/******************************Module*Header*******************************\ * Module Name: bank.c * * Contains all the banking code for the display driver. * * It's helpful not to have to implement all the DDI drawing functionality * in a driver (who wants to write the code to support true ROP4's with * arbitrary sized patterns?). Fortunately, we can punt to GDI for any * drawing we don't want to do. And if GDI can write directly on the frame * buffer bits, performance won't even be toooo bad. * * NT's GDI can draw on any standard format frame buffer. When the entire * frame buffer can be mapped into main memory, it's very simple to set up: * the display driver tells GDI the frame buffer format and location, and * GDI can then just draw directly. * * When only one bank of the frame buffer can be mapped into main memory * at one time (e.g., there is a moveable 64k aperture) things are not * nearly so easy. For every bank spanned by a drawing operation, we have * to set the hardware to the bank, and call back to GDI. We tell GDI * to draw only on the mapped-in bank by mucking with the drawing call's * CLIPOBJ. * * This module contains the code for doing all banking support. * * This code supports 8, 16 and 32bpp colour depths, arbitrary bank * sizes, and handles 'broken rasters' (which happens when the bank size * is not a multiple of the scan length; some scans will end up being * split over two separate banks). * * Note: If you mess with this code and break it, you can expect to get * random access violations on call-backs in internal GDI routines * that are very hard to debug. * * Copyright (c) 1993-1995 Microsoft Corporation \**************************************************************************/ #include "precomp.h" typedef struct _BANKDATA { ULONG nothing_yet; } BANKDATA; /* bd, pbd */ //////////////////////////////////////////////////////////////////////////// // Banking code // VOID vBankSelectMode( PPDEV ppdev, BANK_MODE bankm) { // BANK_ENABLE - We've exited full-screen; re-enable banking // BANK_ON - We're about to use the memory aperture // BANK_OFF - We've finished using the memory aperture // BANK_DISABLE - We're about to enter full-screen; shut down banking switch(bankm){ case BANK_ENABLE: DISPDBG((115,"vBankSelectMode(BANK_ENABLE)")); break; case BANK_ON: DISPDBG((115,"vBankSelectMode(BANK_ON)")); // // [BUGFIX] - I don't know why, but the CL542x // needs the color register set to // 0 when drawing to the framebuffer // if (ppdev->flCaps & CAPS_MM_IO) { CP_MM_WAIT_FOR_BLT_COMPLETE(ppdev, ppdev->pjBase); CP_MM_FG_COLOR(ppdev, ppdev->pjBase, 0); } else { CP_IO_WAIT_FOR_BLT_COMPLETE(ppdev, ppdev->pjPorts); CP_IO_FG_COLOR(ppdev, ppdev->pjPorts, 0); } CP_EIEIO(); break; case BANK_OFF: DISPDBG((115,"vBankSelectMode(BANK_OFF)")); break; case BANK_DISABLE: DISPDBG((115,"vBankSelectMode(BANK_DISABLE)")); break; default: DISPDBG((115,"vBankSelectMode(UNKNOWN=%d)", bankm)); RIP("Bad BANK_MODE selected"); break; } } VOID vBankMap( PPDEV ppdev, LONG iBank) { WORD w; // // map the segement to iBank // DISPDBG((10,"vBankMap(iBank=%d)", iBank)); w = (WORD) (0x9 | (iBank << ppdev->ulBankShiftFactor)); CP_OUT_WORD(ppdev->pjPorts,INDEX_REG,w); CP_EIEIO(); } VOID vBankInitialize( PPDEV ppdev, BOOL bMmIo) { } /******************************Public*Routine******************************\ * BOOL bEnableBanking * \**************************************************************************/ BOOL bEnableBanking( PDEV* ppdev) { CLIPOBJ* pcoBank; SURFOBJ* psoBank; SIZEL sizl; HSURF hsurf; static FNBANKINITIALIZE* pfnBankInitialize; LONG lDelta; LONG cjBank; LONG cPower2; // This routine may be called multiple times (e.g., each time // full-screen is exited), so make sure we do any allocations // only once: if (ppdev->pcoBank == NULL) { // Create a temporary clip object that we'll use for the bank // when we're given a Null or DC_TRIVIAL clip object: pcoBank = EngCreateClip(); if (pcoBank == NULL) goto ReturnFalse; // We break every per-bank GDI call-back into simple rectangles: pcoBank->iDComplexity = DC_RECT; pcoBank->fjOptions = OC_BANK_CLIP; // Create a GDI surface that we'll wrap around our bank in // call-backs: sizl.cx = ppdev->cxMemory; sizl.cy = ppdev->cyMemory; hsurf = (HSURF) EngCreateBitmap(sizl, ppdev->lDelta, ppdev->iBitmapFormat, BMF_TOPDOWN, ppdev->pjScreen); // Note that we hook zero calls -- after all, the entire point // of all this is to have GDI do all the drawing on the bank. // Once we're done the association, we can leave the surface // permanently locked: if ((hsurf == 0) || (!EngAssociateSurface(hsurf, ppdev->hdevEng, 0)) || (!(psoBank = EngLockSurface(hsurf)))) { DISPDBG((0, "Failed wrapper surface creation")); EngDeleteSurface(hsurf); EngDeleteClip(pcoBank); goto ReturnFalse; } ppdev->pcoBank = pcoBank; ppdev->psoBank = psoBank; ppdev->pvBankData = &ppdev->aulBankData[0]; DISPDBG((2, "pcoBank = %x", pcoBank)); DISPDBG((2, "psoBank = %x", psoBank)); ppdev->pfnBankMap = vBankMap; ppdev->pfnBankSelectMode = vBankSelectMode; pfnBankInitialize = vBankInitialize; lDelta = ppdev->lDelta; cjBank = ppdev->cjBank; ASSERTDD(lDelta > 0, "Bad things happen with negative lDeltas"); ASSERTDD(cjBank > lDelta, "Worse things happen with bad bank sizes"); if (((lDelta & (lDelta - 1)) != 0) || ((cjBank & (cjBank - 1)) != 0)) { // When either the screen stride or the bank size is not a power // of two, we have to use the slower 'bBankComputeNonPower2' // function for bank calculations, 'cause there can be broken // rasters and stuff: ppdev->pfnBankCompute = bBankComputeNonPower2; } else { // We can use the super duper fast bank calculator. Yippie, // yahoo! (I am easily amused.) cPower2 = 0; while (cjBank != lDelta) { cjBank >>= 1; cPower2++; } // We've just calculated that cjBank / lDelta = 2 ^ cPower2: ppdev->cPower2ScansPerBank = cPower2; while (cjBank != 1) { cjBank >>= 1; cPower2++; } // Continuing on, we've calculated that cjBank = 2 ^ cPower2: ppdev->cPower2BankSizeInBytes = cPower2; ppdev->pfnBankCompute = bBankComputePower2; } } // Warm up the hardware: pfnBankInitialize(ppdev, FALSE); ppdev->pfnBankSelectMode(ppdev, BANK_ENABLE); DISPDBG((5, "Passed bEnableBanking")); return(TRUE); ReturnFalse: DISPDBG((0, "Failed bEnableBanking!")); return(FALSE); } /******************************Public*Routine******************************\ * VOID vDisableBanking * \**************************************************************************/ VOID vDisableBanking(PDEV* ppdev) { HSURF hsurf; if (ppdev->psoBank != NULL) { hsurf = ppdev->psoBank->hsurf; EngUnlockSurface(ppdev->psoBank); EngDeleteSurface(hsurf); } if (ppdev->pcoBank != NULL) EngDeleteClip(ppdev->pcoBank); } /******************************Public*Routine******************************\ * VOID vAssertModeBanking * \**************************************************************************/ VOID vAssertModeBanking( PDEV* ppdev, BOOL bEnable) { // Inform the miniport bank code about the change in state: ppdev->pfnBankSelectMode(ppdev, bEnable ? BANK_ENABLE : BANK_DISABLE); } /******************************Public*Routine******************************\ * BOOL bBankComputeNonPower2 * * Given the bounds of the drawing operation described by 'prclDraw', * computes the bank number and rectangle bounds for the first engine * call back. * * Returns the bank number, 'prclBank' is the bounds for the first * call-back, and 'pcjOffset' is the adjustment for 'pvScan0'. * * This routine does a couple of divides for the bank calculation. We * don't use a look-up table for banks because it's not straight forward * to use with broken rasters, and with large amounts of video memory * and small banks, the tables could get large. We'd probably use