// Copyright (c) 2000 Microsoft Corporation #ifdef DEBUG #define DESCRIPTION_STRING "DirectSound3D LUT (internal)\0" #elif defined(RDEBUG) #define DESCRIPTION_STRING "DirectSound3D LUT (debug)\0" #else #define DESCRIPTION_STRING "DirectSound3D LUT\0" #endif // In any debug build, DBG must be defined as 1, to make ntverp.h // set up the version resource correctly with the VS_FF_DEBUG flag: #if (defined(DEBUG) || defined(RDEBUG)) && !defined(DBG) #define DBG 1 #endif #include #ifdef WINNT #include #define VER_FILETYPE VFT_DLL #define VER_FILESUBTYPE VFT2_UNKNOWN #define VER_FILEDESCRIPTION_STR DESCRIPTION_STRING #define VER_INTERNALNAME_STR VER_FILEDESCRIPTION_STR #define VER_ORIGINALFILENAME_STR "dsound3d.dll" #include "common.ver" #else // Win9x #include #define VERSIONNAME "dsound3d.dll\0" #define VERSIONDESCRIPTION DESCRIPTION_STRING #define VERSIONTYPE VFT_DLL #define VERSIONSUBTYPE VFT2_UNKNOWN #include "verinfo.ver" #endif