/******************************Module*Header*******************************\ * Module Name: mcdhw.h * * Driver-specific structures and defines for the Millenium MCD driver. * * Copyright (c) 1996 Microsoft Corporation \**************************************************************************/ #if DBG #define FASTCALL #else #ifdef _X86_ #define FASTCALL __fastcall #else #define FASTCALL #endif #endif #define ASM_ACCEL 1 // Enable/disable asm code #define __MCD_USER_CLIP_MASK ((1 << MCD_MAX_USER_CLIP_PLANES) - 1) #define __MCD_CW 0 #define __MCD_CCW 1 #define __MCD_FRONTFACE MCDVERTEX_FRONTFACE #define __MCD_BACKFACE MCDVERTEX_BACKFACE #define __MCD_NOFACE -1 #define __MCDENABLE_TWOSIDED 0x0001 #define __MCDENABLE_Z 0x0002 #define __MCDENABLE_SMOOTH 0x0004 #define __MCDENABLE_GRAY_FOG 0x0008 typedef LONG MCDFIXED; typedef struct _RGBACOLOR { MCDFIXED r, g, b, a; } RGBACOLOR; #define SWAP_COLOR(p)\ {\ MCDFLOAT tempR, tempG, tempB;\ \ tempR = (p)->colors[0].r;\ (p)->colors[0].r = (p)->colors[1].r;\ (p)->colors[1].r = tempR;\ \ tempG = (p)->colors[0].g;\ (p)->colors[0].g = (p)->colors[1].g;\ (p)->colors[1].g = tempG;\ \ tempB = (p)->colors[0].b;\ (p)->colors[0].b = (p)->colors[1].b;\ (p)->colors[1].b = tempB;\ } #define SAVE_COLOR(temp, p)\ {\ temp.r = (p)->colors[0].r;\ temp.g = (p)->colors[0].g;\ temp.b = (p)->colors[0].b;\ } #define RESTORE_COLOR(temp, p)\ {\ (p)->colors[0].r = temp.r;\ (p)->colors[0].g = temp.g;\ (p)->colors[0].b = temp.b;\ } #define COPY_COLOR(pDst, pSrc)\ {\ pDst.r = pSrc.r;\ pDst.g = pSrc.g;\ pDst.b = pSrc.b;\ } #define MCDCLAMPCOUNT(value) ((ULONG)(value) & 0x00007fff) #define MCDFIXEDRGB(fixColor, fltColor)\ fixColor.r = (MCDFIXED)(fltColor.r * pRc->rScale);\ fixColor.g = (MCDFIXED)(fltColor.g * pRc->gScale);\ fixColor.b = (MCDFIXED)(fltColor.b * pRc->bScale); typedef struct _DRVPIXELFORMAT { UCHAR cColorBits; UCHAR rBits; UCHAR gBits; UCHAR bBits; UCHAR aBits; UCHAR rShift; UCHAR gShift; UCHAR bShift; UCHAR aShift; } DRVPIXELFORMAT; typedef struct _DEVWND { ULONG createFlags; // (RC) creation flags LONG iPixelFormat; // pixel format ID for this window ULONG dispUnique; // display resolution uniqueness ULONG frontBufferPitch; // pitch in bytes ULONG allocatedBufferHeight; // Same for back and z on Millenium BOOL bValidBackBuffer; // back buffer validity ULONG backBufferBase; // byte offset to start of back buffer pool ULONG backBufferBaseY; // y value for start of back buffer pool ULONG backBufferOffset; // byte offset to start of back buffer ULONG backBufferY; // y value for start of active back buffer ULONG backBufferPitch; // back buffer pitch in bytes BOOL bValidZBuffer; // z buffer validity ULONG zBufferBase; // byte offset to start of z buffer pool ULONG zBufferBaseY; // y value for start of z buffer pool ULONG zBufferOffset; // byte offset to start of z buffer ULONG zPitch; // z buffer pitch in bytes ULONG numPadScans; // number of pad scan lines in buffers OH* pohBackBuffer; // ofscreen pools OH* pohZBuffer; } DEVWND; typedef struct _DEVRC DEVRC; typedef struct _DEVRC { MCDRENDERSTATE MCDState; MCDVIEWPORT MCDViewport; MCDSURFACE *pMCDSurface; // Valid for primitives only MCDRC *pMCDRc; // Valid for primitives only PDEV* ppdev; // Valid for primitives only ENUMRECTS *pEnumClip; // Valid for primitives only MCDVERTEX *pvProvoking; // provoking vertex UCHAR *pMemMax; // command-buffer memory bounds UCHAR *pMemMin; LONG iPixelFormat; // valid pixel format ID for this RC // storage