/******************************Module*Header*******************************\ * Module Name: driver.h * * Contains prototypes for the display driver. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/ ////////////////////////////////////////////////////////////////////// // Put all the conditional-compile constants here. There had better // not be many! // Multi-board support can be enabled by setting this to 1: #define MULTI_BOARDS 0 // This is the maximum number of boards we'll support in a single // virtual driver: #if MULTI_BOARDS #define MAX_BOARDS 16 #define IBOARD(ppdev) ((ppdev)->iBoard) #else #define MAX_BOARDS 1 #define IBOARD(ppdev) 0 #endif // Useful for visualizing the 2-d heap: #define DEBUG_HEAP 0 ////////////////////////////////////////////////////////////////////// // Miscellaneous shared stuff #define DLL_NAME L"Weitekp9" // Name of the DLL in UNICODE #define STANDARD_DEBUG_PREFIX "Weitek: " // All debug output is prefixed // by this string #define ALLOC_TAG '9pwD' // Dwp9 // Four byte tag (characters in // reverse order) used for memory // allocations #define CLIP_LIMIT 50 // We'll be taking 800 bytes of stack space #define DRIVER_EXTRA_SIZE 0 // Size of the DriverExtra information in the // DEVMODE structure #define TMP_BUFFER_SIZE 8192 // Size in bytes of 'pvTmpBuffer'. Has to // be at least enough to store an entire // scan line (i.e., 6400 for 1600x1200x32). #if defined(ALPHA) #define XFER_BUFFERS 16 // Defines the maximum number of write buffers // possible on any Alpha. Must be a power #else // of two. #define XFER_BUFFERS 1 // On non-alpha systems, we don't have to // worry about the chip caching our bus #endif // writes. #define XFER_MASK (XFER_BUFFERS - 1) typedef struct _CLIPENUM { LONG c; RECTL arcl[CLIP_LIMIT]; // Space for enumerating complex clipping } CLIPENUM; /* ce, pce */ typedef struct _PDEV PDEV; // Handy forward declaration VOID vSetClipping(PDEV*, RECTL*); VOID vResetClipping(PDEV*); VOID vPutBits(PDEV*, SURFOBJ*, RECTL*, POINTL*); VOID vGetBits(PDEV*, SURFOBJ*, RECTL*, POINTL*); //////////////////////////////////////////////////////////////////////// // Status flags typedef enum { STAT_P9000 = 0x0001, // P9000 running (as opposed to a P9100) STAT_UNACCELERATED = 0x0002, // P9000 running at 16bpp or higher STAT_8BPP = 0x0004, // Running at 8bpp STAT_16BPP = 0x0008, // Running at 16bpp STAT_24BPP = 0x0010, // Running at 24bpp STAT_BRUSH_CACHE = 0x0020, // Brush cache successfully allocated STAT_CIRCLE_CACHE = 0x0040, // Circle cache successfully allocated } STATUS; // P9000() returns TRUE if running on a P9000: #define P9000(ppdev) (ppdev->flStat & STAT_P9000) ////////////////////////////////////////////////////////////////////// // DriverSpecificAttributeFlags // // These flags must match those defined in p9.h for the weitekp9 miniport // #define CAPS_WEITEK_CHIPTYPE_IS_P9000 0x0001 // The video card has a p9000 ////////////////////////////////////////////////////////////////////// // Text stuff BOOL bEnableText(PDEV*); VOID vDisableText(PDEV*); VOID vAssertModeText(PDEV*, BOOL); ////////////////////////////////////////////////////////////////////// // Brush stuff // 'Slow' brushes are used when we don't have hardware pattern capability, // and we have to handle patterns using screen-to-screen blts: #define SLOW_BRUSH_CACHE_DIM 3 // Controls the number of brushes cached // in off-screen memory, when we don't // have hardware pattern support. // We allocate 