/*----------------------------------------------------------------------+ | compress.h - Microsoft Video 1 Compressor - compress header file | | | | Copyright (c) 1990-1994 Microsoft Corporation. | | Portions Copyright Media Vision Inc. | | All Rights Reserved. | | | | You have a non-exclusive, worldwide, royalty-free, and perpetual | | license to use this source code in developing hardware, software | | (limited to drivers and other software required for hardware | | functionality), and firmware for video display and/or processing | | boards. Microsoft makes no warranties, express or implied, with | | respect to the Video 1 codec, including without limitation warranties | | of merchantability or fitness for a particular purpose. Microsoft | | shall not be liable for any damages whatsoever, including without | | limitation consequential damages arising from your use of the Video 1 | | codec. | | | | | +----------------------------------------------------------------------*/ /******************************************************************* encoding a skip - if the mask (first word) has the high bit set then it is either a skip cell code, or a solid color code. you can't encode a r=01 solid color, this is how we tell a skip from a solid (not a big loss) *******************************************************************/ #define SKIP_MAX SKIP_MASK #define SKIP_MASK ((WORD) (((1<<10)-1))) #define MAGIC_MASK ~SKIP_MASK #define SKIP_MAGIC 0x8400 // r=01 #define SOLID_MAGIC 0x8000 #define MASK_MAGIC 0xA000 /******************************************************************* *******************************************************************/ extern DWORD numberOfBlocks; extern DWORD numberOfSolids; extern DWORD numberOfSolid4; extern DWORD numberOfEdges; extern DWORD numberOfSkips; extern DWORD numberOfSkipCodes; /******************************************************************* *******************************************************************/ // // this is a CELL (4x4) array of RGBQUADs // typedef RGBQUAD CELL[HEIGHT_CBLOCK * WIDTH_CBLOCK]; typedef RGBQUAD *PCELL; typedef struct _CELLS { CELL cell; CELL cellT; CELL cellPrev; } CELLS; typedef CELLS * PCELLS; /******************************************************************* routine: CompressFrame purp: compress a frame returns: number of bytes in compressed buffer *******************************************************************/ DWORD FAR CompressFrame16(LPBITMAPINFOHEADER lpbi, // DIB header to compress LPVOID lpBits, // DIB bits to compress LPVOID lpData, // put compressed data here DWORD threshold, // edge threshold DWORD thresholdInter, // inter-frame threshold LPBITMAPINFOHEADER lpbiPrev, // previous frame LPVOID lpPrev, // previous frame LONG (CALLBACK *Status) (LPARAM lParam, UINT message, LONG l), LPARAM lParam, PCELLS pCells); DWORD FAR CompressFrame8(LPBITMAPINFOHEADER lpbi, // DIB header to compress LPVOID lpBits, // DIB bits to compress LPVOID lpData, // put compressed data here DWORD threshold, // edge threshold DWORD thresholdInter, // inter-frame threshold LPBITMAPINFOHEADER lpbiPrev, // previous frame LPVOID lpPrev, // previous frame LONG (CALLBACK *Status) (LPARAM lParam, UINT message, LONG l), LPARAM lParam, PCELLS pCells, LPBYTE lpITable, RGBQUAD *prgbqOut); DWORD FAR CompressFrameBegin(LPBITMAPINFOHEADER lpbiIn, LPBITMAPINFOHEADER lpbiOut, LPBYTE *lplpITable, RGBQUAD *prgbIn); DWORD FAR CompressFrameEnd(LPBYTE *lplpITable); void FAR CompressFrameFree(void); DWORD FAR QualityToThreshold(DWORD dwQuality);