it * infrequently enough that the memory manager would be swapping it * in and out whenever we touched it. * * Returns TRUE if prclDraw is entirely contained in one bank; FALSE if * prclDraw spans multiple banks. * \**************************************************************************/ BOOL bBankComputeNonPower2( // Type FNBANKCOMPUTE PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute // coordinates RECTL* prclBank, // Returns bounds of drawing operation for this // bank, in absolute coordinates LONG* pcjOffset, // Returns the byte offset for this bank LONG* piBank) // Returns the bank number { LONG cjBufferOffset; LONG iBank; LONG cjBank; LONG cjBankOffset; LONG cjBankRemainder; LONG cjScan; LONG cScansInBank; LONG cjScanRemainder; LONG lDelta; BOOL bOneBank; bOneBank = FALSE; lDelta = ppdev->lDelta; cjBufferOffset = prclDraw->top * lDelta + PELS_TO_BYTES(prclDraw->left); cjBank = ppdev->cjBank; // iBank = cjBufferOffset / cjBank; // cjBankOffset = cjBufferOffset % cjBank; QUOTIENT_REMAINDER(cjBufferOffset, cjBank, iBank, cjBankOffset); *piBank = iBank; *pcjOffset = iBank * cjBank; cjBankRemainder = cjBank - cjBankOffset; cjScan = PELS_TO_BYTES(prclDraw->right - prclDraw->left); if (cjBankRemainder < cjScan) { // Oh no, we've got a broken raster! prclBank->left = prclDraw->left; prclBank->right = prclDraw->left + BYTES_TO_PELS(cjBankRemainder); prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + 1; } else { // cScansInBank = cjBankRemainder / lDelta; // cjScanRemainder = cjBankRemainder % lDelta; ASSERTDD(lDelta > 0, "We assume positive lDelta here"); QUOTIENT_REMAINDER(cjBankRemainder, lDelta, cScansInBank, cjScanRemainder); if (cjScanRemainder >= cjScan) { // The bottom scan of the bank may be broken, but it breaks after // any drawing we'll be doing on that scan. So we can simply // add the scan to this bank: cScansInBank++; } prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + cScansInBank; if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; } } return(bOneBank); } /******************************Public*Routine******************************\ * BOOL bBankComputePower2 * * Functions the same as 'bBankComputeNonPower2', except that it is * an accelerated special case for when both the screen stride and bank * size are powers of 2. * \**************************************************************************/ BOOL bBankComputePower2( // Type FNBANKCOMPUTE PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute // coordinates RECTL* prclBank, // Returns bounds of drawing operation for this // bank, in absolute coordinates LONG* pcjOffset, // Returns the byte offset for this bank LONG* piBank) // Returns the bank number { LONG iBank; LONG yTopNextBank; BOOL bOneBank; iBank = prclDraw->top >> ppdev->cPower2ScansPerBank; yTopNextBank = (iBank + 1) << ppdev->cPower2ScansPerBank; *piBank = iBank; *pcjOffset = iBank << ppdev->cPower2BankSizeInBytes; prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = yTopNextBank; bOneBank = FALSE; if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; } return(bOneBank); } /******************************Public*Routine******************************\ * VOID vBankStart * * Given the bounds of the drawing operation described by 'prclDraw' and * the original clip object, maps in the first bank and returns in * 'pbnk->pco' and 'pbnk->pso' the CLIPOBJ and SURFOBJ to be passed to the * engine for the first banked call-back. * * Note: This routine only supports the screen being the destination, and * not the source. We have a separate, faster routine for doing * SRCCOPY reads from the screen, so it isn't worth the extra code * size to implement. * \**************************************************************************/ VOID vBankStart( PDEV* ppdev, // Physical device information. RECTL* prclDraw, // Rectangle bounding the draw