ActiveVRML Index
- o (function composition)
- :: (list constructor)
- , (pairing constructor)
- = (equality test, lists)
- + (addition)
- * (multiplication)
- - (subtraction)
- / (division)
- - (negative prefix)
- - (positive prefix)
- < (less than)
- <= (less than or equal to)
- > (greather than)
- >= (greather than or equal to)
- ^ (raised to the power of)
- [] (expression list constructor)
- | (alternate event)
- | (handler event)
- - (create vector from two points)
- + (2-D vector addition)
- - (2-D vector subtraction)
- + (3-D vector addition)
- - (3-D vector subtraction)
- o (combine two transformations)
- & (combine strings)
A
- abs
- acos
- ActiveVRML Grammar and Lexical Conventions
- ActiveVRML Models and World Wide Web Browsing
- Adding Sound
- addVector
- addVector
- ambientColor
- ambientLight
- andEvent
- Appendix A: An Extended Example
- asin
- atan (arctangent in radians)
- atan (arctangent)
B
- Basic Types
- Behaviors
- black
- blue
- blueComponent
- bold
- boolean
C
- camera
- ceiling
- char
- chr
- colorHsl
- colorRgb
- Compositional Specification
- Constructor Expressions
- cos
- crop
- cross
- cubicBSpline
- cyan
D
- Declarations
- defaultCamera
- defaultMicrophone
- degreesToRadians
- Differentiation and Integration
- diffuseColor
- directionalLight
- distance (2-dimensional)
- distance (3-dimensional)
- distanceSquared (2-dimensional)
- distanceSquared (3-dimensional)
- Distribution
- done
- dot (2-dimensional)
- dot (3-dimensional)
E
- Embracing Existing Formats
- emissiveColor
- empty
- emptyGeometry
- emptyImage
- emptyMontage
- end
- exp
- explode
- expression
- Expressions
- Constructor
F
- false
- first
- floor
- Footnotes
- function pattern
G
- gain
- geometry
- green
- greenComponent
H
- head
- hueComponent
I
- identityTransform2
- identityTransform3
- image
- imageMontage
- implode
- import geometry (supports inline expression of VRML 1.0)
- import geometry
- import image
- import sound
- Integration, Differentiation, and Interpolation
- inverse 2-dimensional transform
- inverse 3-dimensional transform
- isSingular 2-dimensional transform
- isSingular 3-dimensional transform
- italic
J
K
- keyDown
- keyState
- keyUp
L
- Language Integration for ActiveVRML
- leftButtonDown
- leftButtonState
- leftButtonUp
- length list
- length 2-dimensional vector
- length 3-dimensional vector
- lengthSquared
- lengthSquared
- lightAttenuation
- lightColor
- lightnessComponent
- Literal Expressions
- ln
- log10
- lookAtFrom
M
- magenta
- map
- microphone
- mod
- Modeling Types
- monospaced
- montage
- mousePosition
N
- normal 2-dimensional vector
- normal 3-dimensional vector
- not
- nth
- number-literal
- number
- numberToString
- nurb
O
- opacity2
- opacity3
- Optimizations and Regulation
- ord
- origin2
- origin3
- Overview of Supported Media Types
P
- Parameterization
- Pattern Matching
- phiComponent 2-dimensional point
- phiComponent 3-dimensional point
- phiComponent 3-dimensional vector
- pi
- Picking Images and Geometry
- point2
- point2Polar
- point2Xy
- point3
- point3Spherical
- point3Xyz
- pointLight
- predicate
- prefix +
- prefix -
Q
R
- radiansToDegrees
- random
- Reactive Behaviors
- Reactivity
- red
- redComponent
- reduce
- renderedImage geometry
- renderedImage montage
- renderedImage text
- renderedSound
- repeat
- rhoComponent 3-dimensional point
- rhoComponent 2-dimensional vector
- rhoComponent 3-dimensional vector
- rightButtonDown
- rightButtonState
- rightButtonUp
- rotate2
- rotate
- round
S
- sansSerifProportional
- saturationComponent
- scale2
- scale3
- scale 3-dimensions (point)
- scale 2-dimensions (point)
- scale 2-dimensions (vector)
- scale 3-dimensionas (vector)
- scaleVector2
- scaleVector3
- Scoped Naming
- second
- seededRandom
- serifProportional
- shear2
- silence
- simpleText
- sin
- Single User Interactivity
- snapshot
- sound
- soundSource3
- specularColor
- specularExponent
- spotLight
- sqrt
- string
- subtractVector
- subtractVector
- suchThat
T
- tail
- tan
- text
- textColor
- textFamily
- texture
- thetaComponent 2-dimensions (point)
- thetaComponent 3-dimensions (point)
- thetaComponent 2-dimensions (vector)
- thetaComponent 3-dimensioons (vector)
- tile
- time
- timeTransform
- Time Transforms
- transform2
- transform3
- transform3x2
- transform4x4
- transformCamera
- transformGeometry
- transformImage
- transformMicrophone
- transformPoint2
- transformPoint3
- transformVector2
- transformVector3
- translate 3-dimensions (point)
- translate 2-dimensions (point)
- translate 2-dimensions (vector)
- translate 3-dimensions (vector)
- true
- type * type
- type -> type
U
- unit
- User Interaction
V
- Variable Expressions
- vector2
- vector2Polar
- vector2Xy
- vector3
- vector3Spherical
- vector3Xyz
- Viewer Conventions and Information
W
- white
X
- xComponent 2-dimensions (point)
- xComponent 3-dimensions (point)
- xComponent 2-dimensions (vector)
- xComponent 3-dimensions (vector)
- xVector2
- xVector3
- xyShear
Y
- yComponent 2-dimensions (point)
- yComponent 3-dimensions (point)
- yComponent 2-dimensions (vector)
- yComponent 3-dimensions (vector)
- yellow
- yVector2
- yVector3
- yzShear
Z
- zComponent
- zComponent
- zeroVector2
- zeroVector3
- zVector3
- zxShear