3 x 3 brushes, so we can // cache a total of 9 brushes: #define SLOW_BRUSH_COUNT (SLOW_BRUSH_CACHE_DIM * SLOW_BRUSH_CACHE_DIM) #define SLOW_BRUSH_DIMENSION 64 // After alignment is taken care of, // every off-screen brush cache entry // will be 64 pels in both dimensions #define SLOW_BRUSH_ALLOCATION (SLOW_BRUSH_DIMENSION + 8) // Actually allocate 72x72 pels for each // pattern, using the 8 extra for brush // alignment #define RBRUSH_2COLOR 1 // Monochrome brush #define RBRUSH_4COLOR 2 // 4-colour brush #define TOTAL_BRUSH_COUNT SLOW_BRUSH_COUNT // This is the maximum number of brushes // we can possibly have cached off-screen #define TOTAL_BRUSH_SIZE 64 // We'll only ever handle 8x8 patterns, // and this is the number of pels typedef struct _BRUSHENTRY BRUSHENTRY; // NOTE: Changes to the RBRUSH or BRUSHENTRY structures must be reflected // in strucs.inc! typedef struct _RBRUSH { FLONG fl; // Type flags ULONG ulColor[4]; // 0 -- background colour if 2-colour brush // 1 -- foreground colour if 2-colour brush // 2 -- 3rd colour if 4-colour brush // 3 -- 4th colour if 4-colour brush BRUSHENTRY* apbe[MAX_BOARDS];// Points to brush-entry that keeps track // of the cached off-screen brush bits ULONG aulPattern[1]; // Open-ended array for keeping copy of the // Don't put anything // actual pattern bits in case the brush // after here, or // origin changes, or someone else steals // you'll be sorry! // our brush entry (declared as a ULONG // for proper dword alignment) } RBRUSH; /* rb, prb */ typedef struct _BRUSHENTRY { RBRUSH* prbVerify; // We never dereference this pointer to // find a brush realization; it is only // ever used in a compare to verify // that for a given realized brush, our // off-screen brush entry is still valid. LONG x; // x-position of cached pattern LONG y; // y-position of cached pattern } BRUSHENTRY; /* be, pbe */ typedef union _RBRUSH_COLOR { RBRUSH* prb; ULONG iSolidColor; } RBRUSH_COLOR; /* rbc, prbc */ #define CIRCLE_DIMENSION 32 // Maximum size of a cached circle #define CIRCLE_ALLOCATION_CX (CIRCLE_DIMENSION + 4) #define CIRCLE_ALLOCATION_CY (CIRCLE_DIMENSION) // Actually allocate 36x32 pels for each // circle, using the 4 extra for dword // alignment #define TOTAL_CIRCLE_COUNT 4 // Number of cached circles typedef struct _CIRCLEENTRY { LONG x; // x-position of off-screen circle allocation LONG y; // y-position of off-screen circle allocation LONG xCached; // x-position in allocation where circle starts LONG yCached; // y-position in allocation where circle starts RECTFX rcfxCircle; // Normalized bound-box of circle BOOL bStroke; // TRUE if stroked, FALSE if filled } CIRCLEENTRY; VOID vSlowPatRealize(PDEV*, RBRUSH*); BOOL bEnableBrushCache(PDEV*); VOID vDisableBrushCache(PDEV*); VOID vAssertModeBrushCache(PDEV*, BOOL); ////////////////////////////////////////////////////////////////////// // Stretch stuff typedef struct _STR_BLT { PDEV* ppdev; PBYTE pjSrcScan; LONG lDeltaSrc; LONG XSrcStart; PBYTE pjDstScan; LONG lDeltaDst; LONG XDstStart; LONG XDstEnd; LONG YDstStart; LONG YDstCount; ULONG ulXDstToSrcIntCeil; ULONG ulXDstToSrcFracCeil; ULONG ulYDstToSrcIntCeil; ULONG ulYDstToSrcFracCeil; ULONG ulXFracAccumulator; ULONG ulYFracAccumulator; } STR_BLT; typedef VOID (*PFN_DIRSTRETCH)(STR_BLT*); VOID vDirectStretch8Narrow(STR_BLT*); VOID vDirectStretch8(STR_BLT*); VOID vDirectStretch16(STR_BLT*); VOID vDirectStretch32(STR_BLT*); ////////////////////////////////////////////////////////////////////// // Dither