_LIST_LENGTH; if (Scale == 0) { Scale = 1; } // // Shift memory image left by scale // BitBlt( DisplayItem->MemoryDC, 0, 0, GraphWidth+1 - Scale, GraphHeight+1, DisplayItem->MemoryDC, Scale, 0, SRCCOPY); // // Fill The new area on the right of the screen // FillArea.left = GraphWidth +1 - Scale; FillArea.right = GraphWidth +1; FillArea.top = 0; FillArea.bottom = GraphHeight +1; FillRect(DisplayItem->MemoryDC,&FillArea,WinperfInfo.hBackground); if (DisplayItem->DisplayMode == DISPLAY_MODE_BREAKDOWN || DisplayItem->DisplayMode == DISPLAY_MODE_PER_PROCESSOR) { for (j=0; j < NumberOfProcessors; j++) { pen = WinperfInfo.hPPen[j]; SelectObject(DisplayItem->MemoryDC,pen); pDL = DisplayItem->DataList[j+1]; MoveToEx(DisplayItem->MemoryDC, MemGraphRect.right, MemGraphRect.bottom - (pDL[0] * GraphHeight)/ Max, (LPPOINT)NULL); LineTo(DisplayItem->MemoryDC, MemGraphRect.right - Scale, MemGraphRect.bottom - (pDL[1] * GraphHeight)/ Max); } } if (DisplayItem->DisplayMode == DISPLAY_MODE_TOTAL || DisplayItem->DisplayMode == DISPLAY_MODE_BREAKDOWN) { SelectObject(DisplayItem->MemoryDC,WinperfInfo.hBluePen); pDL = DisplayItem->DataList[0]; MoveToEx(DisplayItem->MemoryDC, MemGraphRect.right, MemGraphRect.bottom - (pDL[0] * GraphHeight)/Max, (LPPOINT)NULL); LineTo(DisplayItem->MemoryDC, MemGraphRect.right - Scale, MemGraphRect.bottom - (pDL[1] * GraphHeight)/Max); } BitBlt( hDC, GraphRect.left, GraphRect.top, GraphWidth+1, GraphHeight+1, DisplayItem->MemoryDC, 0, 0, SRCCOPY); } BOOLEAN CreateMemoryContext( HDC hDC, PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Create a memory context and a memory bitmap for each perf window Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { int Width; int Height; if (DisplayItem->Display == TRUE) { // // Calculate width of memory bitmap needed // Width = DisplayItem->GraphBorder.right - DisplayItem->GraphBorder.left; Height = DisplayItem->GraphBorder.bottom - DisplayItem->GraphBorder.top; if ((Width<=0) || (Height <= 0)) { // // Disable this window that is to small to be seen // //DisplayItem->Display = FALSE; //return(TRUE); // // make a fake width and height // Width = 1; Height = 1; } // // Create DC and Bitmap // DisplayItem->MemoryDC = CreateCompatibleDC(hDC); if (DisplayItem->MemoryDC == NULL) { return(FALSE); } DisplayItem->MemoryBitmap = CreateCompatibleBitmap(hDC,Width,Height); if (DisplayItem->MemoryBitmap == 0) { return(FALSE); } SelectObject(DisplayItem->MemoryDC,DisplayItem->MemoryBitmap); } return(TRUE); } VOID DeleteMemoryContext( PDISPLAY_ITEM DisplayItem ) /*++ Routine Description: Delete memory bitmap and context Arguments: hDC - Device Context for window DisplayItem - Data structure with all perf window info Return Value: status of operation Revision History: 03-21-91 Initial code --*/ { if (DisplayItem->MemoryDC != NULL) { DeleteDC(DisplayItem->MemoryDC); } if (DisplayItem->MemoryBitmap != NULL) { DeleteObject(DisplayItem->MemoryBitmap); } }