sinclude(`d3dmkhdr.m4')dnl This file must be preprocessed by the m4 preprocessor. /*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3dcaps.h * Content: Direct3D capabilities include file begindoc * History: * Date By Reason * ==== == ====== * 04/11/95 stevela Transform and lighting caps added. * 09/04/96 stevela Commented text after final endif. enddoc * ***************************************************************************/ #ifndef _D3DCAPS_H #define _D3DCAPS_H /* * Pull in DirectDraw include file automatically: */ #include "ddraw.h" #ifndef DIRECT3D_VERSION ;public_600 #define DIRECT3D_VERSION 0x0300;public_dx3 #define DIRECT3D_VERSION 0x0500;public_dx5 #define DIRECT3D_VERSION 0x0600;public_dx6 #define DIRECT3D_VERSION 0x0700;public_700 #endif ;public_600 #pragma pack(4) /* Description of capabilities of transform */ typedef struct _D3DTRANSFORMCAPS { DWORD dwSize; DWORD dwCaps; } D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; #define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */ /* Description of capabilities of lighting */ typedef struct _D3DLIGHTINGCAPS { DWORD dwSize; DWORD dwCaps; /* Lighting caps */ DWORD dwLightingModel; /* Lighting model - RGB or mono */ DWORD dwNumLights; /* Number of lights that can be handled */ } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; #define D3DLIGHTINGMODEL_RGB 0x00000001L #define D3DLIGHTINGMODEL_MONO 0x00000002L #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */ #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */ #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */ #if(DIRECT3D_VERSION < 0x700) ;public_700 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */ #endif ;public_700 #if(DIRECT3D_VERSION < 0x500) ;public_500 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */ #endif ;public_500 /* Description of capabilities for each primitive type */ typedef struct _D3DPrimCaps { DWORD dwSize; DWORD dwMiscCaps; /* Capability flags */ DWORD dwRasterCaps; DWORD dwZCmpCaps; DWORD dwSrcBlendCaps; DWORD dwDestBlendCaps; DWORD dwAlphaCmpCaps; DWORD dwShadeCaps; DWORD dwTextureCaps; DWORD dwTextureFilterCaps; DWORD dwTextureBlendCaps; DWORD dwTextureAddressCaps; DWORD dwStippleWidth; /* maximum width and height of */ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ } D3DPRIMCAPS, *LPD3DPRIMCAPS; /* D3DPRIMCAPS dwMiscCaps */ #define D3DPMISCCAPS_MASKPLANES 0x00000001L #define D3DPMISCCAPS_MASKZ 0x00000002L #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L #define D3DPMISCCAPS_CONFORMANT 0x00000008L #define D3DPMISCCAPS_CULLNONE 0x00000010L #define D3DPMISCCAPS_CULLCW 0x00000020L #define D3DPMISCCAPS_CULLCCW 0x00000040L /* D3DPRIMCAPS dwRasterCaps */ #define D3DPRASTERCAPS_DITHER 0x00000001L #define D3DPRASTERCAPS_ROP2 0x00000002L #define D3DPRASTERCAPS_XOR 0x00000004L #define D3DPRASTERCAPS_PAT 0x00000008L #define D3DPRASTERCAPS_ZTEST 0x00000010L #define D3DPRASTERCAPS_SUBPIXEL 0x00000020L #define D3DPRASTERCAPS_SUBPIXELX 0x00000040L #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L #define D3DPRASTERCAPS_FOGTABLE 0x00000100L #define D3DPRASTERCAPS_STIPPLE 0x00000200L ;begin_if_(DIRECT3D_VERSION)_500 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define D3DPRASTERCAPS_ZBIAS 0x00004000L #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define D3DPRASTERCAPS_FOGRANGE 0x00010000L #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L ;end_if_(DIRECT3D_VERSION)_500 ;begin_if_(DIRECT3D_VERSION)_600 #define D3DPRASTERCAPS_WBUFFER 0x00040000L #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L #define D3DPRASTERCAPS_WFOG 0x00100000L #define D3DPRASTERCAPS_ZFOG 0x00200000L ;end_if_(DIRECT3D_VERSION)_600 /* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */ #define D3DPCMPCAPS_NEVER 0x00000001L #define D3DPCMPCAPS_LESS 0x00000002L #define D3DPCMPCAPS_EQUAL 0x00000004L #define D3DPCMPCAPS_LESSEQUAL 0x00000008L #define D3DPCMPCAPS_GREATER 0x00000010L #define D3DPCMPCAPS_NOTEQUAL 0x00000020L #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L #define D3DPCMPCAPS_ALWAYS 0x00000080L /* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */ #define D3DPBLENDCAPS_ZERO 0x00000001L #define D3DPBLENDCAPS_ONE 0x00000002L #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L #define D3DPBLENDCAPS_SRCALPHA 0x00000010L #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L #define D3DPBLENDCAPS_DESTALPHA 0x00000040L #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L /* D3DPRIMCAPS dwShadeCaps */ #define D3DPSHADECAPS_COLORFLATMONO 0x00000001L #define D3DPSHADECAPS_COLORFLATRGB 0x00000002L #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L #define D3DPSHADECAPS_FOGFLAT 0x00040000L #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L #define D3DPSHADECAPS_FOGPHONG 0x00100000L /* D3DPRIMCAPS dwTextureCaps */ /* * Perspective-correct texturing is supported */ #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* * Power-of-2 texture dimensions are required */ #define D3DPTEXTURECAPS_POW2 0x00000002L /* * Alpha in texture pixels is supported */ #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* * Color-keyed textures are supported */ #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L /* * obsolete, see D3DPTADDRESSCAPS_BORDER */ #define D3DPTEXTURECAPS_BORDER 0x00000010L /* * Only square textures are supported */ #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L ;begin_if_(DIRECT3D_VERSION)_600 /* * Texture indices are not scaled by the texture size prior * to interpolation. */ #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* * Device can draw alpha from texture palettes */ #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* * Device can use non-POW2 textures if: * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage * 2) D3DRS_WRAP(N) is zero for this texture's coordinates * 3) mip mapping is not enabled (use magnification filter only) */ #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L ;end_if_(DIRECT3D_VERSION)_600 ;begin_if_(DIRECT3D_VERSION)_700 // 0x00000200L unused /* * Device can divide transformed texture coordinates by the * COUNTth texture coordinate (can do D3DTTFF_PROJECTED) */ #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* * Device can do cubemap textures */ #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L #define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L ;end_if_(DIRECT3D_VERSION)_700 /* D3DPRIMCAPS dwTextureFilterCaps */ #define D3DPTFILTERCAPS_NEAREST 0x00000001L #define D3DPTFILTERCAPS_LINEAR 0x00000002L #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L ;begin_if_(DIRECT3D_VERSION)_600 /* Device3 Min Filter */ #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L /* Device3 Mip Filter */ #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L /* Device3 Mag Filter */ #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L ;end_if_(DIRECT3D_VERSION)_600 /* D3DPRIMCAPS dwTextureBlendCaps */ #define D3DPTBLENDCAPS_DECAL 0x00000001L #define D3DPTBLENDCAPS_MODULATE 0x00000002L #define D3DPTBLENDCAPS_DECALALPHA 0x00000004L #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L #define D3DPTBLENDCAPS_DECALMASK 0x00000010L #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L #define D3DPTBLENDCAPS_COPY 0x00000040L ;begin_if_(DIRECT3D_VERSION)_500 #define D3DPTBLENDCAPS_ADD 0x00000080L ;end_if_(DIRECT3D_VERSION)_500 /* D3DPRIMCAPS dwTextureAddressCaps */ #define D3DPTADDRESSCAPS_WRAP 0x00000001L #define D3DPTADDRESSCAPS_MIRROR 0x00000002L #define D3DPTADDRESSCAPS_CLAMP 0x00000004L ;begin_if_(DIRECT3D_VERSION)_500 #define D3DPTADDRESSCAPS_BORDER 0x00000008L #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L ;end_if_(DIRECT3D_VERSION)_500 ;begin_if_(DIRECT3D_VERSION)_600 /* D3DDEVICEDESC dwStencilCaps */ #define D3DSTENCILCAPS_KEEP 0x00000001L #define D3DSTENCILCAPS_ZERO 0x00000002L #define D3DSTENCILCAPS_REPLACE 0x00000004L #define D3DSTENCILCAPS_INCRSAT 0x00000008L #define D3DSTENCILCAPS_DECRSAT 0x00000010L #define D3DSTENCILCAPS_INVERT 0x00000020L #define D3DSTENCILCAPS_INCR 0x00000040L #define D3DSTENCILCAPS_DECR 0x00000080L /* D3DDEVICEDESC dwTextureOpCaps */ #define D3DTEXOPCAPS_DISABLE 0x00000001L #define D3DTEXOPCAPS_SELECTARG1 0x00000002L #define D3DTEXOPCAPS_SELECTARG2 0x00000004L #define D3DTEXOPCAPS_MODULATE 0x00000008L #define D3DTEXOPCAPS_MODULATE2X 0x00000010L #define D3DTEXOPCAPS_MODULATE4X 0x00000020L #define D3DTEXOPCAPS_ADD 0x00000040L #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L #define D3DTEXOPCAPS_SUBTRACT 