TARGETPATH=obj TARGETNAME=d3dfe TARGETTYPE=LIBRARY INCLUDES = ..;$(INCLUDES);$(D3DDX8)\tnl C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES) SOURCES=\ ..\npatch.cpp \ ..\d3dbase.cpp \ ..\d3ddev.cpp \ ..\devstate.cpp \ ..\ddi.cpp \ ..\ddidx8.cpp \ ..\dlld3d.cpp \ ..\drawprim.cpp \ ..\hmgr.cpp \ ..\helxfrm.cpp \ ..\lighting.cpp \ ..\rgblt.cpp \ ..\stateset.cpp \ ..\vshader.cpp \ ..\pshader.cpp \ ..\vwport.cpp \ ..\debugmon.cpp \ ..\rtdmon.cpp PRECOMPILED_INCLUDE = ..\pch.cpp