////////////////////////////////////////////////////////////////////////////////////////////// // // FApplicationManager.h // // Copyright (C) 1998, 1999 Microsoft Corporation. All rights reserved. // // Abstract : // // This file contains the class definition for the Windows Game Manager class factory. // // History : // // 05/06/1999 luish Created // ////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __CFApplicationManager_ #define __CFApplicationManager_ #include #include #undef EXPORT #ifdef WIN32 #define EXPORT __declspec(dllexport) #else #define EXPORT __export #endif #define REGPATH_APPMAN _T("Software\\Microsoft\\AppMan") ////////////////////////////////////////////////////////////////////////////////////////////// // // This is the class factory for the WindowsGameManager object. // // publicly inherits from : // // IClassFactory // // public members : // // QueryInterface() // AddRef() // Release() // CreateInstance() // LockServer() // // private members : // // DWORD m_dwReferenceCount // ////////////////////////////////////////////////////////////////////////////////////////////// class CFApplicationManager : public IClassFactory { public : CFApplicationManager(void); ~CFApplicationManager(void); STDMETHOD (QueryInterface) (REFIID RefIID, void ** lppVoidObject); STDMETHOD_(ULONG, AddRef) (void); STDMETHOD_(ULONG, Release) (void); STDMETHOD (CreateInstance) (IUnknown * lpoParent, REFIID RefIID, LPVOID * lppVoidObject); STDMETHOD (LockServer) (BOOL fLock); private : LONG m_lReferenceCount; }; #endif // __CFApplicationManager_