/******************************Module*Header*******************************\ * Module Name: paint.c * * Copyright (c) 1992-1996 Microsoft Corporation \**************************************************************************/ #include "precomp.h" /******************************Public*Routine******************************\ * BOOL DrvPaint * \**************************************************************************/ BOOL DrvPaint( SURFOBJ* pso, CLIPOBJ* pco, BRUSHOBJ* pbo, POINTL* pptlBrush, MIX mix) { ROP4 rop4; rop4 = ((MIX) gaRop3FromMix[mix >> 8] << 8) | gaRop3FromMix[mix & 0xf]; // Since our DrvFillPath routine handles almost all fills, DrvPaint // won't get called all that much (mainly via PaintRgn, FillRgn, or // complex clipped polygons). As such, we save some code and simply // punt to DrvBitBlt: return(DrvBitBlt(pso, NULL, NULL, pco, NULL, &pco->rclBounds, NULL, NULL, pbo, pptlBrush, rop4)); }