#include #include #ifdef X11 #include #endif #include #include #ifdef WIN32 #include "stonehen.h" #endif #include "Color.h" #include "Telescop.h" inline float radians(float a) {return M_PI * a / 180.0;} Telescope::Telescope(GLfloat x, GLfloat y) { xpos = x; ypos = y; divisions = 20; radius = .1; disk = gluNewQuadric(); cylinder = gluNewQuadric(); gluQuadricNormals(disk, GLU_FLAT); gluQuadricNormals(cylinder, GLU_SMOOTH); gluQuadricTexture(disk, GL_TRUE); gluQuadricTexture(cylinder, GL_TRUE); } Telescope::~Telescope() { gluDeleteQuadric(disk); gluDeleteQuadric(cylinder); } void Telescope::draw_setup(GLfloat fov, GLfloat aspect, int perspective) { GLfloat near_plane; /* Worry about the aspect ratio later */ near_plane = .5 / tan(radians(fov / 2.0)); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); if (perspective) gluPerspective(fov, aspect, near_plane - .01, 10.0); else fprintf(stderr, "Warning: Drawing telescope using orthographic projection.\n"); gluLookAt(0, 0, -near_plane, 0, 0, 1, 0, 1, 0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(xpos, ypos, 0); } void Telescope::draw_fake() { glBegin(GL_QUADS); glColor3f(1, 1, 1); glVertex3f(-radius, -radius, .01); glVertex3f(radius, -radius, .01); glVertex3f(radius, radius, .01); glVertex3f(-radius, radius, .01); glEnd(); } void Telescope::draw_body() { Color c; glPushMatrix(); glColor3f(1, 1, 0); gluDisk(disk, radius, 1.1 * radius, divisions, 1); gluCylinder(cylinder, 1.1 * radius, 1.1 * radius, .1 * radius, divisions, 1); glTranslatef(0, 0, .1*radius); gluDisk(disk, radius, 1.1 * radius, divisions, 1); glPushAttrib(GL_ENABLE_BIT); glDisable(GL_TEXTURE_2D); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white.c); glColor3f(0, 0, 0); gluCylinder(cylinder, 1.05 * radius, .95 * radius, .25, divisions, 1); glPopAttrib(); /* Would just do this with a push / pop, but that seems to be broken. * glGetMaterialfv also seems to be broken, so we can't use that either. */ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black.c); glTranslatef(0, 0, .25); glColor3f(1, 1, 0); gluDisk(disk, .95 * radius, 1.05 * radius, divisions, 1); gluCylinder(cylinder, 1.05 * radius, 1.05 * radius, .1 * radius, divisions, 1); glTranslatef(0, 0, .1*radius); gluDisk(disk, .95 * radius, 1.05 * radius, divisions, 1); glPopMatrix(); } void Telescope::draw_takedown() { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void Telescope::draw_lens() { gluDisk(disk, 0, radius, divisions, 1); } void Telescope::set_divisions(int d) { // Someday we'll put all the quadric stuff in display lists... divisions = d; } int Telescope::get_divisions() { return divisions; } void Telescope::set_radius(GLfloat r) { // Someday this might have to update some display lists radius = r; } GLfloat Telescope::get_radius() { return radius; }