/* PlaySnd.h */ #if DBG #define MEDIA_DEBUG #endif #include #include "sounddlg.h" // menu ids #define IDD_ABOUT 96 #define IDD_SOUNDDLG 97 #define IDM_ABOUT 100 #define IDM_EXIT 101 #define IDM_PLAYFILE 102 #define IDM_SOUNDS 201 #define IDI_ICON 202 #define IDM_MENU 203 #define IDA_ACCTABLE 204 #define IDM_DING 301 #define IDM_SIREN 302 #define IDM_LASER 303 #define IDM_SYNC 401 #define IDM_NOWAIT 402 #define IDM_NODEFAULT 403 #define IDM_RESOURCEID 408 #define IDM_ICONHAND 501 #define IDM_ICONQUESTION 502 #define IDM_ICONEXCLAMATION 503 #define IDM_ICONASTERISK 504 #define IDM_SYNC_ICONHAND 505 #define IDM_SYNC_ICONQUESTION 506 #define IDM_SYNC_ICONEXCLAMATION 507 #define IDM_SYNC_ICONASTERISK 508 #define IDM_HELP_INDEX 901 #define IDM_HELP_KEYBOARD 902 #define IDM_HELP_HELP 903 #ifdef MEDIA_DEBUG #define IDM_DEBUG0 1000 #define IDM_DEBUG1 1001 #define IDM_DEBUG2 1002 #define IDM_DEBUG3 1003 #define IDM_DEBUG4 1004 #endif // string resource ids #define IDS_APPNAME 1 /* application (and class) name */ // child window ids /* macros */ /* extern declarations for various modules */ /* main module */ #define SIZEOFAPPNAME 20 extern HANDLE ghModule; extern char szAppName[SIZEOFAPPNAME]; extern HWND ghwndMain; extern BOOL bSync; extern BOOL bNoWait; extern BOOL bNoDefault; extern BOOL bResourceID; int APIENTRY MainWndProc(HWND, UINT, WPARAM ,LPARAM); void CommandMsg(HWND hWnd, DWORD wParam); // init.c extern BOOL InitApp(void); extern void CreateApp(HWND hWnd); extern void TerminateApp(void); extern void Error(LPSTR format, ...); /* about.c */ extern void About(HWND hWnd); extern LONG AboutDlgProc(HWND, UINT, DWORD ,LONG); /* debug.c */ #ifdef MEDIA_DEBUG extern void SetDebugMenuLevel(int i); #endif /* help.c */ extern void Help(HWND hWnd, DWORD wParam); /* file.c */ extern void PlayFile(void); /* sound.c */ extern void Sounds(HWND hWnd); /* res.c */ extern void Resource(DWORD wParam); /*************************************************************************** DEBUGGING SUPPORT ***************************************************************************/ #ifdef MEDIA_DEBUG extern void dDbgSetDebugMenuLevel(int i); extern void dDbgOut(LPSTR lpszFormat, ...); extern int dDbgGetLevel(LPSTR lpszModule); extern void dDbgSaveLevel(LPSTR lpszModule, int level); extern void dDbgAssert(LPSTR exp, LPSTR file, int line); int __iDebugLevel; DWORD __dwEval; #define dGetDebugLevel(lpszModule) (__iDebugLevel = dDbgGetLevel(lpszModule)) #define dSaveDebugLevel(lpszModule) (dDbgSaveLevel(lpszModule, __iDebugLevel)) #define dprintf( _x_ ) dDbgOut _x_ #define dprintf1( _x_ ) if (__iDebugLevel >= 1) dDbgOut _x_ #define dprintf2( _x_ ) if (__iDebugLevel >= 2) dDbgOut _x_ #define dprintf3( _x_ ) if (__iDebugLevel >= 3) dDbgOut _x_ #define dprintf4( _x_ ) if (__iDebugLevel >= 4) dDbgOut _x_ #define WinAssert(exp) \ ((exp) ? (void)0 : dDbgAssert(#exp, __FILE__, __LINE__)) #define WinEval(exp) \ ((__dwEval=(DWORD)(exp)), \ __dwEval ? (void)0 : dDbgAssert(#exp, __FILE__, __LINE__), __dwEval) #else #define dGetDebugLevel(lpszModule) 0 #define dSaveDebugLevel(lpszModule) 0 #define dprintf(x) #define dprintf1(x) #define dprintf2(x) #define dprintf3(x) #define dprintf4(x) #define WinAssert(exp) 0 #define WinEval(exp) (exp) #endif