area, in relative // coordinates. Note that 'left' and 'right' // should be set for correct handling with broken // rasters. CLIPOBJ* pco, // Original drawing clip object (may be modified). BANK* pbnk) // Resulting bank information. { LONG cjOffset; LONG xOffset; LONG yOffset; LONG xyOffset; DISPDBG((3, "vBankStart")); xOffset = ppdev->xOffset; yOffset = ppdev->yOffset; xyOffset = ppdev->xyOffset; if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL)) { pco = ppdev->pcoBank; // Reset the clipping flag to trivial because we may have left // it as rectangular in a previous call: pco->iDComplexity = DC_TRIVIAL; // At the same time we convert to absolute coordinates, make sure // we won't try to enumerate past the bounds of the screen: pbnk->rclDraw.left = prclDraw->left + xOffset; pbnk->rclDraw.right = prclDraw->right + xOffset; pbnk->rclDraw.top = max(0, prclDraw->top + yOffset); pbnk->rclDraw.bottom = min(ppdev->cyMemory, prclDraw->bottom + yOffset); } else { pbnk->rclSaveBounds = pco->rclBounds; pbnk->iSaveDComplexity = pco->iDComplexity; pbnk->fjSaveOptions = pco->fjOptions; // Let GDI know that it has to pay attention to the clip object: pco->fjOptions |= OC_BANK_CLIP; // We have to honour the original clip object's rclBounds, so // intersect the drawing region with it, then convert to absolute // coordinates: pbnk->rclDraw.left = max(prclDraw->left, pco->rclBounds.left) + xOffset; pbnk->rclDraw.right = min(prclDraw->right, pco->rclBounds.right) + xOffset; pbnk->rclDraw.top = max(prclDraw->top, pco->rclBounds.top) + yOffset; pbnk->rclDraw.bottom = min(prclDraw->bottom, pco->rclBounds.bottom) + yOffset; } if ((pbnk->rclDraw.left > pbnk->rclDraw.right) || (pbnk->rclDraw.top > pbnk->rclDraw.bottom)) { // It's conceivable that we could get a situation where we have // an empty draw rectangle. Make sure we won't puke on our shoes: pbnk->rclDraw.left = 0; pbnk->rclDraw.right = 0; pbnk->rclDraw.top = 0; pbnk->rclDraw.bottom = 0; } if (!ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &pbnk->iBank)) { // The drawing operation spans multiple banks. If the original // clip object was marked as trivial, we have to make sure to // change it to rectangular so that GDI knows to pay attention // to the bounds of the bank: if (pco->iDComplexity == DC_TRIVIAL) pco->iDComplexity = DC_RECT; } pbnk->ppdev = ppdev; pbnk->pco = pco; pbnk->pso = ppdev->psoBank; // Convert rclBounds and pvScan0 from absolute coordinates back to // relative. When GDI calculates where to start drawing, it computes // pjDst = pso->pvScan0 + y * pso->lDelta + PELS_TO_BYTES(x), where 'x' // and 'y' are relative coordinates. We'll muck with pvScan0 to get // it pointing to the correct spot in the bank: pbnk->pso->pvScan0 = (ppdev->pjScreen - cjOffset) + xyOffset; pbnk->pso->lDelta = ppdev->lDelta; // Other functions muck with this value ASSERTDD((((ULONG_PTR) pbnk->pso->pvScan0) & 3) == 0, "Off-screen bitmaps must be dword aligned"); pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset; // Enable banking and map in bank iBank: ppdev->pfnBankSelectMode(ppdev, BANK_ON); ppdev->pfnBankMap(ppdev, pbnk->iBank); } /******************************Public*Routine******************************\ * BOOL bBankEnum * * If there is another bank to be drawn on, maps in the bank and returns * TRUE and the CLIPOBJ and SURFOBJ to be passed in the banked call-back. * * If there were no more banks to be drawn, returns FALSE. * \**************************************************************************/ BOOL bBankEnum( BANK* pbnk) { LONG iBank; LONG cjOffset; PDEV* ppdev; CLIPOBJ* pco; LONG xOffset; LONG yOffset; DISPDBG((3, "vBankEnum")); ppdev = pbnk->ppdev; pco = pbnk->pco; xOffset = ppdev->xOffset; yOffset = ppdev->yOffset; // We check here to see if we have to handle the second part of // a broken raster. Recall that pbnk->rclDraw is in