/* * decverb.c * * Decoding verbatim-bit blocks */ #include "decoder.h" static long special_decode_verbatim_block( t_decoder_context *context, long BufPos, int amount_to_decode ) { ulong match_pos; long bufpos_end; int match_length; int c; ulong dec_bitbuf; byte *dec_input_curpos; byte *dec_end_input_pos; byte *dec_mem_window; char dec_bitcount; char m; /* * Store commonly used variables locally */ dec_bitcount = context->dec_bitcount; dec_bitbuf = context->dec_bitbuf; dec_input_curpos = context->dec_input_curpos; dec_end_input_pos = context->dec_end_input_pos; dec_mem_window = context->dec_mem_window; bufpos_end = BufPos + amount_to_decode; /* * We may overflow by up to MAX_MATCH */ while (BufPos < bufpos_end) { /* decode an item from the main tree */ DECODE_MAIN_TREE(c); if ((c -= NUM_CHARS) < 0) { /* it's a character */ /* note: c - 256 == c if c is a byte */ context->dec_mem_window[BufPos] = (byte) c; /* we know BufPos < bufpos_end here, so no need to check for overflow */ context->dec_mem_window[context->dec_window_size+BufPos] = (byte) c; BufPos++; } else { /* get match length header */ if ((match_length = c & NUM_PRIMARY_LENGTHS) == NUM_PRIMARY_LENGTHS) { /* get match length footer if necessary */ DECODE_LEN_TREE_NOEOFCHECK(match_length); } /* get match position slot */ m = c >> NL_SHIFT; /* read any extra bits for the match position */ if (m > 2) { if (m > 3) /* dec_extra_bits[m] != 0 */ { GET_BITS17_NOEOFCHECK(dec_extra_bits[ m ], match_pos); match_pos += MP_POS_minus2[m]; } else { match_pos = 1; // MP_POS_minus2[3]; } /* * Add match base to "extra bits". Our match base * table has 2 subtracted from all the elements. * * This is because encoded positions 0,1,2 denote * repeated offsets. Encoded position 3 denotes * a match 1 character away, 4 encodes 2 away, etc. * Hence the subtraction of 2, which has been * incorporated into the table. */ /* update LRU repeated offset list */ context->dec_last_matchpos_offset[2] = context->dec_last_matchpos_offset[1]; context->dec_last_matchpos_offset[1] = context->dec_last_matchpos_offset[0]; context->dec_last_matchpos_offset[0] = match_pos; } else { /* positions 0, 1, 2 denote repeated offsets */ match_pos = context->dec_last_matchpos_offset[m]; if (m) { context->dec_last_matchpos_offset[m] = context->dec_last_matchpos_offset[0]; context->dec_last_matchpos_offset[0] = match_pos; } } /* match lengths range from 2...257 */ match_length += MIN_MATCH; /* copy match data */ do { context->dec_mem_window[BufPos] = context->dec_mem_window[(BufPos-match_pos) & context->dec_window_mask]; /* replicate bytes */ if (BufPos < MAX_MATCH) context->dec_mem_window[context->dec_window_size+BufPos] = context->dec_mem_window[BufPos]; BufPos++; } while (--match_length > 0); } } context->dec_bitcount = dec_bitcount; context->dec_bitbuf = dec_bitbuf; context->dec_input_curpos = dec_input_curpos; return BufPos; } #ifdef ASM_DECODE_VERBATIM_BLOCK long fast_decode_verbatim_block( t_decoder_context *context, long BufPos, int amount_to_decode ); #else /* !ASM_DECODE_VERBATIM_BLOCK */ long fast_decode_verbatim_block(t_decoder_context *context, long BufPos, int amount_to_decode) { ulong match_pos; ulong match_ptr; long bufpos_end; long decode_residue; int match_length; int c; ulong dec_bitbuf; byte *dec_input_curpos; byte *dec_end_input_pos; byte *dec_mem_window; char