/******************************************************************************\ * This is a part of the Microsoft Source Code Samples. * Copyright (C) 1993 Microsoft Corporation. * All rights reserved. * This source code is only intended as a supplement to * Microsoft Development Tools and/or WinHelp documentation. * See these sources for detailed information regarding the * Microsoft samples programs. \******************************************************************************/ #include #include #include #include "stonehen.h" #include #include #include "atmosphe.h" #include "scene.h" #include "callback.h" #include "setpixel.h" extern int use_lighting; extern int draw_shadows; extern int use_normal_fog; extern int use_textures; extern int texture_hack; // HACK HACK - only texture map stones for now extern int use_telescope; extern int use_antialias; extern int cb_demo_mode; BOOL Con; BOOL bTimeScale[5]; extern GLfloat time_scale; GLfloat TimeScale[] = {0, 1, 10, 100, 500}; char szAppName[] = "Stonehenge"; extern TimeDate last_update; int curr_weather; HGLRC hRC; int iTimer; /* forward declarations of helper functions in this module */ HWND WINAPI InitializeWindow (HINSTANCE, int); VOID WINAPI InitializeMenu (HWND, HMENU); LONG WINAPI CommandHandler (HWND, UINT, LONG); LONG WINAPI MainWndProc (HWND, UINT, UINT, LONG); /* entry point of this executable */ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; HWND hWnd; /* previous instances do not exist in Win32 */ if (hPrevInstance) return 0; if (!(hWnd = InitializeWindow (hInstance, nCmdShow))) return FALSE; /* main window message loop */ while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg); DispatchMessage (&msg); } /* return success of application */ return TRUE; } HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow) { WNDCLASS wc; HWND hWnd; RECT rect; /* Register the frame class */ wc.style = CS_OWNDC; wc.lpfnWndProc = (WNDPROC)MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon (hInstance, szAppName); wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wc.lpszMenuName = szAppName; wc.lpszClassName = szAppName; if (!RegisterClass (&wc) ) return FALSE; rect.left = 100; rect.top = 100; rect.right = 652; rect.bottom = 500; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); /* Create the frame */ hWnd = CreateWindow (szAppName, "OpenGL Stonehenge Demo", WS_OVERLAPPEDWINDOW, rect.left, rect.top, WINDSIZEX(rect), WINDSIZEY(rect), NULL, NULL, hInstance, NULL); /* make sure window was created */ if (!hWnd) return FALSE; InitializeMenu(hWnd, (HMENU) GetMenu(hWnd)); SendMessage(hWnd, WM_INIT, NULL, NULL); /* show and update main window */ ShowWindow (hWnd, nCmdShow); UpdateWindow (hWnd); return hWnd; } /* main window procedure */ LONG WINAPI MainWndProc ( HWND hWnd, UINT uMsg, UINT uParam, LONG lParam) { LONG lRet = 1; switch (uMsg) { case WM_CREATE: { HDC hDC; /* This is equivalent to the find_visual routine */ hDC = GetDC(hWnd); /* pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER); //GLX_DOUBLEBUFFER pfd.iPixelType = PFD_TYPE_RGBA; //GLX_RGBA pfd.cColorBits = 8; pfd.cRedBits = 1; //GLX_RED_SIZE pfd.cRedShift = 0; pfd.cGreenBits = 1; //GLX_GREEN_SIZE pfd.cGreenShift = 0; pfd.cBlueBits = 1; //GLX_BLUE_SIZE pfd.cBlueShift = 0; pfd.cAlphaBits = 0; pfd.cAlphaShift = 0; pfd.cAccumBits = 0; //ACCUM NOT SUPPORTED pfd.cAccumRedBits = 0; //GLX_ACCUM_RED_SIZE pfd.cAccumGreenBits = 0; //GLX_ACCUM_GREEN_SIZE pfd.cAccumBlueBits = 0; //GLX_ACCUM_BLUE_SIZE pfd.cAccumAlphaBits = 0; //GLX_ACCUM_ALPHA_SIZE pfd.cDepthBits = 1; //GLX_DEPTH_SIZE pfd.cStencilBits = 1; //GLX_STENCIL_SIZE pfd.cAuxBuffers = 0; pfd.iLayerType = PFD_MAIN_PLANE; pfd.bReserved = 0; pfd.dwLayerMask = pfd.dwVisibleMask = pfd.dwDamageMask = 0; iPixelFormat = ChoosePixelFormat(hDC, &pfd); if (iPixelFormat == 0) { char text[128]; wsprintf(text, "ChoosePixelFormat failed %d", GetLastError()); MessageBox (GetFocus(), text, szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND); } */ bSetupPixelFormat(hDC); hRC = wglCreateContext( hDC ); Con = wglMakeCurrent( hDC, hRC ); ReleaseDC(hWnd, hDC); // iTimer = SetTimer(hWnd, 1, 1000, NULL); } break; case WM_TIMER: { PostMessage(hWnd, WM_PAINT, NULL, NULL); } break; case WM_PAINT: { HDC hDC; PAINTSTRUCT ps; hDC = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); drawWP(hWnd); } break; case WM_INIT: { scene_init(); last_update.read_time(); resetViewerCB(NULL, NULL, NULL); } break; case WM_SIZE: { resizeCB(hWnd, NULL, NULL); } break; case WM_COMMAND: /* handle all command messages in a localized function */ lRet = CommandHandler (hWnd, uParam, lParam); break; case WM_LBUTTONDOWN: { GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *) LocalAlloc(0, sizeof(GLwDrawingAreaCallbackStruct)); call_data->event = (XEvent *) LocalAlloc(0, sizeof(XEvent)); call_data->event->type = ButtonPress; call_data->event->xbutton.button = Button1; call_data->event->xbutton.x = LOWORD(lParam); call_data->event->xbutton.y = HIWORD(lParam); inputCB(hWnd, NULL, (LPVOID)call_data); LocalFree(call_data->event); LocalFree(call_data); } break; case WM_RBUTTONDOWN: { GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *) LocalAlloc(0, sizeof(GLwDrawingAreaCallbackStruct)); call_data->event = (XEvent *) LocalAlloc(0, sizeof(XEvent)); call_data->event->type = ButtonPress; call_data->event->xbutton.button = Button2; call_data->event->xbutton.x = LOWORD(lParam); call_data->event->xbutton.y = HIWORD(lParam); inputCB(hWnd, NULL, (LPVOID)call_data); LocalFree(call_data->event); LocalFree(call_data); } break; case WM_LBUTTONUP: { GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *) LocalAlloc(0, sizeof(GLwDrawingAreaCallbackStruct)); call_data->event = (XEvent *) LocalAlloc(0, sizeof(XEvent)); call_data->event->type = ButtonRelease; call_data->event->xbutton.button = Button1; inputCB(hWnd, NULL, (LPVOID)call_data); LocalFree(call_data->event); LocalFree(call_data); } break; case WM_RBUTTONUP: { GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *) LocalAlloc(0, sizeof(GLwDrawingAreaCallbackStruct)); call_data->event = (XEvent *) LocalAlloc(0, sizeof(XEvent)); call_data->event->type = ButtonRelease; call_data->event->xbutton.button = Button2; inputCB(hWnd, NULL, (LPVOID)call_data); LocalFree(call_data->event); LocalFree(call_data); } break; case WM_MOUSEMOVE: { GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *) LocalAlloc(0, sizeof(GLwDrawingAreaCallbackStruct)); call_data->event = (XEvent *) LocalAlloc(0, sizeof(XEvent)); call_data->event->type = MotionNotify; call_data->event->xmotion.x = LOWORD(lParam); call_data->event->xmotion.y = HIWORD(lParam); inputCB(hWnd, NULL, (LPVOID)call_data); LocalFree(call_data->event); LocalFree(call_data); } break; case WM_CLOSE: { HGLRC hRC; if(hRC = wglGetCurrentContext()) wglDeleteContext(hRC); //KillTimer(iTimer); /* call destroy window to cleanup and go away */ DestroyWindow (hWnd); } break; case