/*========================================================================== * * Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. * * File: dsplayb.h * Content: Definition of the CDirectSoundPlaybackBuffer class * * History: * Date By Reason * ==== == ====== * 07/16/99 rodtoll Created * 08/04/99 rodtoll Updated to take dsound ranges for volume * 11/12/99 rodtoll Modified abstraction for new waveOut support. * Now abstracted types look almost like dsound objects * 01/27/2000 rodtoll Updated sound classes to accept playback flags, * buffer structures and DSBUFFERDESC instead of DSBUFFERDESC1 * 04/17/2000 rodtoll Fix: Bug #32215 - Session Lost after resuming from hibernation * ***************************************************************************/ #ifndef __DIRECTSOUNDPLAYBACKBUFFER_H #define __DIRECTSOUNDPLAYBACKBUFFER_H // CDirectSoundPlaybackBuffer // // This class provides an implementation of the CAudioPlaybackBuffer class // for directsound. In the abstract sense, it represents a buffer of audio // which can be played to the sound hardware which consists of multiple, // equal length subbuffers. // class CDirectSoundPlaybackBuffer: public CAudioPlaybackBuffer { public: CDirectSoundPlaybackBuffer( LPDIRECTSOUNDBUFFER lpdsBuffer ); virtual ~CDirectSoundPlaybackBuffer(); public: HRESULT Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOID *lplpvBuffer1, LPDWORD lpdwSize1, LPVOID *lplpvBuffer2, LPDWORD lpdwSize2, DWORD dwFlags ); HRESULT UnLock( LPVOID lpvBuffer1, DWORD dwSize1, LPVOID lpvBuffer2, DWORD dwSize2 ); HRESULT SetVolume( LONG lVolume ); HRESULT GetCurrentPosition( LPDWORD lpdwPosition ); HRESULT SetCurrentPosition( DWORD dwPosition ); HRESULT Get3DBuffer( LPDIRECTSOUND3DBUFFER *lplpds3dBuffer ); HRESULT Play( DWORD dwPriority, DWORD dwFlags ); HRESULT Stop(); HRESULT Restore(); DWORD GetStartupLatency(); protected: LPDIRECTSOUNDBUFFER m_lpdsBuffer; DWORD m_dwLastPosition; DWORD m_dwPriority; DWORD m_dwFlags; BOOL m_fPlaying; }; #endif