/*========================================================================== * * Copyright (C) 2000 Microsoft Corporation. All Rights Reserved. * * File: DPLobby.h * Content: DirectPlay8 Lobby Include File *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 02/21/00 mjn Created * 03/22/2000 jtk Changed interface names * 04/25/2000 rmt Bug #s 33138, 33145, 33150 * 04/26/00 mjn Removed dwTimeOut from Send() API call * 05/03/00 rmt Bug #33879 -- Status messsage missing from field * 05/04/00 rmt Bug #34146 - No PDIRECTPLAY8LOBBIEDAPPLICATION defined. * 05/08/00 rmt Bug #34301 - Addd flag to SetAppAvailable to allow user to specify multiple client connects. * rmt Bug #34492 - Added hrReason field to disconnect message * 06/07/00 rmt Bug #36382 - Splitting CLSID to fix whistler issues (CoCreate changed behaviour) * 06/09/00 rmt Updates to split CLSID and allow whistler compat and support external create funcs * 06/15/2000 rmt Bug #33617 - Must provide method for providing automatic launch of DirectPlay instances * 07/08/2000 rmt Bug #38725 - Need to provide method to detect if app was lobby launched * rmt Bug #38757 - Callback messages for connections may return AFTER WaitForConnection returns * rmt Bug #38755 - No way to specify player name in Connection Settings * rmt Bug #38758 - DPLOBBY8.H has incorrect comments * rmt Bug #38783 - pvUserApplicationContext is only partially implemented * rmt Added DPLHANDLE_ALLCONNECTIONS and dwFlags (reserved field to couple of funcs). * 03/17/2001 rmt WINBUG #342420 - Commented out create functions * *@@END_MSINTERNAL * ***************************************************************************/ #ifndef __DPLOBBY_H__ #define __DPLOBBY_H__ #include #ifdef __cplusplus extern "C" { #endif /**************************************************************************** * * DirectPlay8Lobby CLSIDs * ****************************************************************************/ // {667955AD-6B3B-43ca-B949-BC69B5BAFF7F} DEFINE_GUID(CLSID_DirectPlay8LobbiedApplication, 0x667955ad, 0x6b3b, 0x43ca, 0xb9, 0x49, 0xbc, 0x69, 0xb5, 0xba, 0xff, 0x7f); // {3B2B6775-70B6-45af-8DEA-A209C69559F3} DEFINE_GUID(CLSID_DirectPlay8LobbyClient, 0x3b2b6775, 0x70b6, 0x45af, 0x8d, 0xea, 0xa2, 0x9, 0xc6, 0x95, 0x59, 0xf3); /**************************************************************************** * * DirectPlay8Lobby Interface IIDs * ****************************************************************************/ // {819074A3-016C-11d3-AE14-006097B01411} DEFINE_GUID(IID_IDirectPlay8LobbiedApplication, 0x819074a3, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); // {819074A2-016C-11d3-AE14-006097B01411} DEFINE_GUID(IID_IDirectPlay8LobbyClient, 0x819074a2, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); /**************************************************************************** * * DirectPlay8Lobby Interface Pointer * ****************************************************************************/ typedef struct IDirectPlay8LobbiedApplication *PDIRECTPLAY8LOBBIEDAPPLICATION; typedef struct IDirectPlay8LobbyClient *PDIRECTPLAY8LOBBYCLIENT; /**************************************************************************** * * DirectPlay8 Lobby Message IDs * ****************************************************************************/ #define DPL_MSGID_LOBBY 0x8000 #define DPL_MSGID_RECEIVE (0x0001 | DPL_MSGID_LOBBY) #define DPL_MSGID_CONNECT (0x0002 | DPL_MSGID_LOBBY) #define DPL_MSGID_DISCONNECT (0x0003 | DPL_MSGID_LOBBY) #define DPL_MSGID_SESSION_STATUS (0x0004 | DPL_MSGID_LOBBY) #define DPL_MSGID_CONNECTION_SETTINGS (0x0005 | DPL_MSGID_LOBBY) /**************************************************************************** * * DirectPlay8Lobby Constants * ****************************************************************************/ // // Specifies that operation should be performed on all open connections // #define DPLHANDLE_ALLCONNECTIONS 0xFFFFFFFF // // The associated game session has suceeded in connecting / hosting // #define DPLSESSION_CONNECTED 0x0001 // The associated game session failed connecting / hosting // #define DPLSESSION_COULDNOTCONNECT 0x0002 // // The associated game session has disconnected // #define DPLSESSION_DISCONNECTED 0x0003 // // The associated game session has terminated // #define DPLSESSION_TERMINATED 0x0004 // // The associated game session's host has migrated // #define DPLSESSION_HOSTMIGRATED 0x0005 // // The associated game session's host has migrated to the local client // #define DPLSESSION_HOSTMIGRATEDHERE 0x0006 /**************************************************************************** * * DirectPlay8 Lobby Flags * ****************************************************************************/ // // Do not automatically make the lobby app unavailable when a connection is established // #define DPLAVAILABLE_ALLOWMULTIPLECONNECT 0x0001 // // Launch a new instance of the application to connect to // #define DPLCONNECT_LAUNCHNEW 0x0001 // // Launch a new instance of the application if one is not waiting // #define DPLCONNECT_LAUNCHNOTFOUND 0x0002 // // When starting the associated game session, start it as a host // #define DPLCONNECTSETTINGS_HOST 0x0001 // // Disable parameter validation // #define DPLINITIALIZE_DISABLEPARAMVAL 0x0001 /**************************************************************************** * * DirectPlay8Lobby Structures (Non-Message) * ****************************************************************************/ // // Information on a registered game // typedef struct _DPL_APPLICATION_INFO { GUID guidApplication; // GUID of the application PWSTR pwszApplicationName; // Name of the application DWORD dwNumRunning; // # of instances of this application running DWORD dwNumWaiting; // # of instances of this application waiting DWORD dwFlags; // Flags } DPL_APPLICATION_INFO, *PDPL_APPLICATION_INFO; // // Settings to be used for connecting / hosting a game session // typedef struct _DPL_CONNECTION_SETTINGS { DWORD dwSize; // Size of this structure DWORD dwFlags; // Connection settings flags (DPLCONNECTSETTINGS_...) DPN_APPLICATION_DESC dpnAppDesc; // Application desc for the associated DirectPlay session IDirectPlay8Address *pdp8HostAddress; // Address of host to connect to IDirectPlay8Address **ppdp8DeviceAddresses; // Address of device to connect from / host on DWORD cNumDeviceAddresses; // # of addresses specified in ppdp8DeviceAddresses PWSTR pwszPlayerName; // Name to give the player } DPL_CONNECTION_SETTINGS, *PDPL_CONNECTION_SETTINGS; // // Information for performing a lobby connect // (ConnectApplication) // typedef struct _DPL_CONNECT_INFO { DWORD dwSize; // Size of this structure DWORD dwFlags; // Flags (DPLCONNECT_...) GUID guidApplication; // GUID of application to launch PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Settings application should use PVOID pvLobbyConnectData; // User defined data block DWORD dwLobbyConnectDataSize; // Size of user defined data block } DPL_CONNECT_INFO, *PDPL_CONNECT_INFO; // // Information for registering an application // (RegisterApplication) // typedef struct _DPL_PROGRAM_DESC { DWORD dwSize; DWORD dwFlags; GUID guidApplication; // Application GUID PWSTR pwszApplicationName; // Unicode application name PWSTR pwszCommandLine; // Unicode command line arguments PWSTR pwszCurrentDirectory; // Unicode current directory PWSTR pwszDescription; // Unicode application description PWSTR pwszExecutableFilename; // Unicode filename of application executable PWSTR pwszExecutablePath; // Unicode path of application executable PWSTR pwszLauncherFilename; // Unicode filename of launcher executable PWSTR pwszLauncherPath; // Unicode path of launcher executable } DPL_PROGRAM_DESC, *PDPL_PROGRAM_DESC; /**************************************************************************** * * DirectPlay8 Lobby Message Structures * ****************************************************************************/ // // A connection was established // (DPL_MSGID_CONNECT) // typedef struct _DPL_MESSAGE_CONNECT { DWORD dwSize; // Size of this structure DPNHANDLE hConnectId; // Handle of new connection PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings for this connection PVOID pvLobbyConnectData; // User defined lobby data block DWORD dwLobbyConnectDataSize; // Size of user defined lobby data block PVOID pvConnectionContext; // Context value for this connection (user set) } DPL_MESSAGE_CONNECT, *PDPL_MESSAGE_CONNECT; // // Connection settings have been updated // (DPL_MSGID_CONNECTION_SETTINGS) // typedef struct _DPL_MESSAGE_CONNECTION_SETTINGS { DWORD dwSize; // Size of this structure DPNHANDLE hSender; // Handle of the connection for these settings PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings PVOID pvConnectionContext; // Context value for this connection } DPL_MESSAGE_CONNECTION_SETTINGS, *PDPL_MESSAGE_CONNECTION_SETTINGS; // // A connection has been disconnected // (DPL_MSGID_DISCONNECT) // typedef struct _DPL_MESSAGE_DISCONNECT { DWORD dwSize; // Size of this structure DPNHANDLE hDisconnectId; // Handle of the connection that was terminated HRESULT hrReason; // Reason the connection was broken PVOID pvConnectionContext; // Context value for this connection } DPL_MESSAGE_DISCONNECT, *PDPL_MESSAGE_DISCONNECT; // // Data was received through a connection // (DPL_MSGID_RECEIVE) // typedef struct _DPL_MESSAGE_RECEIVE { DWORD dwSize; // Size of this structure DPNHANDLE hSender; // Handle of the connection that is from BYTE *pBuffer; // Contents of the message DWORD dwBufferSize; // Size of the message context PVOID pvConnectionContext; // Context value for this connection } DPL_MESSAGE_RECEIVE, *PDPL_MESSAGE_RECEIVE; // // Current status of the associated connection // (DPL_MSGID_SESSION_STATUS) // typedef struct _DPL_MESSAGE_SESSION_STATUS { DWORD dwSize; // Size of this structure DPNHANDLE hSender; // Handle of the connection that this is from DWORD dwStatus; // Status (DPLSESSION_...) PVOID pvConnectionContext; // Context value for this connection } DPL_MESSAGE_SESSION_STATUS, *PDPL_MESSAGE_SESSION_STATUS; /**************************************************************************** * * DirectPlay8Lobby Create * ****************************************************************************/ /* * This function is no longer supported. It is recommended that CoCreateInstance be used to create * DirectPlay8 lobby objects. * * extern HRESULT WINAPI DirectPlay8LobbyCreate( const GUID * pcIID, void **ppvInterface, IUnknown *pUnknown); * */ /**************************************************************************** * * DirectPlay8 Functions * ****************************************************************************/ // // COM definition for DirectPlayLobbyClient // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8LobbyClient