0x00000200L #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L #define D3DTEXOPCAPS_PREMODULATE 0x00010000L #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L /* D3DDEVICEDESC dwFVFCaps flags */ #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ ;end_if_(DIRECT3D_VERSION)_600 /* * Description for a device. * This is used to describe a device that is to be created or to query * the current device. */ typedef struct _D3DDeviceDesc { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */ ;begin_if_(DIRECT3D_VERSION)_500 // *** New fields for DX5 *** // // Width and height caps are 0 for legacy HALs. DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight; ;end_if_(DIRECT3D_VERSION)_500 ;begin_if_(DIRECT3D_VERSION)_600 // New fields for DX6 DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; // Guard band that the rasterizer can accommodate // Screen-space vertices inside this space but outside the viewport // will get clipped properly. D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; ;end_if_(DIRECT3D_VERSION)_600 } D3DDEVICEDESC, *LPD3DDEVICEDESC; ;begin_if_(DIRECT3D_VERSION)_700 typedef struct _D3DDeviceDesc7 { DWORD dwDevCaps; /* Capabilities of device */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight; DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; DWORD dwMaxActiveLights; D3DVALUE dvMaxVertexW; GUID deviceGUID; WORD wMaxUserClipPlanes; WORD wMaxVertexBlendMatrices; DWORD dwVertexProcessingCaps; DWORD dwReserved1; DWORD dwReserved2; DWORD dwReserved3; DWORD dwReserved4; } D3DDEVICEDESC7, *LPD3DDEVICEDESC7; ;end_if_(DIRECT3D_VERSION)_700 #define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) ;public_500 #define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7)) ;public_700 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID); ;begin_if_(DIRECT3D_VERSION)_700 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID); ;end_if_(DIRECT3D_VERSION)_700 /* D3DDEVICEDESC dwFlags indicating valid fields */ #define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */ #define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */ #define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */ #define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */ #define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */ #define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */ #define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */ #define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */ #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */ #define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */ #define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */ /* D3DDEVICEDESC dwDevCaps flags */ #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */ /* for post-transform vertex data */ #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */ #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */ #define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */ #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ #define D3DDEVCAPS_DX3VALID 0x000003ffL /* Valid DX3 flags */ ;internal ;begin_if_(DIRECT3D_VERSION)_500 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ #define D3DDEVCAPS_DX5VALID 0x00001fffL /* Valid DX5 flags */ ;internal ;end_if_(DIRECT3D_VERSION)_500 ;begin_if_(DIRECT3D_VERSION)_600 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ #define D3DDEVCAPS_DX6VALID 0x00007fffL /* Valid DX6 flags */ ;internal #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ ;end_if_(DIRECT3D_VERSION)_600 ;begin_if_(DIRECT3D_VERSION)_700 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ #define D3DDEVCAPS_DX7VALID 0x000bffffL /* Valid DX7 flags */ ;internal /* * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field */ /* device can do texgen */ #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do IDirect3DDevice7 colormaterialsource ops */ #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do vertex fog */ #define D3DVTXPCAPS_VERTEXFOG 0x00000004L /* device can do directional lights */ #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do positional lights (includes point and spot) */ #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do local viewer */ #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L #if(DIRECT3D_VERSION < 0x0800) ;internal /* These are all the caps that are supported by the ;internal HAL/RGB/Reference Devices */ ;internal #define D3DVTXPCAPS_ALL (D3DVTXPCAPS_TEXGEN | \ ;internal D3DVTXPCAPS_MATERIALSOURCE7 | \ ;internal D3DVTXPCAPS_VERTEXFOG | \ ;internal D3DVTXPCAPS_DIRECTIONALLIGHTS | \ ;internal D3DVTXPCAPS_POSITIONALLIGHTS | \ ;internal D3DVTXPCAPS_LOCALVIEWER) ;internal #endif //(DIRECT3D_VERSION < 0x0800) ;internal ;end_if_(DIRECT3D_VERSION)_700 #define D3DFDS_COLORMODEL 0x00000001L /* Match color model */ #define D3DFDS_GUID 0x00000002L /* Match guid */ #define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */ #define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */ #define D3DFDS_LINES 0x00000010L /* Match in lineCaps */ #define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */ #define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */ #define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */ #define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */ #define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */ #define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */ #define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */ #define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */ #define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */ #define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */ #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */ /* * FindDevice arguments */ typedef struct _D3DFINDDEVICESEARCH { DWORD dwSize; DWORD dwFlags; BOOL bHardware; D3DCOLORMODEL dcmColorModel; GUID guid; DWORD dwCaps; D3DPRIMCAPS dpcPrimCaps; } D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH; typedef struct _D3DFINDDEVICERESULT { DWORD dwSize; GUID guid; /* guid which matched */ D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */ D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */ } D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT; /* * Description of execute buffer. */ typedef struct _D3DExecuteBufferDesc { DWORD dwSize; /* size of this structure */ DWORD dwFlags; /* flags indicating which fields are valid */ DWORD dwCaps; /* capabilities of execute buffer */ DWORD dwBufferSize; /* size of execute buffer data */ LPVOID lpData; /* pointer to actual data */ } D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; /* D3DEXECUTEBUFFER dwFlags indicating valid fields */ #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ #define D3DDEB_CAPS 0x00000002l /* caps valid */ #define D3DDEB_LPDATA 0x00000004l /* lpData valid */ /* D3DEXECUTEBUFFER dwCaps */ #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) #if(DIRECT3D_VERSION < 0x0800) ;begin_if_(DIRECT3D_VERSION)_700 typedef struct _D3DDEVINFO_TEXTUREMANAGER { BOOL bThrashing; /* indicates if thrashing */ DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */ DWORD dwNumEvicts; /* number of textures evicted */ DWORD dwNumVidCreates; /* number of textures created in video memory */ DWORD dwNumTexturesUsed; /* number of textures used */ DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */ DWORD dwWorkingSet; /* number of textures in video memory */ DWORD dwWorkingSetBytes; /* number of bytes in video memory */ DWORD dwTotalManaged; /* total number of managed textures */ DWORD dwTotalBytes; /* total number of bytes of managed textures */ DWORD dwLastPri; /* priority of last texture evicted */ } D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER; typedef struct _D3DDEVINFO_TEXTURING { DWORD dwNumLoads; /* counts Load() API calls */ DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */ DWORD dwNumPreLoads; /* counts PreLoad() API calls */ DWORD dwNumSet; /* counts SetTexture() API calls */ DWORD dwNumCreates; /* counts texture creates */ DWORD dwNumDestroys; /* counts texture destroys */ DWORD dwNumSetPriorities; /* counts SetPriority() API calls */ DWORD dwNumSetLODs; /* counts SetLOD() API calls */ DWORD dwNumLocks; /* counts number of texture locks */ DWORD dwNumGetDCs; /* counts number of GetDCs to textures */ } D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING; ;end_if_(DIRECT3D_VERSION)_700 #endif //(DIRECT3D_VERSION < 0x0800) #pragma pack() #endif /* _D3DCAPS_H_ */