and pointers for clip processing: MCDVERTEX clipTemp[6 + MCD_MAX_USER_CLIP_PLANES]; MCDVERTEX *pNextClipTemp; VOID (FASTCALL *lineClipParam)(MCDVERTEX*, const MCDVERTEX*, const MCDVERTEX*, MCDFLOAT); VOID (FASTCALL *polyClipParam)(MCDVERTEX*, const MCDVERTEX*, const MCDVERTEX*, MCDFLOAT); // Rendering functions: VOID (FASTCALL *renderPoint)(DEVRC *pRc, MCDVERTEX *pv); VOID (FASTCALL *renderLine)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID (FASTCALL *renderTri)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); VOID (FASTCALL *clipLine)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL bResetLine); VOID (FASTCALL *clipTri)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3, ULONG clipFlags); VOID (FASTCALL *clipPoly)(DEVRC *pRc, MCDVERTEX *pv, ULONG numVert); VOID (FASTCALL *doClippedPoly)(DEVRC *pRc, MCDVERTEX **pv, ULONG numVert, ULONG clipFlags); VOID (FASTCALL *renderPointX)(DEVRC *pRc, MCDVERTEX *pv); VOID (FASTCALL *renderLineX)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID (FASTCALL *renderTriX)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); // Primitive-rendering function table: MCDCOMMAND * (FASTCALL *primFunc[10])(DEVRC *pRc, MCDCOMMAND *pCommand); // Internal table of rendering functions: VOID (FASTCALL *drawPoint)(DEVRC *pRc, MCDVERTEX *pv); VOID (FASTCALL *drawLine)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID (FASTCALL *drawTri)(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3, BOOL bCCW); // Rendering helper functions: VOID (FASTCALL *HWSetupClipRect)(DEVRC *pRc, RECTL *pRect); VOID (FASTCALL *HWDrawTrap)(DEVRC *pRc, MCDFLOAT dxLeft, MCDFLOAT dxRight, LONG y, LONG dy); VOID (FASTCALL *HWSetupDeltas)(DEVRC *pRc); VOID (FASTCALL *beginLineDrawing)(DEVRC *pRc); VOID (FASTCALL *endLineDrawing)(DEVRC *pRc); VOID (FASTCALL *beginPointDrawing)(DEVRC *pRc); VOID (FASTCALL *calcDeltas)(DEVRC *pRc, MCDVERTEX *a, MCDVERTEX *b, MCDVERTEX *c); VOID (FASTCALL *adjustLeftEdge)(DEVRC *pRc, MCDVERTEX *p, MCDFLOAT dxLeft, MCDFLOAT dyLeft, MCDFLOAT xFrac, MCDFLOAT yFrac, MCDFLOAT xErr); VOID (FASTCALL *adjustRightEdge)(DEVRC *pRc, MCDVERTEX *p, MCDFLOAT dxRight, MCDFLOAT dyRight, MCDFLOAT xErr); BOOL bCheapFog; BOOL allPrimFail; // TRUE is the driver can't draw *any* // primitives for current state BOOL pickNeeded; BOOL resetLineStipple; RGBACOLOR fillColor; ULONG polygonFace[2]; // front/back face tables ULONG polygonMode[2]; // Polygon-filling parameters and state: MCDFLOAT halfArea; MCDFLOAT invHalfArea; MCDFLOAT dxAC; MCDFLOAT dxAB; MCDFLOAT dxBC; MCDFLOAT dyAC; MCDFLOAT dyAB; MCDFLOAT dyBC; LONG cullFlag; MCDFLOAT drdx, drdy; // delta values MCDFLOAT dgdx, dgdy; MCDFLOAT dbdx, dbdy; MCDFLOAT dzdx, dzdy; MCDFIXED fxdrdx, fxdrdy; // fixed-point delta values MCDFIXED fxdgdx, fxdgdy; MCDFIXED fxdbdx, fxdbdy; MCDFIXED fxdzdx, fxdzdy; MCDFIXED rStart; MCDFIXED gStart; MCDFIXED bStart; ULONG ixLeft; ULONG ixRight; ULONG xOffset, yOffset; LONG viewportXAdjust; LONG viewportYAdjust; // Hardware-specific state and other information. Modifications will // not affect high-level code: LONG cFifo; BOOL bRGBMode; BOOL zBufEnabled; BOOL backBufEnabled; ULONG hwPlaneMask; ULONG hwZFunc; ULONG hwRop; ULONG ulAccess; ULONG hwStipple; ULONG hwLineFunc; ULONG hwIntLineFunc; ULONG hwTrapFunc; ULONG hwSpanFunc; ULONG hwSolidColor; ULONG hwPatternLength; ULONG hwPatternStart; ULONG hwPatternPos; ULONG hwBpp; LONG hwBufferYBias; // bias to convert window to buffer coord