#include #include #ifdef X11 #include #endif #include #ifdef WIN32 #include "stonehen.h" #endif #include "Ellipse.h" EllipseSt::EllipseSt() { Point sar_dim, lin_dim; sar_dim.set(.3, .5, 1.2); lin_dim.set(.3, 1.2, .2); sarcens[0].set_dimensions(sar_dim); lintels[0].set_dimensions(lin_dim); sarcens[0].translate(5, 0, sar_dim.pt[2]); lintels[0].translate(4.9, 0, 2.*sar_dim.pt[2] + lin_dim.pt[2]); copy_zero(); sarcens[0].rotate_self_aboutz(17); sarcens[1].rotate_self_aboutz(33); lintels[0].rotate_self_aboutz(25); sarcens[2].rotate_self_aboutz(-17); sarcens[3].rotate_self_aboutz(-33); lintels[1].rotate_self_aboutz(-25); sarcens[4].rotate_self_aboutz(197); sarcens[5].rotate_self_aboutz(213); lintels[2].rotate_self_aboutz(205); sarcens[6].rotate_self_aboutz(-197); sarcens[7].rotate_self_aboutz(-213); lintels[3].rotate_self_aboutz(-205); } void EllipseSt::erode(float p) { int i; for (i = 0; i < nsarcens; i++) sarcens[i].erode(p); for (i = 0; i < nlintels; i++) lintels[i].erode(p); } void EllipseSt::draw() { glPushMatrix(); glScalef(1, 1.1, 1); draw_sarcens(); draw_lintels(); glPopMatrix(); } void EllipseSt::draw_sarcens() { int i; for (i = 0; i < nsarcens; i++) sarcens[i].draw(); } void EllipseSt::draw_lintels() { int i; for (i = 0; i < nlintels; i++) lintels[i].draw(); } void EllipseSt::draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse) { draw_sarcens_shadows(dlight, blur, color, diffuse); draw_lintels_shadows(dlight, blur, color, diffuse); } void EllipseSt::draw_sarcens_shadows(Point dlight, GLfloat blur, Color color, Color diffuse) { int i; for (i = 0; i < nsarcens; i++) sarcens[i].draw_shadow(dlight, blur, color, diffuse); } void EllipseSt::draw_lintels_shadows(Point dlight, GLfloat blur, Color color, Color diffuse) { int i; for (i = 0; i < nlintels; i++) lintels[i].draw_shadow(dlight, blur, color, diffuse); } void EllipseSt::copy_zero() { int i; for (i = 1; i < nsarcens; i++) sarcens[i] = sarcens[0]; for (i = 1; i < nlintels; i++) lintels[i] = lintels[0]; }