absolute // coordinates, but pco->rclBounds is in relative coordinates: if (pbnk->rclDraw.right - xOffset != pco->rclBounds.right) { // The clip object's 'top' and 'bottom' are already correct: pco->rclBounds.left = pco->rclBounds.right; pco->rclBounds.right = pbnk->rclDraw.right - xOffset; pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank; pbnk->iBank++; ppdev->pfnBankMap(ppdev, pbnk->iBank); return(TRUE); } if (pbnk->rclDraw.bottom > pco->rclBounds.bottom + yOffset) { // Advance the drawing area 'top' to account for the bank we've // just finished, and map in the new bank: pbnk->rclDraw.top = pco->rclBounds.bottom + yOffset; ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &iBank); // Convert rclBounds back from absolute to relative coordinates: pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset; // If we just finished handling a broken raster, we've already // got the bank mapped in: if (iBank != pbnk->iBank) { pbnk->iBank = iBank; pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank; ppdev->pfnBankMap(ppdev, iBank); } return(TRUE); } // We're done! Turn off banking and reset the clip object if necessary: ppdev->pfnBankSelectMode(ppdev, BANK_OFF); if (pco != ppdev->pcoBank) { pco->rclBounds = pbnk->rclSaveBounds; pco->iDComplexity = pbnk->iSaveDComplexity; pco->fjOptions = pbnk->fjSaveOptions; } return(FALSE); } /******************************Public*Routine******************************\ * VOID vAlignedCopy * * Copies the given portion of a bitmap, using dword alignment for the * screen. Note that this routine has no notion of banking. * * Updates ppjDst and ppjSrc to point to the beginning of the next scan. * \**************************************************************************/ VOID vAlignedCopy( PDEV* ppdev, BYTE** ppjDst, LONG lDstDelta, BYTE** ppjSrc, LONG lSrcDelta, LONG cjScan, LONG cyScan, BOOL bDstIsScreen) { BYTE* pjDst; BYTE* pjSrc; LONG cjMiddle; LONG culMiddle; LONG cjStartPhase; LONG cjEndPhase; pjSrc = *ppjSrc; pjDst = *ppjDst; cjStartPhase = (ULONG)((0 - ((bDstIsScreen) ? (ULONG_PTR)pjDst : (ULONG_PTR)pjSrc)) & 3); cjMiddle = cjScan - cjStartPhase; if (cjMiddle < 0) { cjStartPhase = 0; cjMiddle = cjScan; } lSrcDelta -= cjScan; lDstDelta -= cjScan; // Account for middle cjEndPhase = cjMiddle & 3; culMiddle = cjMiddle >> 2; if (DIRECT_ACCESS(ppdev)) { LONG i; /////////////////////////////////////////////////////////////////// // Portable bus-aligned copy // // 'memcpy' usually aligns to the destination, so we could call // it for that case, but unfortunately we can't be sure. We // always want to align to the frame buffer: if (bDstIsScreen) { // Align to the destination (implying that the source may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst++ = *pjSrc++; } for (i = culMiddle; i > 0; i--) { *((ULONG*) pjDst) = *((ULONG UNALIGNED *) pjSrc); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); } for (i = cjEndPhase; i > 0; i--) { *pjDst++ = *pjSrc++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } else { // Align to the source (implying that the destination may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst++ = *pjSrc++; } for (i = culMiddle; i > 0; i--) { *((ULONG UNALIGNED *) pjDst) = *((ULONG*) (pjSrc)); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); } for (i = cjEndPhase; i > 0; i--) { *pjDst++ = *pjSrc++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } *ppjSrc = pjSrc; // Save the updated pointers *ppjDst = pjDst; } #if !defined(_X86_) else { LONG i; /////////////////////////////////////////////////////////////////// // No direct dword reads bus-aligned copy // // We go through this code path if doing dword reads would // crash a non-x86 system. MEMORY_BARRIER(); if (bDstIsScreen) { // Align to the destination (implying that the source may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; } for (i = culMiddle; i > 0; i--) { WRITE_REGISTER_ULONG(pjDst, *((ULONG UNALIGNED *) pjSrc)); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); } for (i = cjEndPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } else { // Align to the source (implying that the destination may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; } for (i = culMiddle; i > 0; i--) { *((ULONG UNALIGNED *) pjDst) = READ_REGISTER_ULONG(pjSrc); pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG); } for (i = cjEndPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } *ppjSrc = pjSrc; // Save the updated pointers *ppjDst = pjDst; } #endif } /******************************Public*Routine******************************\ * VOID vPutBits * * Copies the bits from the given surface to the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vPutBits( PDEV* ppdev, SURFOBJ* psoSrc, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder; BYTE* pjPorts = ppdev->pjPorts; // We need a local copy of 'rclDraw' because we'll be iteratively // modifying 'top' and passing the modified rectangle back into // bBankComputeNonPower2: DISPDBG((5, "vPutBits -- enter")); rclDraw = *prclDst; ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped"); // Compute the first bank, enable banking, then map in iBank: ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); ppdev->pfnBankSelectMode(ppdev, BANK_ON); ppdev->pfnBankMap(ppdev, iBank); // Calculate the pointer to the upper-left corner of both rectangles: lDstDelta = ppdev->lDelta; pjDst = ppdev->pjScreen + rclDraw.top * lDstDelta + PELS_TO_BYTES(rclDraw.left) - cjOffset; lSrcDelta = psoSrc->lDelta; pjSrc = (BYTE*) psoSrc->pvScan0 + pptlSrc->y * lSrcDelta + PELS_TO_BYTES(pptlSrc->x); while (TRUE) { cjScan = PELS_TO_BYTES(rclBank.right - rclBank.left); cyScan = (rclBank.bottom - rclBank.top); vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, TRUE); // Screen is the destination if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster: iBank++; ppdev->pfnBankMap(ppdev, iBank); // Number of bytes we've yet to do on the broken scan: cjRemainder = PELS_TO_BYTES(rclDraw.right - rclBank.right); // Account for the fact that we're now one bank lower in the // destination: pjDst -= ppdev->cjBank; // Implicitly back up the source and destination pointers to the // unfinished portion of the scan: if (DIRECT_ACCESS(ppdev)) { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta); vAlignedCopy(ppdev, &pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, TRUE); // Screen is the destination } } if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank); // If we just handled the second part of a broken raster, // then we've already got the bank correctly mapped in: if (iNewBank != iBank) { pjDst -= ppdev->cjBank; iBank = iNewBank; ppdev->pfnBankMap(ppdev, iBank); } } else { // We're done! Turn off banking and leave: ppdev->pfnBankSelectMode(ppdev, BANK_OFF); DISPDBG((5, "vPutBits -- exit")); return; } } } /******************************Public*Routine******************************\ * VOID vPutBitsLinear * * Copies the bits from the given surface to the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vPutBitsLinear( PDEV* ppdev, SURFOBJ* psoSrc, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; BYTE* pjPorts = ppdev->pjPorts; DISPDBG((5, "vPutBitsLinear -- enter")); rclDraw = *prclDst; ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "vPutBitsLinear: rectangle wasn't fully clipped"); // Calculate the pointer to the upper-left corner of both rectangles: lDstDelta = ppdev->lDelta; pjDst = ppdev->pjScreen + rclDraw.top * lDstDelta + PELS_TO_BYTES(rclDraw.left); lSrcDelta = psoSrc->lDelta; pjSrc = (BYTE*) psoSrc->pvScan0 + (pptlSrc->y * lSrcDelta) + PELS_TO_BYTES(pptlSrc->x); cjScan = PELS_TO_BYTES(rclDraw.right - rclDraw.left); cyScan = (rclDraw.bottom - rclDraw.top); ppdev->pfnBankSelectMode(ppdev, BANK_ON); vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, TRUE); // Screen is the dest DISPDBG((5, "vPutBitsLinear -- exit")); } /******************************Public*Routine******************************\ * VOID vGetBits * * Copies the bits to the given surface from the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vGetBits( PDEV* ppdev, SURFOBJ* psoDst, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder; BYTE* pjPorts = ppdev->pjPorts; DISPDBG((5, "vGetBits -- enter")); rclDraw.left = pptlSrc->x; rclDraw.top = pptlSrc->y; rclDraw.right = rclDraw.left + (prclDst->right - prclDst->left); rclDraw.bottom = rclDraw.top + (prclDst->bottom - prclDst->top); ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped"); // Compute the first bank, enable banking, then map in iBank. ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); ppdev->pfnBankSelectMode(ppdev, BANK_ON); ppdev->pfnBankMap(ppdev, iBank); // Calculate the pointer to the upper-left corner of both rectangles: lSrcDelta = ppdev->lDelta; pjSrc = ppdev->pjScreen + rclDraw.top * lSrcDelta + PELS_TO_BYTES(rclDraw.left) - cjOffset; lDstDelta = psoDst->lDelta; pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta + PELS_TO_BYTES(prclDst->left); while (TRUE) { cjScan = PELS_TO_BYTES(rclBank.right - rclBank.left); cyScan = (rclBank.bottom - rclBank.top); vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, FALSE); // Screen is the source if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster: iBank++; ppdev->pfnBankMap(ppdev, iBank); // Number of bytes we've yet to do on the broken scan: cjRemainder = PELS_TO_BYTES(rclDraw.right - rclBank.right); // Account for the fact that we're now one bank lower in the // source: pjSrc -= ppdev->cjBank; // Implicitly back up the source and destination pointers to the // unfinished portion of the scan. Note that we don't have to // advance the pointers because they're already pointing to the // beginning of the next scan: if (DIRECT_ACCESS(ppdev)) { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta); vAlignedCopy(ppdev, &pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, FALSE); // Screen is the source } } if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank); // If we just handled the second part of a broken raster, // then we've already got the bank correctly mapped in: if (iNewBank != iBank) { pjSrc -= ppdev->cjBank; iBank = iNewBank; ppdev->pfnBankMap(ppdev, iBank); } } else { // We're done! Turn off banking and leave: ppdev->pfnBankSelectMode(ppdev, BANK_OFF); DISPDBG((5, "vGetBits -- exit")); return; } } } /******************************Public*Routine******************************\ * VOID vGetBitsLinear * * Copies the bits to the given surface from the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vGetBitsLinear( PDEV* ppdev, SURFOBJ* psoDst, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; BYTE* pjPorts = ppdev->pjPorts; DISPDBG((5, "vGetBitsLinear -- enter")); rclDraw.left = pptlSrc->x; rclDraw.top = pptlSrc->y; rclDraw.right = rclDraw.left + (prclDst->right - prclDst->left); rclDraw.bottom = rclDraw.top + (prclDst->bottom - prclDst->top); ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "vGetBitsLinear: rectangle wasn't fully clipped"); // Calculate the pointer to the upper-left corner of both rectangles: lSrcDelta = ppdev->lDelta; pjSrc = ppdev->pjScreen + rclDraw.top * lSrcDelta + PELS_TO_BYTES(rclDraw.left); lDstDelta = psoDst->lDelta; pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta + PELS_TO_BYTES(prclDst->left); cjScan = PELS_TO_BYTES(rclDraw.right - rclDraw.left); cyScan = (rclDraw.bottom - rclDraw.top); ppdev->pfnBankSelectMode(ppdev, BANK_ON); vAlignedCopy(ppdev, &pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, FALSE); // Screen is the source DISPDBG((5, "vGetBitsLinear -- exit")); }