/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx8.h // Content: D3DX utility library // /////////////////////////////////////////////////////////////////////////// #ifndef __D3DX8_H__ #define __D3DX8_H__ #include "d3d8.h" #include #ifndef D3DXINLINE #ifdef _MSC_VER #if (_MSC_VER >= 1200) #define D3DXINLINE __forceinline #else #define D3DXINLINE __inline #endif #else #ifdef __cplusplus #define D3DXINLINE inline #else #define D3DXINLINE #endif #endif #endif #define D3DX_DEFAULT ULONG_MAX #define D3DX_DEFAULT_FLOAT FLT_MAX ;begin_external #include "d3dx8math.h" #include "d3dx8core.h" #include "d3dx8tex.h" #include "d3dx8mesh.h" #include "d3dx8shape.h" #include "d3dx8effect.h" ;end_external ;begin_internal #include "d3dx8math.h" #include "d3dx8core.h" #include "d3dx8tex.h" #include "d3dx8meshp.h" #include "d3dx8shape.h" #include "d3dx8effect.h" ;end_internal #endif //__D3DX8_H__