// Copyright (C) 1996-1997 Microsoft Corporation. All rights reserved. #include "header.h" #define INITOBJECTS // define the descriptions for our objects #include "LocalSrv.H" #include "LocalObj.H" #include "olectl.h" #include "hhifc.H" #include "Resource.H" #include "hhctrl.H" #include "cathelp.H" #include "CtrlObj.H" #ifdef VSBLDENV #include "hhifc.c" #include "hhsort.c" #include "hhfind.c" #else #include "hhifc_i.c" #include "hhsort_i.c" #include "hhfind_i.c" #endif #include "iterror.h" #include "itSort.h" #include "itSortid.h" #include "atlinc.h" // includes for ATL. #include "hhsyssrt.h" #include "hhfinder.h" //=--------------------------------------------------------------------------= // our Libid. This should be the LIBID from the Type library, or NULL if you // don't have one. const CLSID *g_pLibid = &LIBID_HHCTRLLib; //=--------------------------------------------------------------------------= // Set this up if you want to have a window proc for your parking window. This // is really only interesting for Sub-classed controls that want, in design // mode, certain messages that are sent only to the parent window. WNDPROC g_ParkingWindowProc = NULL; //=--------------------------------------------------------------------------= // Localization Information // // We need the following two pieces of information: // a. whether or not this DLL uses satellite DLLs for localization. if // not, then the lcidLocale is ignored, and we just always get resources // from the server module file. // b. the ambient LocaleID for this in-proc server. Controls calling // GetResourceHandle() will set this up automatically, but anybody // else will need to be sure that it's set up properly. // const VARIANT_BOOL g_fSatelliteLocalization = FALSE; LCID g_lcidLocale = MAKELCID(LANG_USER_DEFAULT, SORT_DEFAULT); //=--------------------------------------------------------------------------= // This Table describes all the automatible objects in your automation server. // See AutomationObject.H for a description of what goes in this structure // and what it's used for. OBJECTINFO g_ObjectInfo[] = { CONTROLOBJECT(HHCtrl), EMPTYOBJECT }; //=--------------------------------------------------------------------------= // CRT stubs //=--------------------------------------------------------------------------= // these two things are here so the CRTs aren't needed. // // basically, the CRTs define this to suck in a bunch of stuff. we'll just // define them here so we don't get an unresolved external. // // TODO: if you are going to use the CRTs, then remove this line. // #if 0 extern "C" int __cdecl _fltused = 1; extern "C" int _cdecl _purecall(void) { FAIL("Pure virtual function called."); return 0; } #endif