# Some nmake macros for Win32 apps development !include guiiflags = $(lflags) -subsystem:windows -entry:mainCRTStartup # application specific C defines cf = -DNT -DWIN -DNOT_IMPLEMENTED -DDATADIR= $(scall) -W3 -DTEXTURE=1 # This line allows NMAKE to work as well all: backtrac.exe # Update the object file if necessary backtrac.obj: backtrac.cxx scene.hxx cbacks.hxx menu.h $(cc) $(cflags) $(cvars) $(cdebug) $(cf) backtrac.cxx cbacks.obj: cbacks.cxx cbacks.hxx scene.hxx cbacks.hxx menu.h $(cc) $(cflags) $(cvars) $(cdebug) $(cf) cbacks.cxx point.obj: point.cxx point.hxx $(cc) $(cflags) $(cvars) $(cdebug) $(cf) point.cxx scene.obj: scene.cxx scene.hxx unitdisk.hxx $(cc) $(cflags) $(cvars) $(cdebug) $(cf) scene.cxx unitdisk.obj: unitdisk.cxx unitdisk.hxx $(cc) $(cflags) $(cvars) $(cdebug) $(cf) unitdisk.cxx backtrac.res: backtrac.rc rc -DTEXTURE=1 -r backtrac.rc backtrac.exe: backtrac.obj cbacks.obj point.obj scene.obj unitdisk.obj backtrac.res $(link) $(linkdebug) $(guiiflags) -out:backtrac.exe \ backtrac.obj cbacks.obj point.obj scene.obj unitdisk.obj \ backtrac.res \ $(guilibs) opengl32.lib glu32.lib glaux.lib