//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1998 // // File: d3drmuservisualobj.h // //-------------------------------------------------------------------------- // d3drmUserVisualObj.h : Declaration of the C_dxj_Direct3dRMUserVisualObject #if 0 #include "resource.h" // main symbols #include "d3drmObjectObj.h" #define typedef__dxj_Direct3dRMUserVisual LPDIRECT3DRMUSERVISUAL ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMUserVisualObject : public I_dxj_Direct3dRMUserVisual, public I_dxj_Direct3dRMObject, public I_dxj_Direct3dRMVisual, //public CComCoClass, public CComObjectRoot { public: C_dxj_Direct3dRMUserVisualObject() ; virtual ~C_dxj_Direct3dRMUserVisualObject() ; BEGIN_COM_MAP(C_dxj_Direct3dRMUserVisualObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMUserVisual) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual) END_COM_MAP() //DECLARE_REGISTRY(CLSID__dxj_Direct3dRMUserVisual, "DIRECT.Direct3dRMUserVisual.3", "DIRECT.Direct3dRMUserVisual.3", IDS_D3DRMUSERVISUAL_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_Direct3dRMUserVisualObject) //I_dxj_Direct3dRMUserVisual public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); STDMETHOD(clone)(IUnknown **retval); STDMETHOD(setAppData)(long); STDMETHOD(getAppData)(long*); STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(getName)(BSTR *name); STDMETHOD(setName)(BSTR); STDMETHOD(getClassName)(BSTR *name); STDMETHOD(init)(I_dxj_Direct3dRMUserVisualCallback *fn, IUnknown *arg); //////////////////////////////////////////////////////////////////////////////////// // // note: this is public for the callbacks DECL_VARIABLE(_dxj_Direct3dRMUserVisual); d3drmCallback *m_enumcb; void cleanup(); private: public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMUserVisual ) }; #endif