DEBUG_TOPIC(B,"&Blting") DEBUG_TOPIC(C,"&Clipping") DEBUG_TOPIC(D,"&DDraw Object") DEBUG_TOPIC(F,"&Focus Changes") DEBUG_TOPIC(H,"&HAL/HEL Calls") DEBUG_TOPIC(I,"Internal Fn Entered") DEBUG_TOPIC(K,"NT Kernel Calls") DEBUG_TOPIC(L,"&Locking/Ownership") DEBUG_TOPIC(O,"M&odes") DEBUG_TOPIC(M,"&Memory") DEBUG_TOPIC(P,"API &Parameters") DEBUG_TOPIC(R,"&Reference Counting") DEBUG_TOPIC(S,"&Surface Objects") DEBUG_TOPIC(T,"Fil&ters") DEBUG_TOPIC(V,"&Video Memory allocation") DEBUG_TOPIC(W,"&Windows and Handles") DEBUG_TOPIC(X,"Ad-Hoc Message &X") #undef PROF_SECT #define PROF_SECT "DirectPlay" #undef DPF_MODULE_NAME #ifdef START_STR #define DPF_MODULE_NAME START_STR #else #define DPF_MODULE_NAME "DPlayProtocol" #endif /* * Use this identifier to define which line in WIN.INI [DirectX] denotes the * debug control string */ #undef DPF_CONTROL_LINE #define DPF_CONTROL_LINE "DPlayDebug" /* * It is important that the first DEBUG_TOPIC appear at the top line of this * file, and that no other lines are interspersed between DEBUG_TOPIC lines. * (The debug system uses the __LINE__ pseudo-variable to identify topics) */ /* * Definitions for DPF detail levels: * * 0: Error useful for application developers. * 1: Warning useful for application developers. * 2: API Entered * 3: API parameters, API return values * 4: Driver conversation * * 5: Deeper program flow notifications * 6: Dump structures */