/******************************Module*Header*******************************\ * Module Name: scene.h * * Structures used to describe a scene. * * Created: 09-Mar-1995 14:51:33 * Author: Gilman Wong [gilmanw] * * Copyright (c) 1995 Microsoft Corporation * \**************************************************************************/ #ifndef _SCENE_H_ #define _SCENE_H_ typedef struct tagMyXYZ { GLfloat x; GLfloat y; GLfloat z; } MyXYZ; typedef struct tagMyRGBA { GLfloat r; GLfloat g; GLfloat b; GLfloat a; } MyRGBA; typedef struct tagMultList { GLuint count; GLuint listBase; } MultiList; typedef struct tagSCENE { // Viewing parameters. MyXYZ xyzFrom; MyXYZ xyzAt; MyXYZ xyzUp; float ViewAngle; float Hither; float Yon; float AspectRatio; SIZE szWindow; // Clear color. MyRGBA rgbaClear; // Lights. MultiList Lights; // Objects. MultiList Objects; // State // For use by format parser. VOID *pvData; } SCENE; #endif