stuff // Describes a single colour tetrahedron vertex for dithering: typedef struct _VERTEX_DATA { ULONG ulCount; // Number of pixels in this vertex ULONG ulVertex; // Vertex number } VERTEX_DATA; /* vd, pv */ VERTEX_DATA* vComputeSubspaces(ULONG, VERTEX_DATA*); VOID vDitherColor(ULONG*, VERTEX_DATA*, VERTEX_DATA*, ULONG); VOID vRealize4ColorDither(RBRUSH*, ULONG); ///////////////////////////////////////////////////////////////////////// // Heap stuff typedef enum { OFL_INUSE = 1, // The device bitmap is no longer located in // off-screen memory; it's been converted to // a DIB OFL_AVAILABLE = 2, // Space is in-use OFL_PERMANENT = 4 // Space is available } OHFLAGS; // Space is permanently allocated; never free it typedef struct _DSURF DSURF; typedef struct _OH OH; typedef struct _OH { OHFLAGS ofl; // OH_ flags LONG x; // x-coordinate of left edge of allocation LONG y; // y-coordinate of top edge of allocation LONG cx; // Width in pixels of allocation LONG cy; // Height in pixels of allocation OH* pohNext; // When OFL_AVAILABLE, points to the next free node, // in ascending cxcy value. This is kept as a // circular doubly-linked list with a sentinel // at the end. // When OFL_INUSE, points to the next most recently // blitted allocation. This is kept as a circular // doubly-linked list so that the list can be // quickly be updated on every blt. OH* pohPrev; // Opposite of 'pohNext' ULONG cxcy; // Width and height in a dword for searching OH* pohLeft; // Adjacent allocation when in-use or available OH* pohUp; OH* pohRight; OH* pohDown; DSURF* pdsurf; // Points to our DSURF structure VOID* pvScan0; // Points to start of first scan-line }; /* oh, poh */ // This is the smallest structure used for memory allocations: typedef struct _OHALLOC OHALLOC; typedef struct _OHALLOC { OHALLOC* pohaNext; OH aoh[1]; } OHALLOC; /* oha, poha */ typedef struct _HEAP { LONG cxMax; // Largest possible free space by area LONG cyMax; OH ohAvailable; // Head of available list (pohNext points to // smallest available rectangle, pohPrev // points to largest available rectangle, // sorted by cxcy) OH ohDfb; // Head of the list of all DFBs currently in // offscreen memory that are eligible to be // tossed out of the heap (pohNext points to // the most recently blitted; pohPrev points // to least recently blitted) OH* pohFreeList; // List of OH node data structures available OHALLOC* pohaChain; // Chain of allocations } HEAP; /* heap, pheap */ typedef enum { DT_SCREEN, // Surface is kept in screen memory DT_DIB // Surface is kept as a DIB } DSURFTYPE; /* dt, pdt */ typedef struct _DSURF { DSURFTYPE dt; // DSURF status (whether off-screen or in a DIB) SIZEL sizl; // Size of the original bitmap (could be smaller // than poh->sizl) PDEV* ppdev; // Need this for deleting the bitmap union { OH* poh; // If DT_SCREEN, points to off-screen heap node SURFOBJ* pso; // If DT_DIB, points to locked GDI surface }; // The following are used for DT_DIB only... ULONG cBlt; // Counts down the number of blts necessary at // the current uniqueness before we'll consider // putting the DIB back into off-screen memory ULONG iUniq; // Tells us whether there have been any heap // 'free's since the last time we looked at // this DIB } DSURF; /* dsurf, pdsurf */ // GDI expects dword alignment for any bitmaps on which it is expected // to draw. Since we occasionally ask GDI to draw directly on our off- // screen bitmaps, this