dec_bitcount; char m; /* * Store commonly used variables locally */ dec_bitcount = context->dec_bitcount; dec_bitbuf = context->dec_bitbuf; dec_input_curpos = context->dec_input_curpos; dec_end_input_pos = context->dec_end_input_pos; dec_mem_window = context->dec_mem_window; bufpos_end = BufPos + amount_to_decode; while (BufPos < bufpos_end) { /* decode an item from the main tree */ DECODE_MAIN_TREE(c); if ((c -= NUM_CHARS) < 0) { /* it's a character */ /* note: c - 256 == c if c is a byte */ context->dec_mem_window[BufPos++] = (byte) c; } else { /* get match length header */ if ((match_length = c & NUM_PRIMARY_LENGTHS) == NUM_PRIMARY_LENGTHS) { /* get match length footer if necessary */ DECODE_LEN_TREE_NOEOFCHECK(match_length); } /* get match position slot */ m = c >> NL_SHIFT; /* read any extra bits for the match position */ if (m > 2) { if (m > 3) /* dec_extra_bits[m] != 0 */ { GET_BITS17_NOEOFCHECK(dec_extra_bits[ m ], match_pos); match_pos += MP_POS_minus2[m]; } else { match_pos = MP_POS_minus2[3]; } /* * Add match base to "extra bits". Our match base * table has 2 subtracted from all the elements. * * This is because encoded positions 0,1,2 denote * repeated offsets. Encoded position 3 denotes * a match 1 character away, 4 encodes 2 away, etc. * Hence the subtraction of 2, which has been * incorporated into the table. */ /* update LRU repeated offset list */ context->dec_last_matchpos_offset[2] = context->dec_last_matchpos_offset[1]; context->dec_last_matchpos_offset[1] = context->dec_last_matchpos_offset[0]; context->dec_last_matchpos_offset[0] = match_pos; } else { /* positions 0, 1, 2 denote repeated offsets */ match_pos = context->dec_last_matchpos_offset[m]; if (m) { context->dec_last_matchpos_offset[m] = context->dec_last_matchpos_offset[0]; context->dec_last_matchpos_offset[0] = match_pos; } } /* match lengths range from 2...257 */ match_length += MIN_MATCH; match_ptr = (BufPos - match_pos) & context->dec_window_mask; /* copy match data */ do { context->dec_mem_window[BufPos++] = context->dec_mem_window[match_ptr++]; } while (--match_length > 0); } } context->dec_bitcount = dec_bitcount; context->dec_bitbuf = dec_bitbuf; context->dec_input_curpos = dec_input_curpos; /* should be zero */ decode_residue = BufPos - bufpos_end; BufPos &= context->dec_window_mask; context->dec_bufpos = BufPos; return decode_residue; } #endif /* ASM_DECODE_VERBATIM_BLOCK */ int decode_verbatim_block(t_decoder_context *context, long BufPos, int amount_to_decode) { /* * Special case code when BufPos is near the beginning of the window; * we must properly update our MAX_MATCH wrapper bytes. */ if (BufPos < MAX_MATCH) { long new_bufpos; long amount_to_slowly_decode; amount_to_slowly_decode = (((MAX_MATCH-BufPos) < (amount_to_decode)) ? (MAX_MATCH-BufPos) : (amount_to_decode)); /* * It's ok to end up decoding more than we wanted if we * restricted it to decoding only MAX_MATCH; there's * no guarantee a match doesn't straddle MAX_MATCH */ new_bufpos = special_decode_verbatim_block( context, BufPos, amount_to_slowly_decode ); amount_to_decode -= (new_bufpos-BufPos); context->dec_bufpos = BufPos = new_bufpos; /* * Note: if amount_to_decode < 0 then we're in trouble */ if (amount_to_decode <= 0) return amount_to_decode; } return fast_decode_verbatim_block(context, BufPos, amount_to_decode); }