# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. # MAJORCOMP=windows MINORCOMP=media !INCLUDE ..\..\..\bldcfg\dpvbld.inc # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=$(DPVOICE_BUILD_FILENAME_DPVSETUP) # # The TARGETPATH and TARGETTYPE variables are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc # UMAPPL_NOLIB is used when you're only building user-mode # apps and don't need to build a library. # TARGETPATH=obj TARGETTYPE=PROGRAM UMENTRY=winmain UMTYPE=windows # # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.DirectX.DPVSETUP SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=dpvsetup.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 # # The TARGETLIBS specifies additional libraries to link with you target # image. Each library path specification should contain an asterisk (*) # where the machine specific subdirectory name should go. # # # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ ..\..\..\dnet\common\obj$(BUILD_ALT_DIR)\*\common.lib \ ..\..\guids\obj$(BUILD_ALT_DIR)\*\guids.lib \ ..\..\dxvutils\obj$(BUILD_ALT_DIR)\*\dxvutils.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(BASEDIR)\public\sdk\lib\*\dsound.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\imagehlp.lib \ $(BASEDIR)\public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\public\sdk\lib\*\shell32.lib \ !if "$(CHICAGO_PRODUCT)" == "" ..\..\dxvtlib\daytona\obj$(BUILD_ALT_DIR)\*\dxvt.lib \ !else ..\..\dxvtlib\win9x\obj$(BUILD_ALT_DIR)\*\dxvt.lib \ !endif $(BASEDIR)\public\sdk\lib\*\msvcrt.lib # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=.;$(DXROOT)\inc;..\..\dxvtlib;..\..\..\dnet\common;..\..\inc;..\..\dxvoice;..\..\dxvutils;$(DXROOT)\private\inc # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # SOURCES= \ ..\dxvt.cpp \ ..\dxvt.rc # # Next specify options for the compiler. # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES= $(C_DEFINES) /D_WINDOWS /DWIN32 /D_MT /D_DLL /DCINTERFACE \ !if "$(VOICE_TARGET)" == "gamevoice" /DVOICE_BUILD_GAMEVOICE \ !endif !if "$(CHICAGO_PRODUCT)" == "" /D_UNICODE /DUNICODE \ !endif !if "$(VOICE_TARGET)" == "allegiance" /DVOICE_BUILD_ALLEGIANCE \ !endif /DDIRECTSOUND_VERSION=0x0800 USE_NOLIBS=1