//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1998 // // File: d3drmlightobj.h // //-------------------------------------------------------------------------- // d3drmLightObj.h : Declaration of the C_dxj_Direct3dRMLightObject #include "resource.h" // main symbols #include "d3drmObjectObj.h" #define typedef__dxj_Direct3dRMLight LPDIRECT3DRMLIGHT ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMLightObject : public I_dxj_Direct3dRMLight, public I_dxj_Direct3dRMObject, //public CComCoClass, public CComObjectRoot { public: C_dxj_Direct3dRMLightObject(); virtual ~C_dxj_Direct3dRMLightObject(); BEGIN_COM_MAP(C_dxj_Direct3dRMLightObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLight) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) END_COM_MAP() // DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLight, "DIRECT.Direct3dRMLight.3", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightObject) // I_dxj_Direct3dRMLight public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); STDMETHOD(clone)(IUnknown **retval); STDMETHOD(setAppData)(long); STDMETHOD(getAppData)(long*); STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(getName)(BSTR *name); STDMETHOD(setName)(BSTR); STDMETHOD(getClassName)(BSTR *name); STDMETHOD(getColor)( d3dcolor *value); // methods added STDMETHOD(setType)(d3drmLightType t); STDMETHOD(setColor)(d3dcolor c); STDMETHOD(setColorRGB)(d3dvalue r, d3dvalue g, d3dvalue b); STDMETHOD(setRange)(d3dvalue rng); STDMETHOD(setUmbra)(d3dvalue u); STDMETHOD(setPenumbra)(d3dvalue p); STDMETHOD(setConstantAttenuation)(d3dvalue atn); STDMETHOD(setLinearAttenuation)(d3dvalue atn); STDMETHOD(setQuadraticAttenuation)(d3dvalue atn); STDMETHOD(getRange)(d3dvalue *retval); STDMETHOD(getUmbra)(d3dvalue *retval); STDMETHOD(getPenumbra)(d3dvalue *retval); STDMETHOD(getConstantAttenuation)( d3dvalue *retval); STDMETHOD(getLinearAttenuation)( d3dvalue *retval); STDMETHOD(getQuadraticAttenuation)( d3dvalue *retval); STDMETHOD(getType)( d3drmLightType *retval); STDMETHOD(setEnableFrame)( I_dxj_Direct3dRMFrame3 *f); STDMETHOD(getEnableFrame)( I_dxj_Direct3dRMFrame3 **retval); //////////////////////////////////////////////////////////////////////////////////// // private: DECL_VARIABLE(_dxj_Direct3dRMLight); public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLight ) };