/******************************Module*Header*******************************\ * Module Name: exttable.h * * Dispatch table for extension functions * * Created: 11/27/95 * Author: Drew Bliss [drewb] * * Copyright (c) 1995-96 Microsoft Corporation \**************************************************************************/ #ifndef __EXTTABLE_H__ #define __EXTTABLE_H__ typedef struct _GLEXTDISPATCHTABLE { void (APIENTRY *glDrawRangeElementsWIN)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (APIENTRY *glColorTableEXT) ( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); void (APIENTRY *glColorSubTableEXT) ( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void (APIENTRY *glGetColorTableEXT) ( GLenum target, GLenum format, GLenum type, GLvoid *data); void (APIENTRY *glGetColorTableParameterivEXT) ( GLenum target, GLenum pname, GLint *params); void (APIENTRY *glGetColorTableParameterfvEXT) ( GLenum target, GLenum pname, GLfloat *params); #ifdef GL_WIN_multiple_textures void (APIENTRY *glCurrentTextureIndexWIN) (GLuint index); void (APIENTRY *glMultiTexCoord1dWIN) (GLbitfield mask, GLdouble s); void (APIENTRY *glMultiTexCoord1dvWIN) (GLbitfield mask, const GLdouble *v); void (APIENTRY *glMultiTexCoord1fWIN) (GLbitfield mask, GLfloat s); void (APIENTRY *glMultiTexCoord1fvWIN) (GLbitfield mask, const GLfloat *v); void (APIENTRY *glMultiTexCoord1iWIN) (GLbitfield mask, GLint s); void (APIENTRY *glMultiTexCoord1ivWIN) (GLbitfield mask, const GLint *v); void (APIENTRY *glMultiTexCoord1sWIN) (GLbitfield mask, GLshort s); void (APIENTRY *glMultiTexCoord1svWIN) (GLbitfield mask, const GLshort *v); void (APIENTRY *glMultiTexCoord2dWIN) (GLbitfield mask, GLdouble s, GLdouble t); void (APIENTRY *glMultiTexCoord2dvWIN) (GLbitfield mask, const GLdouble *v); void (APIENTRY *glMultiTexCoord2fWIN) (GLbitfield mask, GLfloat s, GLfloat t); void (APIENTRY *glMultiTexCoord2fvWIN) (GLbitfield mask, const GLfloat *v); void (APIENTRY *glMultiTexCoord2iWIN) (GLbitfield mask, GLint s, GLint t); void (APIENTRY *glMultiTexCoord2ivWIN) (GLbitfield mask, const GLint *v); void (APIENTRY *glMultiTexCoord2sWIN) (GLbitfield mask, GLshort s, GLshort t); void (APIENTRY *glMultiTexCoord2svWIN) (GLbitfield mask, const GLshort *v); void (APIENTRY *glMultiTexCoord3dWIN) (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r); void (APIENTRY *glMultiTexCoord3dvWIN) (GLbitfield mask, const GLdouble *v); void (APIENTRY *glMultiTexCoord3fWIN) (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r); void (APIENTRY *glMultiTexCoord3fvWIN) (GLbitfield mask, const GLfloat *v); void (APIENTRY *glMultiTexCoord3iWIN) (GLbitfield mask, GLint s, GLint t, GLint r); void (APIENTRY *glMultiTexCoord3ivWIN) (GLbitfield mask, const GLint *v); void (APIENTRY *glMultiTexCoord3sWIN) (GLbitfield mask, GLshort s, GLshort t, GLshort r); void (APIENTRY *glMultiTexCoord3svWIN) (GLbitfield mask, const GLshort *v); void (APIENTRY *glMultiTexCoord4dWIN) (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void (APIENTRY *glMultiTexCoord4dvWIN) (GLbitfield mask, const GLdouble *v); void (APIENTRY *glMultiTexCoord4fWIN) (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (APIENTRY *glMultiTexCoord4fvWIN) (GLbitfield mask, const GLfloat *v); void (APIENTRY *glMultiTexCoord4iWIN) (GLbitfield mask, GLint s, GLint t, GLint r, GLint q); void (APIENTRY *glMultiTexCoord4ivWIN) (GLbitfield mask, const GLint *v); void (APIENTRY *glMultiTexCoord4sWIN) (GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q); void (APIENTRY *glMultiTexCoord4svWIN) (GLbitfield mask, const GLshort *v); void (APIENTRY *glBindNthTextureWIN) (GLuint index, GLenum target, GLuint texture); void (APIENTRY *glNthTexCombineFuncWIN) (GLuint index, GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor, GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor); #endif // GL_WIN_multiple_textures } GLEXTDISPATCHTABLE, *PGLEXTDISPATCHTABLE; typedef struct _GLEXTPROCTABLE { int cEntries; // Number of function entries in table GLEXTDISPATCHTABLE glDispatchTable; // OpenGL function dispatch table } GLEXTPROCTABLE, *PGLEXTPROCTABLE; #endif // __EXTTABLE_H__