# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. # MAJORCOMP=windows MINORCOMP=media # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=dxvutils # # The TARGETPATH and TARGETTYPE variables are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc # UMAPPL_NOLIB is used when you're only building user-mode # apps and don't need to build a library. # TARGETPATH=obj TARGETTYPE=LIBRARY !if "$(DPLAY_PCH)" != "off" PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=dxvutilspch.h PRECOMPILED_PCH=dxvutilspch.pch PRECOMPILED_OBJ=dxvutilspch.obj !endif # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=..\..\dnet\common;..\inc;..\dxvoice;$(SDXROOT)\public\internal\multimedia\inc;..\dxvtlib;..\ # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # SOURCES= dvcdb.cpp \ dsplayb.cpp \ dsplayd.cpp \ dsutils.cpp \ inqueue2.cpp \ sndutils.cpp \ dxvtimer.cpp \ dscrecd.cpp \ innerque.cpp \ wiutils.cpp \ Frame.cpp \ winutil.cpp \ dscrecd.cpp \ dsprvobj.cpp \ dscrecb.cpp \ devmap.cpp \ decibels.cpp \ MixLine.cpp \ agcva1.cpp \ wavformat.cpp \ diagnos.cpp \ dverror.cpp # # Next specify options for the compiler. # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \ !if "$(VOICE_TARGET)" == "gamevoice" /DVOICE_BUILD_GAMEVOICE \ !endif !if "$(VOICE_TARGET)" == "allegiance" /DVOICE_BUILD_ALLEGIANCE \ !endif /DDIRECTSOUND_VERSION=0x0800 USE_NATIVE_EH=1