#ifndef TEXTURE_H #define TEXTURE_H #include // change that to DISABLE = 0, when changing the UI enum { DISABLE = -1, OBJECT_LINEAR, EYE_LINEAR, SPHERE_MAP }; enum { DECAL, MODULATE, BLEND }; enum { NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST, NEAREST_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINEAR_MIPMAP_LINEAR }; typedef enum { NONE, EXTERNAL, COLOR_CHECKERS, MONO_CHECKERS } ImageType; enum { CLAMP, REPEAT }; typedef struct { char acDummy1[16]; BOOL bEnable1D; BOOL bEnable2D; BOOL bAutoGenQ; BOOL bAutoGenR; BOOL bAutoGenS; BOOL bAutoGenT; BOOL bBuildMipmap; int iWrapS; int iWrapT; int iQuality; int iGenModeS; int iGenModeT; int iGenModeR; int iGenModeQ; int iEnvMode; int aiFilter[4]; // 1 Min, 1 Mag, 2 Min, 2 Mag char szFileName[_MAX_PATH]; byte cWhichImage; byte *acImage; float afBorderColor[4]; int iWidth, iHeight, iBorder; char acDummy2[16]; } TEXTUREDATA; void InitXD(TEXTUREDATA *pfd); void texture_init(TEXTUREDATA fd); #endif // TEXTURE_H