WM_DESTROY: { wglDeleteContext(wglGetCurrentContext()); PostQuitMessage (0); } break; default: /* pass all unhandled messages to DefWindowProc */ lRet = DefWindowProc (hWnd, uMsg, uParam, lParam); break; } /* return 1 if handled message, 0 if not */ return lRet; } /* handle all WM_COMMAND messages here */ LONG WINAPI CommandHandler ( HWND hWnd, UINT uParam, LONG lParam) { int i; HMENU hMenu; switch (LOWORD(uParam)) { case IDM_EXIT: /* exit application */ PostMessage (hWnd, WM_CLOSE, 0, 0L); break; case IDM_LIGHTING: hMenu = GetMenu(hWnd); use_lighting = !use_lighting; CheckMenuItem(hMenu,IDM_LIGHTING,(use_lighting?MF_CHECKED:MF_UNCHECKED)); break; case IDM_SHADOWS: hMenu = GetMenu(hWnd); draw_shadows = !draw_shadows; CheckMenuItem(hMenu,IDM_SHADOWS,(draw_shadows?MF_CHECKED:MF_UNCHECKED)); break; case IDM_FOG: hMenu = GetMenu(hWnd); use_normal_fog = !use_normal_fog; CheckMenuItem(hMenu,IDM_FOG,(use_normal_fog?MF_CHECKED:MF_UNCHECKED)); break; #ifdef TEXTURE case IDM_TEXTUREMAP: hMenu = GetMenu(hWnd); /* HACK HACK HACK * This would be right, but for now I only want to map the stones, nothing * else, so I have a new variable - texture_hack use_textures = !use_textures; CheckMenuItem(hMenu,IDM_TEXTUREMAP,(use_textures?MF_CHECKED:MF_UNCHECKED)); */ texture_hack = !texture_hack; CheckMenuItem(hMenu,IDM_TEXTUREMAP,(texture_hack?MF_CHECKED:MF_UNCHECKED)); break; #endif case IDM_TELESCOPE: hMenu = GetMenu(hWnd); use_telescope = !use_telescope; CheckMenuItem(hMenu,IDM_TELESCOPE,(use_telescope?MF_CHECKED:MF_UNCHECKED)); break; case IDM_ANTIALIAS: hMenu = GetMenu(hWnd); use_antialias = !use_antialias; CheckMenuItem(hMenu,IDM_ANTIALIAS,(use_antialias?MF_CHECKED:MF_UNCHECKED)); break; case IDM_CLEAR: case IDM_FOGGY: case IDM_VERYFOGGY: case IDM_RAINY: hMenu = GetMenu(hWnd); /* If this value is already checked, we do nothing */ if(curr_weather != (LOWORD(uParam) - IDM_CLEAR)) { CheckMenuItem(hMenu, curr_weather + IDM_CLEAR, MF_UNCHECKED); CheckMenuItem(hMenu, LOWORD(uParam), MF_CHECKED); curr_weather = LOWORD(uParam) - IDM_CLEAR; scene_set_weather(weathers[curr_weather]); } break; case IDM_CURRENTTIME: currentTimeCB(hWnd); break; case IDM_10AM: time10amCB(hWnd); break; case IDM_NOON: time12pmCB(hWnd); break; case IDM_4PM: time4pmCB(hWnd); break; case IDM_HOLDTIME: case IDM_SCALE1: case IDM_SCALE10: case IDM_SCALE100: case IDM_SCALE500: hMenu = GetMenu(hWnd); /* If this value is already checked, we do nothing */ if(!bTimeScale[LOWORD(uParam) - IDM_HOLDTIME]) { for(i=0;!bTimeScale[i];i++); time_scale = TimeScale[LOWORD(uParam) - IDM_HOLDTIME]; CheckMenuItem(hMenu, IDM_HOLDTIME + i, MF_UNCHECKED); bTimeScale[i] = FALSE; CheckMenuItem(hMenu, LOWORD(uParam), MF_CHECKED); bTimeScale[LOWORD(uParam) - IDM_HOLDTIME] = TRUE; timeSpeedCB(hWnd, NULL, NULL); } break; case IDM_DEMOMODE: hMenu = GetMenu(hWnd); cb_demo_mode = !cb_demo_mode; CheckMenuItem(hMenu,IDM_DEMOMODE,(cb_demo_mode?MF_CHECKED:MF_UNCHECKED)); demo_modeCB(hWnd, NULL, NULL); break; case IDM_RESET: resetViewerCB(hWnd, NULL, NULL); break; default: return FALSE; } return TRUE; } VOID WINAPI InitializeMenu (HWND hWnd, HMENU hMenu) { curr_weather = def_weather_index; CheckMenuItem(hMenu, IDM_CLEAR + curr_weather, MF_CHECKED); CheckMenuItem(hMenu, IDM_LIGHTING, MF_CHECKED); bTimeScale[0] = TRUE; bTimeScale[1] = FALSE; bTimeScale[2] = FALSE; bTimeScale[3] = FALSE; bTimeScale[4] = FALSE; CheckMenuItem(hMenu, IDM_HOLDTIME, MF_CHECKED); cb_demo_mode = FALSE; }