//----------------------------------------------------------------------------- // File: diutil.h // // Desc: DirectInput support // // Copyright (C) 1995-1999 Microsoft Corporation. All Rights Reserved. //----------------------------------------------------------------------------- #ifndef DIUTIL_H #define DIUTIL_H #include "dinput.h" #include "lmcons.h" #define MAX_INPUT_DEVICES 4 #define NUMBER_OF_PLAYERS 1 #define NUMBER_OF_ACTIONFORMATS 1 //for axes commands: AXIS_LR and AXIS_UD #define AXIS_MASK 0x80000000l #define AXIS_LR (AXIS_MASK | 1) #define AXIS_UD (AXIS_MASK | 2) // "Keyboard" commands #define KEY_STOP 0x00000001l #define KEY_DOWN 0x00000002l #define KEY_LEFT 0x00000004l #define KEY_RIGHT 0x00000008l #define KEY_UP 0x00000010l #define KEY_FIRE 0x00000020l #define KEY_THROW 0x00000040l #define KEY_SHIELD 0x00000080l #define KEY_DISPLAY 0x00000100l #define KEY_QUIT 0x00000200l #define KEY_EDIT 0x00000400l // Prototypes HRESULT DIUtil_Initialize( HWND hWnd ); HRESULT DIUtil_ConfigureDevices(HWND hWnd, IUnknown FAR * pddsDIConfig, DWORD dwFlags); VOID DIUtil_CleanupDirectInput(); VOID UpdateShips(); // Constants used for scaling the input device #define DEADZONE 2500 // 25% of the axis range #define RANGE_MAX 1000 // Maximum positive axis value #define RANGE_MIN -1000 // Minimum negative axis value #endif //DIUTIL_H