ULONG hwYOrgBias; // bias to convert window to 0-relative coord ULONG privateEnables; MCDFLOAT rScale; MCDFLOAT gScale; MCDFLOAT bScale; MCDFLOAT aScale; MCDFLOAT zScale; // shifts for converting to native bit depth ULONG rShift; ULONG gShift; ULONG bShift; ULONG aShift; // shifts for converting to hardware format ULONG hwRShift; ULONG hwGShift; ULONG hwBShift; ULONG hwAShift; // Not used in this driver, but good information to have around: ULONG hwZPitch; ULONG hwZBytesPerPixel; ULONG hwCPitch; ULONG hwCBytesPerPixel; MCDFLOAT zero; DRVPIXELFORMAT pixelFormat; } DEVRC; // External declarations MCDCOMMAND * FASTCALL __MCDPrimDrawPoints(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawLines(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawLineLoop(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawLineStrip(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawTriangles(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawTriangleStrip(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawTriangleFan(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawQuads(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawQuadStrip(DEVRC *pRc, MCDCOMMAND *pCmd); MCDCOMMAND * FASTCALL __MCDPrimDrawPolygon(DEVRC *pRc, MCDCOMMAND *_pCmd); // High-level rendering functions: VOID __MCDPickRenderingFuncs(DEVRC *pRc, DEVWND *pDevWnd); VOID FASTCALL __MCDRenderPoint(DEVRC *pRc, MCDVERTEX *pv); VOID FASTCALL __MCDRenderFogPoint(DEVRC *pRc, MCDVERTEX *pv); VOID FASTCALL __MCDRenderGenPoint(DEVRC *pRc, MCDVERTEX *pv); VOID FASTCALL __MCDRenderFlatLine(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID FASTCALL __MCDRenderFlatFogLine(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID FASTCALL __MCDRenderSmoothLine(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID FASTCALL __MCDRenderGenLine(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL resetLine); VOID FASTCALL __MCDRenderFlatTriangle(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); VOID FASTCALL __MCDRenderFlatFogTriangle(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); VOID FASTCALL __MCDRenderSmoothTriangle(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); VOID FASTCALL __MCDRenderGenTriangle(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3); // Low-level drawing functions: VOID FASTCALL __MCDPointBegin(DEVRC *pRc); VOID FASTCALL __MCDLineBegin(DEVRC *pRc); VOID FASTCALL __MCDLineEnd(DEVRC *pRc); VOID FASTCALL __MCDFillTriangle(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3, BOOL bCCW); // Clipping functions: VOID FASTCALL __MCDPickClipFuncs(DEVRC *pRc); VOID FASTCALL __MCDClipLine(DEVRC *pRc, MCDVERTEX *a, MCDVERTEX *b, BOOL bResetLine); VOID FASTCALL __MCDClipTriangle(DEVRC *pRc, MCDVERTEX *a, MCDVERTEX *b, MCDVERTEX *c, ULONG orClipCode); VOID FASTCALL __MCDClipPolygon(DEVRC *pRc, MCDVERTEX *v0, ULONG nv); VOID FASTCALL __MCDDoClippedPolygon(DEVRC *pRc, MCDVERTEX **iv, ULONG nout, ULONG allClipCodes); VOID FASTCALL __HWAdjustLeftEdgeRGBZ(DEVRC *pRc, MCDVERTEX *p, MCDFLOAT fdxLeft, MCDFLOAT fdyLeft, MCDFLOAT xFrac, MCDFLOAT yFrac, MCDFLOAT xErr); VOID FASTCALL __HWAdjustRightEdge(DEVRC *pRc, MCDVERTEX *p, MCDFLOAT fdxRight, MCDFLOAT fdyRight, MCDFLOAT xErr); VOID FASTCALL __MCDCalcDeltaRGBZ(DEVRC *pRc, MCDVERTEX *a, MCDVERTEX *b, MCDVERTEX *c); MCDFLOAT FASTCALL __MCDGetZOffsetDelta(DEVRC *pRc); // Fog function VOID __MCDCalcFogColor(DEVRC *pRc, MCDVERTEX *a, MCDCOLOR *pResult, MCDCOLOR *pColor);