!IF 0 Copyright (c) 1989 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Steve Wood (stevewo) 12-Apr-1989 Revision History: !ENDIF # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=dcomcnfg # # The TARGETPATH and TARGETTYPE varialbes are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK or LIBRARY) # TARGETPATH=obj TARGETTYPE=LIBRARY UMTYPE=windows UMAPPL=dcomcnfg UMRES=obj\*\dcomcnfg.res # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=.;..;..\..\..\inc;..\res; # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # USE_MFC=1 NOMFCPDB=1 PRECOMPILED_INCLUDE=..\stdafx.h PRECOMPILED_CXX=1 SOURCES=\ ..\clspsht.cpp \ ..\cnfgpsht.cpp \ ..\creg.cpp \ ..\cstrings.cpp \ ..\locppg.cpp \ ..\srvppg.cpp \ ..\newsrvr.cpp \ util.cpp \ virtreg.cpp \ ..\datapkt.cpp \ ..\dcomcnfg.cpp \ ..\dcomcnfg.rc UMLIBS=\ obj\*\dcomcnfg.lib \ ..\..\idl\internal\chicago\obj\*\scm_c.obj \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\comdlg32.lib \ $(BASEDIR)\public\sdk\lib\*\comCtl32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\mpr.lib \ $(BASEDIR)\public\sdk\lib\*\rpcrt4.lib \