/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1998, Microsoft Corp. All rights reserved. // // FILE // // propbag.cpp // // SYNOPSIS // // This file defines the class PropertyBag. // // MODIFICATION HISTORY // // 02/20/1998 Original version. // /////////////////////////////////////////////////////////////////////////////// #include #include #include PropertyValue::PropertyValue(const VARIANT* v) { // Is this a single-valued property? if (V_VT(v) != (VT_VARIANT | VT_ARRAY)) { push_back(v); } else { // Multi-valued, so get the array ... CVariantVector array(const_cast(v)); resize(array.size()); // ... and assign each element separately. for (size_t i = 0; i < array.size(); ++i) { operator[](i) = array[i]; } } } void PropertyValue::append(const VARIANT* v) { // Copy the supplied VARIANT. variant_t tmp(v); // Make room in the vector. resize(size() + 1); // Assign the copy. back() = tmp.Detach(); } void PropertyValue::get(VARIANT* v) const { VariantInit(v); if (size() == 1) { // Single-valued so just copy the front element. _com_util::CheckError(VariantCopy(v, const_cast<_variant_t*>(&front()))); } else if (!empty()) { // Copy all the values. PropertyValue tmp(*this); // Create an array of VARIANT's to hold the returned copies. CVariantVector array(v, size()); // Assign the copies. for (size_t i = 0; i < size(); ++i) { array[i] = tmp[i].Detach(); } } } void PropertyBag::appendValue(const _bstr_t& name, const VARIANT* value) { iterator i = find(name); (i != end()) ? i->second.append(value) : updateValue(name, value); } bool PropertyBag::getValue(const _bstr_t& name, VARIANT* value) const { const_iterator i = find(name); return (i != end()) ? i->second.get(value), true : false; } void PropertyBag::updateValue(const _bstr_t& name, const VARIANT* value) { PropertyValue tmp(value); operator[](name).swap(tmp); }