means that any off-screen bitmaps must be dword // aligned in the frame buffer. We enforce this merely by ensuring that // all off-screen bitmaps are four-pel aligned (we may waste a couple of // pixels at the higher colour depths): #define HEAP_X_ALIGNMENT 4 // Number of blts necessary before we'll consider putting a DIB DFB back // into off-screen memory: #define HEAP_COUNT_DOWN 6 // Flags for 'pohAllocate': typedef enum { FLOH_ONLY_IF_ROOM = 0x00000001, // Don't kick stuff out of off- // screen memory to make room } FLOH; BOOL bEnableOffscreenHeap(PDEV*); VOID vDisableOffscreenHeap(PDEV*); BOOL bAssertModeOffscreenHeap(PDEV*, BOOL); OH* pohMoveOffscreenDfbToDib(PDEV*, OH*); BOOL bMoveDibToOffscreenDfbIfRoom(PDEV*, DSURF*); OH* pohAllocatePermanent(PDEV*, LONG, LONG); BOOL bMoveAllDfbsFromOffscreenToDibs(PDEV* ppdev); ///////////////////////////////////////////////////////////////////////// // Pointer stuff BOOL bEnablePointer(PDEV*); VOID vDisablePointer(PDEV*); VOID vAssertModePointer(PDEV*, BOOL); ///////////////////////////////////////////////////////////////////////// // Palette stuff BOOL bEnablePalette(PDEV*); VOID vDisablePalette(); VOID vAssertModePalette(PDEV*, BOOL); BOOL bInitializePalette(PDEV*, DEVINFO*); VOID vUninitializePalette(PDEV*); #define MAX_CLUT_SIZE (sizeof(VIDEO_CLUT) + (sizeof(ULONG) * 256)) ////////////////////////////////////////////////////////////////////// // Low-level blt function prototypes typedef VOID (FNFILL)(PDEV*, LONG, RECTL*, ULONG, RBRUSH_COLOR, POINTL*); typedef VOID (FNXFER)(PDEV*, LONG, RECTL*, ULONG, SURFOBJ*, POINTL*, RECTL*, XLATEOBJ*); typedef VOID (FNCOPY)(PDEV*, LONG, RECTL*, ULONG, POINTL*, RECTL*); typedef BOOL (FNFASTFILL)(PDEV*, LONG, POINTFIX*, ULONG, ULONG, RBRUSH*, POINTL*); FNFILL vFillPat; FNFILL vFillSolid; FNFILL vFillSolidP9000HighColor; FNXFER vXfer1bpp; FNXFER vXfer4bpp; FNXFER vXferNative; FNCOPY vCopyBlt; FNFASTFILL bFastFill; //////////////////////////////////////////////////////////////////////// // Capabilities flags // // These are private flags passed to us from the miniport. They // come from the high word of the 'AttributeFlags' field of the // 'VIDEO_MODE_INFORMATION' structure (found in 'ntddvdeo.h') passed // to us via an 'VIDEO_QUERY_AVAIL_MODES' or 'VIDEO_QUERY_CURRENT_MODE' // IOCTL. // // NOTE: These definitions must match those in the miniport's header! typedef enum { } CAPS; //////////////////////////////////////////////////////////////////////// // The Physical Device data structure typedef struct _PDEV { LONG xOffset; LONG yOffset; BYTE* pjBase; // Points to coprocessor base address BYTE* pjScreen; // Points to base screen address LONG lDelta; // Distance from one scan to the next. LONG iBoard; // Logical multi-board identifier // (zero by default) ULONG iBitmapFormat; // BMF_8BPP, BMF_16BPP, BMF_24BPP or // BMF_32BPP (our current colour // depth) VOID* pvTmpBuffer; // General purpose temporary buffer, // TMP_BUFFER_SIZE bytes in size // (Remember to synchronize if you // use this for device bitmaps or // async pointers) // ------------------------------------------------------------------- // NOTE: Changes up to here in the PDEV structure must be reflected in // i386\strucs.inc (assuming you're on an x86, of course)! BOOL bEnabled; // In graphics mode (not full-screen) CAPS flCaps; // Capabilities flags STATUS flStat; // Status flags LONG cjScreen; // Screen size in bytes HANDLE hDriver; // Handle to \Device\Screen