// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED_) #define AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 //#define STRICT //#define _ATL_STATIC_REGISTRY #ifndef WIN32 #define WIN32 #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include "rrcm.h" // We should really only put this in for w2k #define _ATL_NO_DEBUG_CRT #define _ASSERTE(expr) ASSERT(expr) #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; extern CRITICAL_SECTION g_CritSect; #include //#include "log.h" // temp. debug defns. #define DEBUGMSG(x,y) ATLTRACE y #define RETAILMSG(x) ATLTRACE x #ifdef _DEBUG #define FX_ENTRY(s) static CHAR _fx_ [] = (s); #else #define FX_ENTRY(s) #endif //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED)