#define HALFTONE 1 #define PI 3.1415926536 /* resolution of movement */ #define RES 30 /* stuff for making body */ #define SIN30 (0.5) #define COS30 (0.866025404) #define SIN60 (0.866025404) #define COS60 (0.5) #define SIN15 (0.258819045) #define COS15 (0.965925826) #define COS45 (0.707106781) #define SIN45 (0.707106781) #define A2 0.088388348 /* (1.0/ (8.0 * sqrt(2.0))) */ #define R2 0.125 /* (sqrt(2 * A2 * A2)) */ #define A1 0.411611652 /* (0.5 - A2) */ #define R1 0.420994836 /* (sqrt(A1 * A1 + A2 * A2)) */ #define REACH 1.6 /* Eclipse 8 bit color stuff */ #define ECLIPSE8_GRID 2 #define ECLIPSE8_GRAY 1 #define ECLIPSE8_NCOLORS 10 #define ECLIPSE8_SKYBLUE 3 extern GLuint screen,viewit,shadow,body,hip[6],thigh[6],shin[6],kneeball[6]; extern GLuint body_shadow,hip_shadow,thigh_shadow,shin_shadow,kneeball_shadow; extern GLfloat degrees (float a); extern float dot (float vec1[3], float vec2[3]); extern float integer (float x); extern float frac (float x); extern float fabso (float x); extern void getpolycolor (int p, float pts[][3]); extern void getlightvector (void); extern void createobjects (void); extern float phi,theta; extern float cx,cy,cz; extern GLfloat ctheta,cphi; extern GLfloat b1[4][3]; extern GLfloat b2[4][3]; extern GLfloat b3[4][3]; extern GLfloat b4[4][3]; extern GLfloat b5[4][3]; extern GLfloat b6[4][3]; extern GLfloat h1[4][3]; extern GLfloat h2[4][3]; extern GLfloat h3[3][3]; extern GLfloat t1[4][3]; extern GLfloat t2[3][3]; extern GLfloat t3[3][3]; extern GLfloat t4[3][3]; extern GLfloat t5[3][3]; extern GLfloat t6[3][3]; extern GLfloat t7[3][3]; extern GLfloat t8[4][3]; extern GLfloat s1[4][3]; extern GLfloat s2[4][3]; extern GLfloat s3[4][3]; extern GLfloat s4[4][3]; extern GLfloat s5[4][3]; extern GLfloat k1[4][3]; extern void doViewit (void); extern void rotate60 (char c, int n, GLfloat a[][3]); extern void gl_IdentifyMatrix (GLfloat mat[16]); extern GLboolean lit (int p, float pts[][3]);