HDEV hdevEng; // Engine's handle to PDEV HSURF hsurfScreen; // Engine's handle to screen surface DSURF* pdsurfScreen; // Our private DSURF for the screen LONG cxScreen; // Visible screen width LONG cyScreen; // Visible screen height LONG cxMemory; // Width of Video RAM LONG cyMemory; // Height of Video RAM LONG cBitsPerPel; // Bits per pel (8, 15, 16, 24 or 32) ULONG ulMode; // Mode the mini-port driver is in. FLONG flHooks; // What we're hooking from GDI LONG cjPel; // Number of bytes per pel ULONG ulWhite; // 0xff if 8bpp, 0xffff if 16bpp, // 0xffffffff if 32bpp UCHAR* pucCsrBase; // Mapped IO port base for this PDEV ////////// Low-level blt function pointers: FNFILL* pfnFillSolid; FNFILL* pfnFillPat; FNXFER* pfnXfer1bpp; FNXFER* pfnXfer4bpp; FNXFER* pfnXferNative; FNCOPY* pfnCopyBlt; ////////// Palette stuff: PALETTEENTRY* pPal; // The palette if palette managed HPALETTE hpalDefault; // GDI handle to the default palette. FLONG flRed; // Red mask for 16/32bpp bitfields FLONG flGreen; // Green mask for 16/32bpp bitfields FLONG flBlue; // Blue mask for 16/32bpp bitfields ULONG cPaletteShift; // number of bits the 8-8-8 palette must // be shifted by to fit in the hardware // palette. ////////// Heap stuff: HEAP heap; // All our off-screen heap data ULONG iHeapUniq; // Incremented every time room is freed // in the off-screen heap SURFOBJ* psoPunt; // Wrapper surface for having GDI draw // on off-screen bitmaps SURFOBJ* psoPunt2; // Another one for off-screen to off- // screen blts OH* pohScreen; // Off-screen heap structure for the // visible screen ////////// Pointer stuff: ULONG cjPointerAttributes; // Size of pPointerAttributes buffer BOOL bHwPointerActive; // Currently using the h/w pointer? POINTL ptlHotSpot; // For remembering pointer hot spot VIDEO_POINTER_CAPABILITIES PointerCapabilities; VIDEO_POINTER_ATTRIBUTES* pPointerAttributes; ////////// Brush stuff: LONG iBrushCache; // Index for next brush to be allocated LONG cBrushCache; // Total number of brushes cached BRUSHENTRY abe[TOTAL_BRUSH_COUNT]; // Keeps track of brush cache LONG iCircleCache; // Index for next circle to be allocated CIRCLEENTRY ace[TOTAL_CIRCLE_COUNT];// Keeps track of circle cache } PDEV, *PPDEV; ///////////////////////////////////////////////////////////////////////// // Miscellaneous prototypes: BOOL bIntersect(RECTL*, RECTL*, RECTL*); LONG cIntersect(RECTL*, RECTL*, LONG); DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION*, DWORD*); BOOL bInitializeModeFields(PDEV*, GDIINFO*, DEVINFO*, DEVMODEW*); BOOL bEnableHardware(PDEV*); VOID vDisableHardware(PDEV*); BOOL bAssertModeHardware(PDEV*, BOOL); extern BYTE gaRop3FromMix[]; extern BYTE gabMixNeedsPattern[]; extern BYTE gabRopNeedsPattern[]; extern ULONG gaulP9000OpaqueFromRop2[]; extern ULONG gaulP9000TransparentFromRop2[]; ///////////////////////////////////////////////////////////////////////// // The x86 C compiler insists on making a divide and modulus operation // into two DIVs, when it can in fact be done in one. So we use this // macro. // // Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments. #if defined(i386) #define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \ { \ __asm mov eax, ulNumerator \ __asm sub edx, edx \ __asm div ulDenominator \ __asm mov ulQuotient, eax \ __asm mov ulRemainder, edx \ } #else #define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \ { \ ulQuotient = (ULONG) ulNumerator / (ULONG) ulDenominator; \ ulRemainder = (ULONG) ulNumerator % (ULONG) ulDenominator; \ } #endif ///////////////////////////////////////////////////////////////////////// // OVERLAP - Returns TRUE if the same-size lower-right exclusive // rectangles defined by 'pptl' and 'prcl' overlap: #define OVERLAP(prcl, pptl) \ (((prcl)->right > (pptl)->x) && \ ((prcl)->bottom > (pptl)->y) && \ ((prcl)->left < ((pptl)->x + (prcl)->right - (prcl)->left)) && \ ((prcl)->top < ((pptl)->y + (prcl)->bottom - (prcl)->top))) ////////////////////////////////////////////////////////////////////// // These Mul prototypes are thunks for multi-board support: ULONG MulGetModes(HANDLE, ULONG, DEVMODEW*); DHPDEV MulEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*, ULONG, DEVINFO*, HDEV, PWSTR, HANDLE); VOID MulCompletePDEV(DHPDEV, HDEV); HSURF MulEnableSurface(DHPDEV); BOOL MulStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*, POINTL*, LINEATTRS*, MIX); BOOL MulFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX, FLONG); BOOL MulBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4); VOID MulDisablePDEV(DHPDEV); VOID MulDisableSurface(DHPDEV); BOOL MulAssertMode(DHPDEV, BOOL); VOID MulMovePointer(SURFOBJ*, LONG, LONG, RECTL*); ULONG MulSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG, LONG, LONG, LONG, RECTL*, FLONG); ULONG MulDitherColor(DHPDEV, ULONG, ULONG, ULONG*); BOOL MulSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG); BOOL MulCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*); BOOL MulTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*, BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX); VOID MulDestroyFont(FONTOBJ*); BOOL MulPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX); BOOL MulRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, ULONG); HBITMAP MulCreateDeviceBitmap(DHPDEV, SIZEL, ULONG); VOID MulDeleteDeviceBitmap(DHSURF); BOOL MulStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*, ULONG); VOID MulSynchronize(DHPDEV, RECTL*); // These Dbg prototypes are thunks for debugging: ULONG DbgGetModes(HANDLE, ULONG, DEVMODEW*); DHPDEV DbgEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*, ULONG, DEVINFO*, HDEV, PWSTR, HANDLE); VOID DbgCompletePDEV(DHPDEV, HDEV); HSURF DbgEnableSurface(DHPDEV); BOOL DbgStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*, POINTL*, LINEATTRS*, MIX); BOOL DbgFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX, FLONG); BOOL DbgBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4); VOID DbgDisablePDEV(DHPDEV); VOID DbgDisableSurface(DHPDEV); BOOL DbgAssertMode(DHPDEV, BOOL); VOID DbgMovePointer(SURFOBJ*, LONG, LONG, RECTL*); ULONG DbgSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG, LONG, LONG, LONG, RECTL*, FLONG); ULONG DbgDitherColor(DHPDEV, ULONG, ULONG, ULONG*); BOOL DbgSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG); BOOL DbgCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*); BOOL DbgTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*, BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX); VOID DbgDestroyFont(FONTOBJ*); BOOL DbgPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX); BOOL DbgRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, ULONG); HBITMAP DbgCreateDeviceBitmap(DHPDEV, SIZEL, ULONG); VOID DbgDeleteDeviceBitmap(DHSURF); BOOL DbgStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*, ULONG); VOID DbgSynchronize(DHPDEV, RECTL*); ULONG DbgEscape(SURFOBJ*, ULONG, ULONG, VOID*, ULONG, VOID*);