DECLARE_INTERFACE_(IDirectPlay8LobbyClient,IUnknown) { // IUnknown methods STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; // IDirectPlayLobbyClient methods STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,const DWORD dwFlags) PURE; STDMETHOD(EnumLocalPrograms) (THIS_ GUID *const pGuidApplication,BYTE *const pEnumData,DWORD *const pdwEnumData,DWORD *const pdwItems, const DWORD dwFlags) PURE; STDMETHOD(ConnectApplication) (THIS_ DPL_CONNECT_INFO *const pdplConnectionInfo,const PVOID pvConnectionContext,DPNHANDLE *const hApplication,const DWORD dwTimeOut,const DWORD dwFlags) PURE; STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE; STDMETHOD(ReleaseApplication) (THIS_ const DPNHANDLE hConnection, const DWORD dwFlags ) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE; STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE; STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE; }; // // COM definition for DirectPlayLobbiedApplication // #undef INTERFACE // External COM Implementation #define INTERFACE IDirectPlay8LobbiedApplication DECLARE_INTERFACE_(IDirectPlay8LobbiedApplication,IUnknown) { // IUnknown methods STDMETHOD(QueryInterface) (THIS_ REFIID riid,LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; // IDirectPlayLobbiedApplication methods STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,DPNHANDLE * const pdpnhConnection, const DWORD dwFlags) PURE; STDMETHOD(RegisterProgram) (THIS_ PDPL_PROGRAM_DESC pdplProgramDesc,const DWORD dwFlags) PURE; STDMETHOD(UnRegisterProgram) (THIS_ GUID *pguidApplication,const DWORD dwFlags) PURE; STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE; STDMETHOD(SetAppAvailable) (THIS_ const BOOL fAvailable, const DWORD dwFlags ) PURE; STDMETHOD(UpdateStatus) (THIS_ const DPNHANDLE hConnection, const DWORD dwStatus, const DWORD dwFlags ) PURE; STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE; STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE; STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE; }; /**************************************************************************** * * DirectPlayLobby Interface Macros * ****************************************************************************/ #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8LobbyClient_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8LobbyClient_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->lpVtbl->EnumLocalPrograms(p,a,b,c,d,e) #define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->lpVtbl->ConnectApplication(p,a,b,c,d,e) #define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d) #define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->lpVtbl->ReleaseApplication(p,a,b) #define IDirectPlay8LobbyClient_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d) #define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c) #define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectPlay8LobbiedApplication_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectPlay8LobbiedApplication_Release(p) (p)->lpVtbl->Release(p) #define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->lpVtbl->Initialize(p,a,b,c,d) #define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->lpVtbl->RegisterProgram(p,a,b) #define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->lpVtbl->UnRegisterProgram(p,a,b) #define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d) #define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->lpVtbl->SetAppAvailable(p,a,b) #define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->lpVtbl->UpdateStatus(p,a,b,c) #define IDirectPlay8LobbiedApplication_Close(p,a) (p)->lpVtbl->Close(p,a) #define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d) #define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c) #else /* C++ */ #define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8LobbyClient_AddRef(p) (p)->AddRef() #define IDirectPlay8LobbyClient_Release(p) (p)->Release() #define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->EnumLocalPrograms(a,b,c,d,e) #define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->ConnectApplication(a,b,c,d,e) #define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->Send(a,b,c,d) #define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->ReleaseApplication(a,b) #define IDirectPlay8LobbyClient_Close(p,a) (p)->Close(a) #define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d) #define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c) #define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectPlay8LobbiedApplication_AddRef(p) (p)->AddRef() #define IDirectPlay8LobbiedApplication_Release(p) (p)->Release() #define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->Initialize(a,b,c,d) #define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->RegisterProgram(a,b) #define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->UnRegisterProgram(a,b) #define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->Send(a,b,c,d) #define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->SetAppAvailable(a,b) #define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->UpdateStatus(a,b,c) #define IDirectPlay8LobbiedApplication_Close(p,a) (p)->Close(a) #define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d) #define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c) #endif #ifdef __cplusplus } #endif #endif // __DPLOBBY_H__