#include /* screen == monitor */ #define YOUR_SCREEN_MAXX 1023 #define YOUR_SCREEN_MAXY 766 #define YOUR_WINDOW_PADX 8 #define YOUR_WINDOW_PADY 32 #define MOUSEX 266 #define MOUSEY 267 typedef unsigned short Colorindex; typedef unsigned short Device; typedef GLfloat Coord; typedef GLint Icoord; extern void getorigin (long *x, long *y); /* no origin redoing is done */ extern void gl_sincos (GLfloat ang, float *sine, float *cosine); /* ang is in tenths of degrees */ extern long getvaluator (Device dev); /* gl4: origin in bottom right * tk: assumes origin in top left */ extern void glGetMatrix (GLfloat mat[]); #define maxDEPTH 4294967295.0 #define lsetdepth(ln, lf) \ glDepthRange ( ln / maxDEPTH, lf / maxDEPTH) extern void mapcolor (Colorindex index, short r, short g, short b); extern void polf2i (long n, Icoord parray[][2]); extern void polf2 (long n, Coord parray[][2]); extern void polfi (long n, Icoord parray[][3]); extern void polf (long n, Coord parray[][3]); extern void poly2i (long n, Icoord parray[][2]); extern void poly2 (long n, Coord parray[][2]); extern void polyi (long n, Icoord parray[][3]); extern void poly (long n, Coord parray[][3]);